Ian Graham Ronald Shaw
Biographic Data
| ID | 659859 |
|---|---|
| NAME | Ian Graham Ronald Shaw |
| GIVEN NAMES | Ian Graham Ronald |
| FAMILY NAME | Shaw |
| SIGNATURE | SHAW I G R |
| AFFILIATIONS | University of Arizona |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 229 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2013 |
| H-INDEX | 7 |
Political geographies of the object
The Unbearable Humanness of Drone Warfare in Fata, Pakistan
This paper provides a critical analysis of how and why US‐led drone warfare is conducted in the Federally Administered Tribal Areas (FATA) of Pakistan. First, we provide detailed statistics on the scale and funding of US drone operations, noting a rapid acceleration of its adoption by the military. This is then situated within an overarching narrative of the logic of “targeting”. Second, we study a legal document called the “Frontier Crimes Regul…
Sites, truths and the logics of worlds: Alain Badiou and human geography
This paper argues for the political importance of Alain Badiou’s ‘site’ in human geography. A site is a place of radical politics capable of destroying old worlds and creating new ones. Badiou’s recently published Logics of worlds (2009, Continuum, London) is an account of how worlds come to exist. Critical to understanding this work is Badiou’s critique of ‘democratic materialism’, an umbrella term used for Deleuzian and postmodern philosophies,…
A Bug's Life and the Spatial Ontologies of Mosquito Management
This article uses the theory of Gilles Deleuze to address the disjuncture between (1) the mechanical, chemical, and thermal processes of transduction that determine the biogeographical life of the mosquito; and (2) the spatialities of historic and contemporary management strategies. The history of mosquito management reveals two operative spatial ontologies, one an immanent horizontalism underwriting an intimate strategy of detection and destruct…
Playing war
This paper argues that war video games are transitional spaces that connect players to the 'war on terror'. It explores the pervasive influence of militarism in video games and how the US Army is enlisting play as an active force in blurring the distinctions between civilian and soldier. The paper begins by theorizing what exactly it means to 'play', and settles on the concept of 'transitional space' provided by psychoanalyst Donald Winnicott. It…
Wall-E's world: Animating Badiou's philosophy
This article illustrates the philosophy of Alain Badiou through Pixar's 2008 animation 'WALL-E'. The fictional story tells of a toxic planet Earth long abandoned following an ecological disaster. Humanity now exists in a floating brave new world; a spaceship whose passengers' everyday existence is drowned by a consumptive slumber. That is, until a robot named WALL-E comes aboard and changes things forever. The purpose of making this connection be…
Worlds of Affect: Virtual Geographies of Video Games
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that there are two interrelated conceptual dimensions to the study of video games. First, there are the representational issues concerning the worlds depicted in video games, such as those portraying hypersexualized women or Orientalist depictions of Arab enemies. We suggest, however, that these cultural, sexual, and political representations are not th…
Political geographies of the object
Playing war
This paper argues that war video games are transitional spaces that connect players to the 'war on terror'. It explores the pervasive influence of militarism in video games and how the US Army is enlisting play as an active force in blurring the distinctions between civilian and soldier. The paper begins by theorizing what exactly it means to 'play', and settles on the concept of 'transitional space' provided by psychoanalyst Donald Winnicott. It…
The Unbearable Humanness of Drone Warfare in Fata, Pakistan
This paper provides a critical analysis of how and why US‐led drone warfare is conducted in the Federally Administered Tribal Areas (FATA) of Pakistan. First, we provide detailed statistics on the scale and funding of US drone operations, noting a rapid acceleration of its adoption by the military. This is then situated within an overarching narrative of the logic of “targeting”. Second, we study a legal document called the “Frontier Crimes Regul…
A Bug's Life and the Spatial Ontologies of Mosquito Management
This article uses the theory of Gilles Deleuze to address the disjuncture between (1) the mechanical, chemical, and thermal processes of transduction that determine the biogeographical life of the mosquito; and (2) the spatialities of historic and contemporary management strategies. The history of mosquito management reveals two operative spatial ontologies, one an immanent horizontalism underwriting an intimate strategy of detection and destruct…
Worlds of Affect: Virtual Geographies of Video Games
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that there are two interrelated conceptual dimensions to the study of video games. First, there are the representational issues concerning the worlds depicted in video games, such as those portraying hypersexualized women or Orientalist depictions of Arab enemies. We suggest, however, that these cultural, sexual, and political representations are not th…
Sites, truths and the logics of worlds: Alain Badiou and human geography
This paper argues for the political importance of Alain Badiou’s ‘site’ in human geography. A site is a place of radical politics capable of destroying old worlds and creating new ones. Badiou’s recently published Logics of worlds (2009, Continuum, London) is an account of how worlds come to exist. Critical to understanding this work is Badiou’s critique of ‘democratic materialism’, an umbrella term used for Deleuzian and postmodern philosophies,…
Wall-E's world: Animating Badiou's philosophy
This article illustrates the philosophy of Alain Badiou through Pixar's 2008 animation 'WALL-E'. The fictional story tells of a toxic planet Earth long abandoned following an ecological disaster. Humanity now exists in a floating brave new world; a spaceship whose passengers' everyday existence is drowned by a consumptive slumber. That is, until a robot named WALL-E comes aboard and changes things forever. The purpose of making this connection be…
Worlds of Affect: Virtual Geographies of Video Games
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that there are two interrelated conceptual dimensions to the study of video games. First, there are the representational issues concerning the worlds depicted in video games, such as those portraying hypersexualized women or Orientalist depictions of Arab enemies. We suggest, however, that these cultural, sexual, and political representations are not th…
Sites, truths and the logics of worlds: Alain Badiou and human geography
This paper argues for the political importance of Alain Badiou’s ‘site’ in human geography. A site is a place of radical politics capable of destroying old worlds and creating new ones. Badiou’s recently published Logics of worlds (2009, Continuum, London) is an account of how worlds come to exist. Critical to understanding this work is Badiou’s critique of ‘democratic materialism’, an umbrella term used for Deleuzian and postmodern philosophies,…
A Bug's Life and the Spatial Ontologies of Mosquito Management
This article uses the theory of Gilles Deleuze to address the disjuncture between (1) the mechanical, chemical, and thermal processes of transduction that determine the biogeographical life of the mosquito; and (2) the spatialities of historic and contemporary management strategies. The history of mosquito management reveals two operative spatial ontologies, one an immanent horizontalism underwriting an intimate strategy of detection and destruct…
Playing war
This paper argues that war video games are transitional spaces that connect players to the 'war on terror'. It explores the pervasive influence of militarism in video games and how the US Army is enlisting play as an active force in blurring the distinctions between civilian and soldier. The paper begins by theorizing what exactly it means to 'play', and settles on the concept of 'transitional space' provided by psychoanalyst Donald Winnicott. It…
Wall-E's world: Animating Badiou's philosophy
This article illustrates the philosophy of Alain Badiou through Pixar's 2008 animation 'WALL-E'. The fictional story tells of a toxic planet Earth long abandoned following an ecological disaster. Humanity now exists in a floating brave new world; a spaceship whose passengers' everyday existence is drowned by a consumptive slumber. That is, until a robot named WALL-E comes aboard and changes things forever. The purpose of making this connection be…
The Unbearable Humanness of Drone Warfare in Fata, Pakistan
This paper provides a critical analysis of how and why US‐led drone warfare is conducted in the Federally Administered Tribal Areas (FATA) of Pakistan. First, we provide detailed statistics on the scale and funding of US drone operations, noting a rapid acceleration of its adoption by the military. This is then situated within an overarching narrative of the logic of “targeting”. Second, we study a legal document called the “Frontier Crimes Regul…
Political geographies of the object
Political science (6 works) · Politics (6 works) · Sociology (6 works) · Computer Science (5 works) · Aesthetics (4 works) · Geographies of human-animal interactions (4 works) · Law (4 works) · Law (4 works) · Art (3 works) · Epistemology (3 works)