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Fezile Ozdamli

Biographic Data

ID6586243
NAMEFezile Ozdamli
GIVEN NAMESFezile
FAMILY NAMEOzdamli
SIGNATUREÖZDAMLI F
AFFILIATIONSDepartment of Innovation and Knowledge Management Near East University: Yakin Dogu Universitesi Mersin 10 Turkey
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The Greening of West Africa

    Open Access•Rabiu Abubakar, Abraham Deka et al.•ARTICLE•Sustainable Development•2026•References: 8

    Sustainable development in the developing nations, such as the African nations, is a topical issue that needs to be addressed by employing a multi‐faceted approach, including advancement in digital technology, green financial management, and the adoption and implementation of correct policies. Nonetheless, corruption emerges as the main drawback to the successful implementation of sustainable development projects in such economies. This research …

  • "Eğitimde Oyunlaştırma Uygulamaları" Ölçeğinin Geçerlik ve Güvenirliği

    Open Access•Fezile Ozdamli, Fezile Özdamlı•ARTICLE•Uluslararasi Kibris Universitesi…•2019

    eknolojik yeniliklerle geliştirilen oyunlaştırma, eğitim sistemlerini geliştirmek ve öğrencileri motive etmek için kullanılmaya başlanmıştır. Öğrencileri motive etmek için önemli bir potansiyele sahip olan oyunlaştırma öğrenciler için çok cazip hale gelmiştir. Eğitsel oyunlaştırma uygulamalarının artması ile çalışmaların sayısı da artış göstermektedir. Oyun bağımlılığına bağlı olarak geliştirilen ölçeklerin olduğu bilinmesine rağmen, öğrencilerin…

  • Preschool Teachers’ Opinions on the Use of Augmented Reality Application in Preschool Science Education / Mišljenja nastavnika predškolskog odgoja o upotrebi aplikacije proširene stvarnosti u predškol…

    Open Access•Fezile Ozdamli, Fezile Özdamlı et al.•ARTICLE•Croatian Journal of Education -…•2018

    The media elements used in education continuously develop as a result of technological development, and virtual and augmented reality (AR) applications have consequently become much more significant. Augmented reality is a technology that combines virtual objects with the real world and provides simultaneous interaction between virtual objects and reality. This kind of technology lies between virtual reality (VR) and reality, where users are plac…

  • A review on the rights of children in the digital age

    Open Access•Muhammad Bello Nawaila, Sezer Kanbul et al.•ARTICLE•Children and Youth Services Review•2018

  • A Piece of Qualitative Study About Digital Natives

    Open Access•Rahme Uygarer, Hüseyin Uzunboylu et al.•ARTICLE•The Anthropologist•2016

    This research is conducted to examine how the concepts of digital natives and digital immigrants are represented in the literature. Therefore, qualitative research methodology was preferred for the research. Data collection was done through literature review. Keywords such as digital natives and digital immigrants in education are used to search for details about digital natives and digital immigrants in education settings. Thus, literature revie…

No prominent works on this page.

  • A Piece of Qualitative Study About Digital Natives

    Open Access•Rahme Uygarer, Hüseyin Uzunboylu et al.•ARTICLE•The Anthropologist•2016

    This research is conducted to examine how the concepts of digital natives and digital immigrants are represented in the literature. Therefore, qualitative research methodology was preferred for the research. Data collection was done through literature review. Keywords such as digital natives and digital immigrants in education are used to search for details about digital natives and digital immigrants in education settings. Thus, literature revie…

  • Preschool Teachers’ Opinions on the Use of Augmented Reality Application in Preschool Science Education / Mišljenja nastavnika predškolskog odgoja o upotrebi aplikacije proširene stvarnosti u predškol…

    Open Access•Fezile Ozdamli, Fezile Özdamlı et al.•ARTICLE•Croatian Journal of Education -…•2018

    The media elements used in education continuously develop as a result of technological development, and virtual and augmented reality (AR) applications have consequently become much more significant. Augmented reality is a technology that combines virtual objects with the real world and provides simultaneous interaction between virtual objects and reality. This kind of technology lies between virtual reality (VR) and reality, where users are plac…

  • A review on the rights of children in the digital age

    Open Access•Muhammad Bello Nawaila, Sezer Kanbul et al.•ARTICLE•Children and Youth Services Review•2018

  • "Eğitimde Oyunlaştırma Uygulamaları" Ölçeğinin Geçerlik ve Güvenirliği

    Open Access•Fezile Ozdamli, Fezile Özdamlı•ARTICLE•Uluslararasi Kibris Universitesi…•2019

    eknolojik yeniliklerle geliştirilen oyunlaştırma, eğitim sistemlerini geliştirmek ve öğrencileri motive etmek için kullanılmaya başlanmıştır. Öğrencileri motive etmek için önemli bir potansiyele sahip olan oyunlaştırma öğrenciler için çok cazip hale gelmiştir. Eğitsel oyunlaştırma uygulamalarının artması ile çalışmaların sayısı da artış göstermektedir. Oyun bağımlılığına bağlı olarak geliştirilen ölçeklerin olduğu bilinmesine rağmen, öğrencilerin…

  • The Greening of West Africa

    Open Access•Rabiu Abubakar, Abraham Deka et al.•ARTICLE•Sustainable Development•2026•References: 8

    Sustainable development in the developing nations, such as the African nations, is a topical issue that needs to be addressed by employing a multi‐faceted approach, including advancement in digital technology, green financial management, and the adoption and implementation of correct policies. Nonetheless, corruption emerges as the main drawback to the successful implementation of sustainable development projects in such economies. This research …

Computer Science (3 works) · Child Development and Digital Technology (2 works) · Educational Games and Gamification (2 works) · Humanities (2 works) · Impact of Technology on Adolescents (2 works) · Multimedia (2 works) · Physics (2 works) · Sociology (2 works) · Art (1 work) · Augmented reality (1 work)

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