Eddie Paterson
Biographic Data
| ID | 6590912 |
|---|---|
| NAME | Eddie Paterson |
| GIVEN NAMES | Eddie |
| FAMILY NAME | Paterson |
| SIGNATURE | PATERSON E |
| AFFILIATIONS | University of Melbourne, Melbourne, VIC, Australia |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Cultural safety as a foundation for allyship in disability arts
The practice of allies – the non-disabled producers, directors, curators and facilitators who support the work of disabled arts and media makers – has not been subject to dedicated analysis. In this article, we argue that cultural safety, respect, and trust is a precursor to good allyship in the creative industries. We outline factors that influence feelings of safety or non-safety for disabled arts and media makers, and the way the legacy of the…
Once Upon a Pixel
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a comp…
Cultural safety as a foundation for allyship in disability arts
The practice of allies – the non-disabled producers, directors, curators and facilitators who support the work of disabled arts and media makers – has not been subject to dedicated analysis. In this article, we argue that cultural safety, respect, and trust is a precursor to good allyship in the creative industries. We outline factors that influence feelings of safety or non-safety for disabled arts and media makers, and the way the legacy of the…
Once Upon a Pixel
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a comp…
Cultural safety as a foundation for allyship in disability arts
The practice of allies – the non-disabled producers, directors, curators and facilitators who support the work of disabled arts and media makers – has not been subject to dedicated analysis. In this article, we argue that cultural safety, respect, and trust is a precursor to good allyship in the creative industries. We outline factors that influence feelings of safety or non-safety for disabled arts and media makers, and the way the legacy of the…
Aesthetics (1 work) · Art d'écrire (1 work) · Artificial Intelligence in Games (1 work) · Authorship (1 work) · Computer graphics (1 work) · Computer Science (1 work) · Computer vision (1 work) · Computers (1 work) · Conception (1 work) · Cultural Industries and Urban Development (1 work)