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Mattias van Ommen

Biographic Data

ID6602438
NAMEMattias van Ommen
GIVEN NAMESMattias
FAMILY NAMEvan Ommen
SIGNATUREVAN OMMEN M
AFFILIATIONSUniversity of Hawaiʻi at Mānoa
ORCID0009-0000-9880-8101
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS6
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Finding Belonging in Competitive Play

    Open Access•Mattias van Ommen, Ginga Yahanashi•ARTICLE•Social Media + Society•2025•References: 8

    This article explores how competitive gaming communities on Discord function as third places in Japan. Using ethnographic methods, including participant observation and interviews, we examine the social dynamics of “Medimura” (pseudonym), a Discord community centered around skilled Splatoon 3 players. We found that players negotiate competitive pressures and ambiguous communication styles through playful activities that foster meaningful social c…

  • Guild Wars 2 , the Frankfurt School and Dialectical Fairy Scenes

    Open Access•Mattias van Ommen•ARTICLE•Games and Culture•2016•References: 11

    In this study, I use a revised approach of the Frankfurt School in order to critically assess a recent massively multiplayer online video game, Guild Wars 2. Starting with a brief historical overview of the Frankfurt School, I proceed by applying a revision of the school’s main contributions to analyzing Guild Wars 2. This includes an integration of processes of production and distribution, various levels of textual analysis, and audience recepti…

  • Extracurricular Paths into Job Markets in Contemporary Japan

    Mattias van Ommen•ARTICLE•Japanese Studies•2015•Cited by: 6•References: 3

    The literature on education in Japan typically focuses attention on achievements in the classroom. In this study, I cross the border of scholarly attention to bukatsu (extracurricular school clubs), including their demanding schedules and mandatory activities, to analyze their rich roles in preparing students for future jobs. Refocusing attention from the classroom to the playground blurs hierarchies of activity and suggests a more holistic view …

  • Extracurricular Paths into Job Markets in Contemporary Japan

    Mattias van Ommen•ARTICLE•Japanese Studies•2015•Cited by: 6•References: 3

    The literature on education in Japan typically focuses attention on achievements in the classroom. In this study, I cross the border of scholarly attention to bukatsu (extracurricular school clubs), including their demanding schedules and mandatory activities, to analyze their rich roles in preparing students for future jobs. Refocusing attention from the classroom to the playground blurs hierarchies of activity and suggests a more holistic view …

  • Extracurricular Paths into Job Markets in Contemporary Japan

    Mattias van Ommen•ARTICLE•Japanese Studies•2015•Cited by: 6•References: 3

    The literature on education in Japan typically focuses attention on achievements in the classroom. In this study, I cross the border of scholarly attention to bukatsu (extracurricular school clubs), including their demanding schedules and mandatory activities, to analyze their rich roles in preparing students for future jobs. Refocusing attention from the classroom to the playground blurs hierarchies of activity and suggests a more holistic view …

  • Guild Wars 2 , the Frankfurt School and Dialectical Fairy Scenes

    Open Access•Mattias van Ommen•ARTICLE•Games and Culture•2016•References: 11

    In this study, I use a revised approach of the Frankfurt School in order to critically assess a recent massively multiplayer online video game, Guild Wars 2. Starting with a brief historical overview of the Frankfurt School, I proceed by applying a revision of the school’s main contributions to analyzing Guild Wars 2. This includes an integration of processes of production and distribution, various levels of textual analysis, and audience recepti…

  • Finding Belonging in Competitive Play

    Open Access•Mattias van Ommen, Ginga Yahanashi•ARTICLE•Social Media + Society•2025•References: 8

    This article explores how competitive gaming communities on Discord function as third places in Japan. Using ethnographic methods, including participant observation and interviews, we examine the social dynamics of “Medimura” (pseudonym), a Discord community centered around skilled Splatoon 3 players. We found that players negotiate competitive pressures and ambiguous communication styles through playful activities that foster meaningful social c…

Computer Science (2 works) · Digital Games and Media (2 works) · Epistemology (2 works) · Participant observation (2 works) · Political science (2 works) · Sociology (2 works) · Aesthetics (1 work) · Appeal (1 work) · Art (1 work) · Ball (mathematics (1 work)

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