Mattias van Ommen
Biographic Data
| ID | 6602438 |
|---|---|
| NAME | Mattias van Ommen |
| GIVEN NAMES | Mattias |
| FAMILY NAME | van Ommen |
| SIGNATURE | VAN OMMEN M |
| AFFILIATIONS | University of Hawaiʻi at Mānoa |
| ORCID | 0009-0000-9880-8101 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Finding Belonging in Competitive Play
This article explores how competitive gaming communities on Discord function as third places in Japan. Using ethnographic methods, including participant observation and interviews, we examine the social dynamics of “Medimura” (pseudonym), a Discord community centered around skilled Splatoon 3 players. We found that players negotiate competitive pressures and ambiguous communication styles through playful activities that foster meaningful social c…
Guild Wars 2 , the Frankfurt School and Dialectical Fairy Scenes
In this study, I use a revised approach of the Frankfurt School in order to critically assess a recent massively multiplayer online video game, Guild Wars 2. Starting with a brief historical overview of the Frankfurt School, I proceed by applying a revision of the school’s main contributions to analyzing Guild Wars 2. This includes an integration of processes of production and distribution, various levels of textual analysis, and audience recepti…
Extracurricular Paths into Job Markets in Contemporary Japan
The literature on education in Japan typically focuses attention on achievements in the classroom. In this study, I cross the border of scholarly attention to bukatsu (extracurricular school clubs), including their demanding schedules and mandatory activities, to analyze their rich roles in preparing students for future jobs. Refocusing attention from the classroom to the playground blurs hierarchies of activity and suggests a more holistic view …
Extracurricular Paths into Job Markets in Contemporary Japan
The literature on education in Japan typically focuses attention on achievements in the classroom. In this study, I cross the border of scholarly attention to bukatsu (extracurricular school clubs), including their demanding schedules and mandatory activities, to analyze their rich roles in preparing students for future jobs. Refocusing attention from the classroom to the playground blurs hierarchies of activity and suggests a more holistic view …
Extracurricular Paths into Job Markets in Contemporary Japan
The literature on education in Japan typically focuses attention on achievements in the classroom. In this study, I cross the border of scholarly attention to bukatsu (extracurricular school clubs), including their demanding schedules and mandatory activities, to analyze their rich roles in preparing students for future jobs. Refocusing attention from the classroom to the playground blurs hierarchies of activity and suggests a more holistic view …
Guild Wars 2 , the Frankfurt School and Dialectical Fairy Scenes
In this study, I use a revised approach of the Frankfurt School in order to critically assess a recent massively multiplayer online video game, Guild Wars 2. Starting with a brief historical overview of the Frankfurt School, I proceed by applying a revision of the school’s main contributions to analyzing Guild Wars 2. This includes an integration of processes of production and distribution, various levels of textual analysis, and audience recepti…
Finding Belonging in Competitive Play
This article explores how competitive gaming communities on Discord function as third places in Japan. Using ethnographic methods, including participant observation and interviews, we examine the social dynamics of “Medimura” (pseudonym), a Discord community centered around skilled Splatoon 3 players. We found that players negotiate competitive pressures and ambiguous communication styles through playful activities that foster meaningful social c…
Computer Science (2 works) · Digital Games and Media (2 works) · Epistemology (2 works) · Participant observation (2 works) · Political science (2 works) · Sociology (2 works) · Aesthetics (1 work) · Appeal (1 work) · Art (1 work) · Ball (mathematics (1 work)