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José Luis Fernández‐Alemán

Biographic Data

ID6585977
NAMEJosé Luis Fernández‐Alemán
GIVEN NAMESJosé Luis
FAMILY NAMEFernández‐Alemán
SIGNATUREALEMÁN J L F
AFFILIATIONSUniversidad de Murcia
ORCID0000-0002-0176-450X
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS4
WORKS AS AUTHOR12
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2024
H-INDEX1
  • In-Class Teaching With Serious Games—Does Experience Matter

    Open Access•Manal Kharbouch, Ambrosio Toval et al.•ARTICLE•IEEE Transactions on Education•2024

    Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students’ scores, exam attendance, and chance of passing. It also highlights the impact of teachers’ experience with the implementation of SGs as a learning approach on the aforementioned metrics.Background: Although there are previous studies validating SGs in SE subjects, examining the effects that SGs and the expertise…

  • Evaluating a gamification proposal for learning usability heuristics

    Open Access•Raimel Sobrino‐Duque, Raimel Sobrino-Duque et al.•ARTICLE•International Journal of…•2022

    This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen's 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, …

  • Automated Workflow for Usability Audits in the PHR Realm

    Open Access•José A García‐Berná, Raimel Sobrino‐Duque et al.•ARTICLE•International Journal of…•2022

    Teleworking is an everyday reality in today's world. Many companies are opting for this way of working remotely, as it improves employers' satisfaction along with the work-life balance and it does not lead to any significant reduction in performance. In general, the comfortable use of software applications is a priority, and quality aspects such as usability are of vital importance. In this paper, a novel workflow is proposed. It consists of the …

  • Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy

    Open Access•Juan José López Jiménez, José Luis Fernández‐Alemán et al.•ARTICLE•International Journal of…•2021

    This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Hum…

  • A Study on the Relationship between Usability of GUIs and Power Consumption of a PC

    Open Access•José A García‐Berná, Sofía Ouhbi et al.•ARTICLE•International Journal of…•2021

    Usability is key to achieve quality in software products. The client applications with a high score in usability might impact on the power consumption when they are run in a PC. For this reason, energy savings turn to be critical in green software systems. In this paper the relationship between the usability evaluations of the GUIs and the power consumption measurements of the main components of a PC were analysed. A set of 5 web-based personal h…

  • Design and Development of a Mobile App for Accessible Beach Tourism Information for People with Disabilities

    Open Access•Diego Mayordomo-Martínez, Juan Carlos Sánchez-Aarnoutse et al.•ARTICLE•International Journal of…•2019

    The global increase in the proportion of the population with disabilities has caused a greater awareness toward guaranteeing their use of public services. In particular, there is emphasis on the accessibility and inclusivity of tourism resources, to improve the enjoyment and well-being for people with motor disabilities. This paper presents a case study on accessibility to beaches in the Region of Murcia, Spain, which is one of the main tourist a…

  • Sustainable Accessibility

    Open Access•Diego Mayordomo-Martínez, Juan Manuel Carrillo de Gea et al.•ARTICLE•International Journal of…•2019

    People with motor disabilities must face many barriers and obstacles in their daily lives, making it difficult to perform everyday tasks. The purpose of this work is to improve their living conditions by providing an app with accessibility information in an updated, reliable and friendly form. The development of the system integrates national and regional accessibility regulations, architectural aspects, with an extensive field work, and a sustai…

  • Applying trans-theoretical model for blood donation among Spanish adults

    Open Access•Lamyae Sardi, Ali Idri et al.•ARTICLE•BMC Public Health•2019

    The present study extensively supports and replicates the applicability of the TTM to blood donation behaviour change and offers important implications for the development of effective stage-matched interventions to increase blood donation

  • Green IT and sustainable technology development

    Open Access•José A García‐Berná, José Luis Fernández‐Alemán et al.•ARTICLE•Sustainable Development•2019•Cited by: 4•References: 5

    Green information technologies (GITs) constitute a field of research, whose objective is to reduce the environmental pollution caused by masses of people using and producing technology. This paper describes the search for literature related to GIT and technology sustainability in Scopus database. No restriction was imposed on the time period when carrying out the search. The data gathered revealed that the journal with the highest number of publi…

  • Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course

    Open Access•José Luis Fernández‐Alemán, Juan Manuel Carrillo de Gea et al.•ARTICLE•IEEE Transactions on Education•2016

    This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the Univer…

  • The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes

    Open Access•Juan Manuel Carrillo de Gea, Ambrosio Toval et al.•ARTICLE•Virtual Archaeology Review•2013

    Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artefacts to help in the production of e-archaeology systems with emphasis on requirements reuse and standards. In particular, two important guidelines in the field of earchaeology, the London Charter and the Principles of Seville, have been shown as two sources of requirements to be considered as a sta…

  • Automated Assessment in a Programming Tools Course

    Open Access•José Luis Fernández‐Alemán, José Luis Fernandez Aleman•ARTICLE•IEEE Transactions on Education•2011

    Automated assessment systems can be useful for both students and instructors. Ranking and immediate feedback can have a strongly positive effect on student learning. This paper presents an experience using automatic assessment in a programming tools course. The proposal aims at extending the traditional use of an online judging system with a series of assignments related to programming tools. Some empirical results on how students use an automate…

  • Green IT and sustainable technology development

    Open Access•José A García‐Berná, José Luis Fernández‐Alemán et al.•ARTICLE•Sustainable Development•2019•Cited by: 4•References: 5

    Green information technologies (GITs) constitute a field of research, whose objective is to reduce the environmental pollution caused by masses of people using and producing technology. This paper describes the search for literature related to GIT and technology sustainability in Scopus database. No restriction was imposed on the time period when carrying out the search. The data gathered revealed that the journal with the highest number of publi…

  • Automated Assessment in a Programming Tools Course

    Open Access•José Luis Fernández‐Alemán, José Luis Fernandez Aleman•ARTICLE•IEEE Transactions on Education•2011

    Automated assessment systems can be useful for both students and instructors. Ranking and immediate feedback can have a strongly positive effect on student learning. This paper presents an experience using automatic assessment in a programming tools course. The proposal aims at extending the traditional use of an online judging system with a series of assignments related to programming tools. Some empirical results on how students use an automate…

  • The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes

    Open Access•Juan Manuel Carrillo de Gea, Ambrosio Toval et al.•ARTICLE•Virtual Archaeology Review•2013

    Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artefacts to help in the production of e-archaeology systems with emphasis on requirements reuse and standards. In particular, two important guidelines in the field of earchaeology, the London Charter and the Principles of Seville, have been shown as two sources of requirements to be considered as a sta…

  • Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course

    Open Access•José Luis Fernández‐Alemán, Juan Manuel Carrillo de Gea et al.•ARTICLE•IEEE Transactions on Education•2016

    This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the Univer…

  • Design and Development of a Mobile App for Accessible Beach Tourism Information for People with Disabilities

    Open Access•Diego Mayordomo-Martínez, Juan Carlos Sánchez-Aarnoutse et al.•ARTICLE•International Journal of…•2019

    The global increase in the proportion of the population with disabilities has caused a greater awareness toward guaranteeing their use of public services. In particular, there is emphasis on the accessibility and inclusivity of tourism resources, to improve the enjoyment and well-being for people with motor disabilities. This paper presents a case study on accessibility to beaches in the Region of Murcia, Spain, which is one of the main tourist a…

  • Sustainable Accessibility

    Open Access•Diego Mayordomo-Martínez, Juan Manuel Carrillo de Gea et al.•ARTICLE•International Journal of…•2019

    People with motor disabilities must face many barriers and obstacles in their daily lives, making it difficult to perform everyday tasks. The purpose of this work is to improve their living conditions by providing an app with accessibility information in an updated, reliable and friendly form. The development of the system integrates national and regional accessibility regulations, architectural aspects, with an extensive field work, and a sustai…

  • Applying trans-theoretical model for blood donation among Spanish adults

    Open Access•Lamyae Sardi, Ali Idri et al.•ARTICLE•BMC Public Health•2019

    The present study extensively supports and replicates the applicability of the TTM to blood donation behaviour change and offers important implications for the development of effective stage-matched interventions to increase blood donation

  • Green IT and sustainable technology development

    Open Access•José A García‐Berná, José Luis Fernández‐Alemán et al.•ARTICLE•Sustainable Development•2019•Cited by: 4•References: 5

    Green information technologies (GITs) constitute a field of research, whose objective is to reduce the environmental pollution caused by masses of people using and producing technology. This paper describes the search for literature related to GIT and technology sustainability in Scopus database. No restriction was imposed on the time period when carrying out the search. The data gathered revealed that the journal with the highest number of publi…

  • Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy

    Open Access•Juan José López Jiménez, José Luis Fernández‐Alemán et al.•ARTICLE•International Journal of…•2021

    This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Hum…

  • A Study on the Relationship between Usability of GUIs and Power Consumption of a PC

    Open Access•José A García‐Berná, Sofía Ouhbi et al.•ARTICLE•International Journal of…•2021

    Usability is key to achieve quality in software products. The client applications with a high score in usability might impact on the power consumption when they are run in a PC. For this reason, energy savings turn to be critical in green software systems. In this paper the relationship between the usability evaluations of the GUIs and the power consumption measurements of the main components of a PC were analysed. A set of 5 web-based personal h…

  • Evaluating a gamification proposal for learning usability heuristics

    Open Access•Raimel Sobrino‐Duque, Raimel Sobrino-Duque et al.•ARTICLE•International Journal of…•2022

    This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen's 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, …

  • Automated Workflow for Usability Audits in the PHR Realm

    Open Access•José A García‐Berná, Raimel Sobrino‐Duque et al.•ARTICLE•International Journal of…•2022

    Teleworking is an everyday reality in today's world. Many companies are opting for this way of working remotely, as it improves employers' satisfaction along with the work-life balance and it does not lead to any significant reduction in performance. In general, the comfortable use of software applications is a priority, and quality aspects such as usability are of vital importance. In this paper, a novel workflow is proposed. It consists of the …

  • In-Class Teaching With Serious Games—Does Experience Matter

    Open Access•Manal Kharbouch, Ambrosio Toval et al.•ARTICLE•IEEE Transactions on Education•2024

    Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students’ scores, exam attendance, and chance of passing. It also highlights the impact of teachers’ experience with the implementation of SGs as a learning approach on the aforementioned metrics.Background: Although there are previous studies validating SGs in SE subjects, examining the effects that SGs and the expertise…

Computer Science (9 works) · Engineering (7 works) · Psychology (6 works) · Software engineering (4 works) · Artificial Intelligence (3 works) · Business (3 works) · Educational Games and Gamification (3 works) · Human–computer interaction (3 works) · Technology Use by Older Adults (3 works) · Usability (3 works)

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