Matt Mawer
Biographic Data
| ID | 6558212 |
|---|---|
| NAME | Matt Mawer |
| GIVEN NAMES | Matt |
| FAMILY NAME | Mawer |
| SIGNATURE | MAWER M |
| AFFILIATIONS | Coventry University |
| ORCID | 0000-0002-5360-4540 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 4 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 2 |
Clarifying Mixed Messages
It's like you’re actually playing as yourself”
This paper provides an overview of the development of 'Green Acres High', a serious game-based primary intervention to raise awareness of and change attitudes towards dating violence in adolescents, and ananalysis of how adolescents described their experience of playing this game. Transcripts from focus group data were analysed using thematic analysis. The global theme that was developed, Assessment of the game, was represented by two organising …
Observational practice in virtual worlds
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observ…
Prevalence, dynamic risk factors and the efficacy of primary interventions for adolescent dating violence
Unpacking frames of reference to inform the design of virtual world learning in higher education
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically with regard to Second Life . Three dominant frames of reference emerged following analysis of data g…
Clarifying Mixed Messages
Observational practice in virtual worlds
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observ…
Unpacking frames of reference to inform the design of virtual world learning in higher education
In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically with regard to Second Life . Three dominant frames of reference emerged following analysis of data g…
Prevalence, dynamic risk factors and the efficacy of primary interventions for adolescent dating violence
It's like you’re actually playing as yourself”
This paper provides an overview of the development of 'Green Acres High', a serious game-based primary intervention to raise awareness of and change attitudes towards dating violence in adolescents, and ananalysis of how adolescents described their experience of playing this game. Transcripts from focus group data were analysed using thematic analysis. The global theme that was developed, Assessment of the game, was represented by two organising …
Observational practice in virtual worlds
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observ…
Clarifying Mixed Messages
Sociology (4 works) · Computer Science (3 works) · Political science (3 works) · Dating violence (2 works) · Domestic violence (2 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Higher education (2 works) · Medicine (2 works) · Poison control (2 works)