Shih-Yeh Chen
Biographic Data
| ID | 6553157 |
|---|---|
| NAME | Shih-Yeh Chen |
| GIVEN NAMES | Shih-Yeh |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN S |
| AFFILIATIONS | National Taichung University of Education |
| ORCID | 0000-0002-0783-0635 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Integrating socioscientific argumentation into action-oriented instruction for the development of action competence
In response to complex socio-ecological challenges, it is essential to equip students with competencies to take informed action. Understanding such challenges from different disciplines and perspectives benefits students by guiding them to think and articulate holistically and pluralistically. This study integrated socioscientific argumentation into action-oriented instruction in a Master’s level environmental education course for the development…
Early Classification of Time Series Based on Reliable Labels
Early classification of time series aims to predict class labels as promptly as possible while maintaining sufficient accuracy. Existing approaches often rely on multiple classifiers for different input lengths, increasing training cost and complexity. We propose a unified framework comprising: 1) a subsequence classification model for variable-length inputs; 2) a subsequence information enough model; 3) a reliable label module; and 4) a confiden…
From argumentation to real-world action
Element Enterprise Tycoon
This article reports the design of a scientific board game, named “Element Enterprise Tycoon” (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in chemistry. Moreover, the game creates opportunities for group interactions and competitions to engage students in learn…
Using augmented reality to experiment with elements in a chemistry course
No prominent works on this page.
Element Enterprise Tycoon
This article reports the design of a scientific board game, named “Element Enterprise Tycoon” (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in chemistry. Moreover, the game creates opportunities for group interactions and competitions to engage students in learn…
Using augmented reality to experiment with elements in a chemistry course
From argumentation to real-world action
Early Classification of Time Series Based on Reliable Labels
Early classification of time series aims to predict class labels as promptly as possible while maintaining sufficient accuracy. Existing approaches often rely on multiple classifiers for different input lengths, increasing training cost and complexity. We propose a unified framework comprising: 1) a subsequence classification model for variable-length inputs; 2) a subsequence information enough model; 3) a reliable label module; and 4) a confiden…
Integrating socioscientific argumentation into action-oriented instruction for the development of action competence
In response to complex socio-ecological challenges, it is essential to equip students with competencies to take informed action. Understanding such challenges from different disciplines and perspectives benefits students by guiding them to think and articulate holistically and pluralistically. This study integrated socioscientific argumentation into action-oriented instruction in a Master’s level environmental education course for the development…
Computer Science (3 works) · Mathematics education (3 works) · Psychology (3 works) · Science education (3 works) · Science Education and Pedagogy (3 works) · Argumentation theory (2 works) · Chemistry (2 works) · Chemistry Education (2 works) · Education and Critical Thinking Development (2 works) · Educational Games and Gamification (2 works)