Kyeong Kang
Biographic Data
| ID | 6542846 |
|---|---|
| NAME | Kyeong Kang |
| GIVEN NAMES | Kyeong |
| FAMILY NAME | Kang |
| SIGNATURE | KANG K |
| AFFILIATIONS | University of Technology Sydney |
| ORCID | 0000-0003-4252-9802 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
A Serious Board Game Embedding Language Learning Strategies to Improve English Grammar Among International L2 English Students in Australian English-Medium Universities
International students at English-medium universities in Australia whose first language is not English often struggle with language learning due to challenges sustaining motivation and managing anxiety, while simultaneously needing to strengthen their English skills to succeed academically and fully engage in university life. Although serious games are increasingly used in second-language education, many are not explicitly grounded in established…
Discovering university students’ behaviour to promote distance learning on the DingTalk telecommunication platform during the Covid-19 pandemic
This research is based on university students’ experience of using DingTalk in distance learning during the COVID-19 pandemic. Although the distance learning mode on the telecommunication platform provides university students with comprehensive functions, they have limited motivation to accept it and even express dissatisfaction with this new learning model. To narrow the research gap, this study establishes a research model based on the COM-B Be…
Analysing AI utilisation in education through learner question types
This study investigated the evolving role of artificial intelligence (AI) in higher education by analysing learner-generated questions through a constructivist framework. Drawing on Piaget and Vygotsky’s theories, student inquiries were categorised into three roles: knowledge transmitter, facilitator and co-learner. Data from 11 students across 12 information technology courses yielded 434 authentic questions, expert labelled and augmented to bal…
The impact of social presence and facilitation factors on online consumers' impulse buying in live shopping – celebrity endorsement as a moderating factor
Purpose Although prior studies have studied the relationship between online consumers' attitudes and buying behaviour, the research focussing on online consumers' impulse buying behaviours and exploring the role of celebrity endorsement is limited. Drawing on the social presence and the social facilitation theory, this paper establishes a research model based on the stimuli–organism–response (S–O–R) model and the motivation theory. It explores ho…
Study on the Framework of e-Government Services Capability
Enhancement of the effectiveness and efficiency of e-government services (EGS) is critical to better meeting the increasing public demands for services. One of the better solutions to meet such demands is improving the government’s EGS capability (EGSC). However, few studies discuss the issues. The purpose of this study was to employ capability management perspectives to develop theoretical linkages and path relationships among the components of …
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Study on the Framework of e-Government Services Capability
Enhancement of the effectiveness and efficiency of e-government services (EGS) is critical to better meeting the increasing public demands for services. One of the better solutions to meet such demands is improving the government’s EGS capability (EGSC). However, few studies discuss the issues. The purpose of this study was to employ capability management perspectives to develop theoretical linkages and path relationships among the components of …
The impact of social presence and facilitation factors on online consumers' impulse buying in live shopping – celebrity endorsement as a moderating factor
Purpose Although prior studies have studied the relationship between online consumers' attitudes and buying behaviour, the research focussing on online consumers' impulse buying behaviours and exploring the role of celebrity endorsement is limited. Drawing on the social presence and the social facilitation theory, this paper establishes a research model based on the stimuli–organism–response (S–O–R) model and the motivation theory. It explores ho…
A Serious Board Game Embedding Language Learning Strategies to Improve English Grammar Among International L2 English Students in Australian English-Medium Universities
International students at English-medium universities in Australia whose first language is not English often struggle with language learning due to challenges sustaining motivation and managing anxiety, while simultaneously needing to strengthen their English skills to succeed academically and fully engage in university life. Although serious games are increasingly used in second-language education, many are not explicitly grounded in established…
Discovering university students’ behaviour to promote distance learning on the DingTalk telecommunication platform during the Covid-19 pandemic
This research is based on university students’ experience of using DingTalk in distance learning during the COVID-19 pandemic. Although the distance learning mode on the telecommunication platform provides university students with comprehensive functions, they have limited motivation to accept it and even express dissatisfaction with this new learning model. To narrow the research gap, this study establishes a research model based on the COM-B Be…
Analysing AI utilisation in education through learner question types
This study investigated the evolving role of artificial intelligence (AI) in higher education by analysing learner-generated questions through a constructivist framework. Drawing on Piaget and Vygotsky’s theories, student inquiries were categorised into three roles: knowledge transmitter, facilitator and co-learner. Data from 11 students across 12 information technology courses yielded 434 authentic questions, expert labelled and augmented to bal…
Computer Science (3 works) · Business (2 works) · Psychology (2 works) · Structural equation modeling (2 works) · Technology Adoption and User Behaviour (2 works) · 2019-20 coronavirus outbreak (1 work) · Adaptive Learning (1 work) · Advertising (1 work) · China (1 work) · Computer-assisted web interviewing (1 work)