Mariza Dima
Biographic Data
| ID | 6549563 |
|---|---|
| NAME | Mariza Dima |
| GIVEN NAMES | Mariza |
| FAMILY NAME | Dima |
| SIGNATURE | DIMA M |
| AFFILIATIONS | Brunel University of London |
| ORCID | 0000-0001-9182-2912 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Wellbeing in the wild
The study highlights the value of youth-led, situated approaches to defining dimensions of wellbeing, offering a framework that captures the creative and social dimensions in community arts contexts
Intelligent Immersion
Among the technologies that hold immense potential to revolutionize how we interact with information and digital content, Mixed Reality (MR) offers unique immersive experiences that seamlessly integrate virtual objects into the user's physical environment. This groundbreaking fusion of the physical and digital worlds has a complex development process which is a fertile ground for applications of Artificial Intelligence (AI). This article aims to …
The Rights Hero – Serious Games for Human Rights Education and Integration of Migrant and Refugee Children in Europe
Following the rise of migrant inflows in Europe since 2015, more than 210,000 unaccompanied children have arrived in Europe. This article argues that serious games can in principle fill the gap of human rights education that these children face and ultimately help them develop, but important issues and challenges need to be considered. The article follows the design and development of “The Rights Hero”, a prototype serious game for migrant childr…
Affectual Dramaturgy for Augmented Reality Immersive Heritage Performance
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated immersive performances in the context of cultural heritage. In doing so we bring together two disciplines, smartglass Augmented Reality design (AR) and immersive heritage performance, with the aim to innovate experiences built for heritage sites.For both disciplines, immersive experience building uses interactive methods to engage the public with t…
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Affectual Dramaturgy for Augmented Reality Immersive Heritage Performance
This paper introduces the concept of Affectual Dramaturgy as a lens for creating digitally mediated immersive performances in the context of cultural heritage. In doing so we bring together two disciplines, smartglass Augmented Reality design (AR) and immersive heritage performance, with the aim to innovate experiences built for heritage sites.For both disciplines, immersive experience building uses interactive methods to engage the public with t…
The Rights Hero – Serious Games for Human Rights Education and Integration of Migrant and Refugee Children in Europe
Following the rise of migrant inflows in Europe since 2015, more than 210,000 unaccompanied children have arrived in Europe. This article argues that serious games can in principle fill the gap of human rights education that these children face and ultimately help them develop, but important issues and challenges need to be considered. The article follows the design and development of “The Rights Hero”, a prototype serious game for migrant childr…
Intelligent Immersion
Among the technologies that hold immense potential to revolutionize how we interact with information and digital content, Mixed Reality (MR) offers unique immersive experiences that seamlessly integrate virtual objects into the user's physical environment. This groundbreaking fusion of the physical and digital worlds has a complex development process which is a fertile ground for applications of Artificial Intelligence (AI). This article aims to …
Wellbeing in the wild
The study highlights the value of youth-led, situated approaches to defining dimensions of wellbeing, offering a framework that captures the creative and social dimensions in community arts contexts
Computer Science (3 works) · 3D Surveying and Cultural Heritage (2 works) · Aesthetics (2 works) · Archaeology (2 works) · Art (2 works) · Augmented Reality Applications (2 works) · History (2 works) · Human–computer interaction (2 works) · Psychology (2 works) · Sociology (2 works)