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Joaquín Nicolás

Biographic Data

ID6585979
NAMEJoaquín Nicolás
GIVEN NAMESJoaquín
FAMILY NAMENicolás
SIGNATURENICOLAS J
AFFILIATIONSUniversidad de Murcia
ORCID0000-0003-1760-3804
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS4
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Evaluating a gamification proposal for learning usability heuristics

    Open Access•Raimel Sobrino‐Duque, Raimel Sobrino-Duque et al.•ARTICLE•International Journal of…•2022

    This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen's 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, …

  • Automated Workflow for Usability Audits in the PHR Realm

    Open Access•José A García‐Berná, Raimel Sobrino‐Duque et al.•ARTICLE•International Journal of…•2022

    Teleworking is an everyday reality in today's world. Many companies are opting for this way of working remotely, as it improves employers' satisfaction along with the work-life balance and it does not lead to any significant reduction in performance. In general, the comfortable use of software applications is a priority, and quality aspects such as usability are of vital importance. In this paper, a novel workflow is proposed. It consists of the …

  • Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy

    Open Access•Juan José López Jiménez, José Luis Fernández‐Alemán et al.•ARTICLE•International Journal of…•2021

    This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Hum…

  • A Study on the Relationship between Usability of GUIs and Power Consumption of a PC

    Open Access•José A García‐Berná, Sofía Ouhbi et al.•ARTICLE•International Journal of…•2021

    Usability is key to achieve quality in software products. The client applications with a high score in usability might impact on the power consumption when they are run in a PC. For this reason, energy savings turn to be critical in green software systems. In this paper the relationship between the usability evaluations of the GUIs and the power consumption measurements of the main components of a PC were analysed. A set of 5 web-based personal h…

  • Green IT and sustainable technology development

    Open Access•José A García‐Berná, José Luis Fernández‐Alemán et al.•ARTICLE•Sustainable Development•2019•Cited by: 4•References: 5

    Green information technologies (GITs) constitute a field of research, whose objective is to reduce the environmental pollution caused by masses of people using and producing technology. This paper describes the search for literature related to GIT and technology sustainability in Scopus database. No restriction was imposed on the time period when carrying out the search. The data gathered revealed that the journal with the highest number of publi…

  • Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course

    Open Access•José Luis Fernández‐Alemán, Juan Manuel Carrillo de Gea et al.•ARTICLE•IEEE Transactions on Education•2016

    This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the Univer…

  • The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes

    Open Access•Juan Manuel Carrillo de Gea, Ambrosio Toval et al.•ARTICLE•Virtual Archaeology Review•2013

    Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artefacts to help in the production of e-archaeology systems with emphasis on requirements reuse and standards. In particular, two important guidelines in the field of earchaeology, the London Charter and the Principles of Seville, have been shown as two sources of requirements to be considered as a sta…

  • Green IT and sustainable technology development

    Open Access•José A García‐Berná, José Luis Fernández‐Alemán et al.•ARTICLE•Sustainable Development•2019•Cited by: 4•References: 5

    Green information technologies (GITs) constitute a field of research, whose objective is to reduce the environmental pollution caused by masses of people using and producing technology. This paper describes the search for literature related to GIT and technology sustainability in Scopus database. No restriction was imposed on the time period when carrying out the search. The data gathered revealed that the journal with the highest number of publi…

  • The London Charter and the Seville Principles as sources of requirements for e-archaeology systems development purposes

    Open Access•Juan Manuel Carrillo de Gea, Ambrosio Toval et al.•ARTICLE•Virtual Archaeology Review•2013

    Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artefacts to help in the production of e-archaeology systems with emphasis on requirements reuse and standards. In particular, two important guidelines in the field of earchaeology, the London Charter and the Principles of Seville, have been shown as two sources of requirements to be considered as a sta…

  • Effects of Using Requirements Catalogs on Effectiveness and Productivity of Requirements Specification in a Software Project Management Course

    Open Access•José Luis Fernández‐Alemán, Juan Manuel Carrillo de Gea et al.•ARTICLE•IEEE Transactions on Education•2016

    This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments were 76 students enrolled in three courses on project management for software development at the Univer…

  • Green IT and sustainable technology development

    Open Access•José A García‐Berná, José Luis Fernández‐Alemán et al.•ARTICLE•Sustainable Development•2019•Cited by: 4•References: 5

    Green information technologies (GITs) constitute a field of research, whose objective is to reduce the environmental pollution caused by masses of people using and producing technology. This paper describes the search for literature related to GIT and technology sustainability in Scopus database. No restriction was imposed on the time period when carrying out the search. The data gathered revealed that the journal with the highest number of publi…

  • Effects of Gamification on the Benefits of Student Response Systems in Learning of Human Anatomy

    Open Access•Juan José López Jiménez, José Luis Fernández‐Alemán et al.•ARTICLE•International Journal of…•2021

    This paper presents three experiments to assess the impact of gamifying an audience response system on the perceptions and educational performance of students. An audience response system called SIDRA (Immediate Audience Response System in Spanish) and two audience response systems with gamification features, R-G-SIDRA (gamified SIDRA with ranking) and RB-G-SIDRA (gamified SIDRA with ranking and badges), were used in a General and Descriptive Hum…

  • A Study on the Relationship between Usability of GUIs and Power Consumption of a PC

    Open Access•José A García‐Berná, Sofía Ouhbi et al.•ARTICLE•International Journal of…•2021

    Usability is key to achieve quality in software products. The client applications with a high score in usability might impact on the power consumption when they are run in a PC. For this reason, energy savings turn to be critical in green software systems. In this paper the relationship between the usability evaluations of the GUIs and the power consumption measurements of the main components of a PC were analysed. A set of 5 web-based personal h…

  • Evaluating a gamification proposal for learning usability heuristics

    Open Access•Raimel Sobrino‐Duque, Raimel Sobrino-Duque et al.•ARTICLE•International Journal of…•2022

    This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen's 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, …

  • Automated Workflow for Usability Audits in the PHR Realm

    Open Access•José A García‐Berná, Raimel Sobrino‐Duque et al.•ARTICLE•International Journal of…•2022

    Teleworking is an everyday reality in today's world. Many companies are opting for this way of working remotely, as it improves employers' satisfaction along with the work-life balance and it does not lead to any significant reduction in performance. In general, the comfortable use of software applications is a priority, and quality aspects such as usability are of vital importance. In this paper, a novel workflow is proposed. It consists of the …

Computer Science (5 works) · Engineering (4 works) · Human–computer interaction (3 works) · Psychology (3 works) · Software engineering (3 works) · Usability (3 works) · Educational Games and Gamification (2 works) · Engineering management (2 works) · Heuristic evaluation (2 works) · Heuristics (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae