Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Matt Mawer

Biographic Data

ID6558212
NAMEMatt Mawer
GIVEN NAMESMatt
FAMILY NAMEMawer
SIGNATUREMAWER M
AFFILIATIONSCoventry University
ORCID0000-0002-5360-4540
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS4
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2018
H-INDEX2
  • Clarifying Mixed Messages

    Open Access•Anne C Campbell, Matt Mawer•ARTICLE•Higher Education Policy•2018•Cited by: 2•References: 12

  • It's like you’re actually playing as yourself”

    Open Access•Erica Bowen, Kate Walker et al.•ARTICLE•Psychosocial Intervention•2014

    This paper provides an overview of the development of 'Green Acres High', a serious game-based primary intervention to raise awareness of and change attitudes towards dating violence in adolescents, and ananalysis of how adolescents described their experience of playing this game. Transcripts from focus group data were analysed using thematic analysis. The global theme that was developed, Assessment of the game, was represented by two organising …

  • Observational practice in virtual worlds

    Matt Mawer•ARTICLE•International Journal of Social…•2014•Cited by: 2•References: 8

    Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observ…

  • Prevalence, dynamic risk factors and the efficacy of primary interventions for adolescent dating violence

    Open Access•Eline Leen, Emma Sorbring et al.•ARTICLE•Aggression and Violent Behavior•2013

  • Unpacking frames of reference to inform the design of virtual world learning in higher education

    Open Access•Katherine Wimpenny, Maggi Savin-Baden et al.•ARTICLE•Australasian Journal of…•2012

    In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically with regard to Second Life . Three dominant frames of reference emerged following analysis of data g…

  • Clarifying Mixed Messages

    Open Access•Anne C Campbell, Matt Mawer•ARTICLE•Higher Education Policy•2018•Cited by: 2•References: 12

  • Observational practice in virtual worlds

    Matt Mawer•ARTICLE•International Journal of Social…•2014•Cited by: 2•References: 8

    Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observ…

  • Unpacking frames of reference to inform the design of virtual world learning in higher education

    Open Access•Katherine Wimpenny, Maggi Savin-Baden et al.•ARTICLE•Australasian Journal of…•2012

    In the changing context of globalised higher education, a series of pedagogical shifts have occurred, and with them, a number of interactive learning approaches have emerged. This article reports on findings taken from a large-scale study that explored the socio-political impact of virtual world learning on higher education in the UK, specifically with regard to Second Life . Three dominant frames of reference emerged following analysis of data g…

  • Prevalence, dynamic risk factors and the efficacy of primary interventions for adolescent dating violence

    Open Access•Eline Leen, Emma Sorbring et al.•ARTICLE•Aggression and Violent Behavior•2013

  • It's like you’re actually playing as yourself”

    Open Access•Erica Bowen, Kate Walker et al.•ARTICLE•Psychosocial Intervention•2014

    This paper provides an overview of the development of 'Green Acres High', a serious game-based primary intervention to raise awareness of and change attitudes towards dating violence in adolescents, and ananalysis of how adolescents described their experience of playing this game. Transcripts from focus group data were analysed using thematic analysis. The global theme that was developed, Assessment of the game, was represented by two organising …

  • Observational practice in virtual worlds

    Matt Mawer•ARTICLE•International Journal of Social…•2014•Cited by: 2•References: 8

    Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the application of such spaces has emerged. This article examines in detail one data collection practice – observ…

  • Clarifying Mixed Messages

    Open Access•Anne C Campbell, Matt Mawer•ARTICLE•Higher Education Policy•2018•Cited by: 2•References: 12

Sociology (4 works) · Computer Science (3 works) · Political science (3 works) · Dating violence (2 works) · Domestic violence (2 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Higher education (2 works) · Medicine (2 works) · Poison control (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae