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Petri Lankoski

Biographic Data

ID660140
NAMEPetri Lankoski
GIVEN NAMESPetri
FAMILY NAMELankoski
SIGNATURELANKOSKI P
AFFILIATIONSSödertörn University
ORCID0000-0002-5247-6807
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS5
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Popular Pornographic Games on Steam

    Open Access•Petri Lankoski•ARTICLE•Games and Culture•2026

    This study examines which pornographic games are popular on Steam and identifies what players consider to be features of a good pornographic game. The analysis draws on Steam user reviews and genre folk taxonomy drawn from the f95zone database. Game popularity is determined by review scores and counts; these correlate with sales figures, and the combined review counts are used to map genre prevalence and popularity. Steam reviews and genre descri…

  • Platform-produced Heteronormativity

    Open Access•Petri Lankoski, Thomas Apperley et al.•ARTICLE•Games and Culture•2023

    This article examines the prominent role of Patreon in the rapidly growing sector of crowdfunded pornographic games. Recent research has indicated that, on average, more people (patrons) are funding pornographic digital games on Patreon than other (non-adult) digital games ( Lankoski & Dymek, 2020 ). Graphtreon’s ‘Top Patreon Creators’ list from 9 June 2021 includes six NSFW game projects among the top 50 projects (ranked by number of Patrons). 1…

  • Player Character Engagement in Computer Games

    Open Access•Petri Lankoski•ARTICLE•Games and Culture•2011•Cited by: 5•References: 28

    This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathic engagement. The concepts of recognition, alignment, and allegiance are used to describe how engagement is structured in games. Rec…

  • Player Character Engagement in Computer Games

    Open Access•Petri Lankoski•ARTICLE•Games and Culture•2011•Cited by: 5•References: 28

    This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathic engagement. The concepts of recognition, alignment, and allegiance are used to describe how engagement is structured in games. Rec…

  • Player Character Engagement in Computer Games

    Open Access•Petri Lankoski•ARTICLE•Games and Culture•2011•Cited by: 5•References: 28

    This article argues how players can control a player character influence interpretation and facilitate engagement within a game. Engagement with player characters can be goal-related or empathic, where goal-related engagement depends on affects elicited by goal-status evaluations whereas characters facilitate empathic engagement. The concepts of recognition, alignment, and allegiance are used to describe how engagement is structured in games. Rec…

  • Platform-produced Heteronormativity

    Open Access•Petri Lankoski, Thomas Apperley et al.•ARTICLE•Games and Culture•2023

    This article examines the prominent role of Patreon in the rapidly growing sector of crowdfunded pornographic games. Recent research has indicated that, on average, more people (patrons) are funding pornographic digital games on Patreon than other (non-adult) digital games ( Lankoski & Dymek, 2020 ). Graphtreon’s ‘Top Patreon Creators’ list from 9 June 2021 includes six NSFW game projects among the top 50 projects (ranked by number of Patrons). 1…

  • Popular Pornographic Games on Steam

    Open Access•Petri Lankoski•ARTICLE•Games and Culture•2026

    This study examines which pornographic games are popular on Steam and identifies what players consider to be features of a good pornographic game. The analysis draws on Steam user reviews and genre folk taxonomy drawn from the f95zone database. Game popularity is determined by review scores and counts; these correlate with sales figures, and the combined review counts are used to map genre prevalence and popularity. Steam reviews and genre descri…

Digital Games and Media (3 works) · Educational Games and Gamification (2 works) · Heteronormativity (2 works) · Sexuality, Behavior, and Technology (2 works) · Advertising (1 works) · Allegiance (1 works) · Antipathy (1 works) · Artificial Intelligence in Games (1 works) · Business (1 works) · Character (mathematics (1 works)

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