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Elena Novak

Biographic Data

ID6606061
NAMEElena Novak
GIVEN NAMESElena
FAMILY NAMENovak
SIGNATURENOVAK E
AFFILIATIONSKent State University
ORCID0000-0003-0873-2081
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS0
WORKS AS AUTHOR11
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Engaging High School Students in Robotics and Artificial Intelligence Through Engineering Design Robotics Education

    Open Access•Elena Novak, Sharare Ahmadi et al.•ARTICLE•Education Sciences•2026

    Engineering design education is an effective instructional approach for enhancing students’ motivation, interest, and creativity while introducing them to the engineering design process (EDP). However, there is limited knowledge on how to integrate the EDP into robotics education, particularly AI-robotics, and how students experience AI-enabled robotics project-based learning grounded in an EDP. This pre-/posttest embedded mixed-methods study add…

  • The positive influence of creative computing on preservice elementary teachers’ beliefs about teaching computing in elementary school

    Elena Novak, Janet Tassell et al.•ARTICLE•Journal of Research on Technology…•2025

    Elementary educators often lack the preparation, confidence, and belief in the value of computer science (CS) essential for teaching computing, negatively impacting their inclination to teach computing. Integrating creativity into computing education can enhance CS learning and attitudes. This pre-/posttest mixed methods study integrated a Creative Computing instructional module into an online educational technology course to improve preservice e…

  • Development of an Instrument for Evaluating Action Video Game Elements

    Open Access•Elena Novak, Ilker Soytürk•ARTICLE•Simulation & Gaming•2025

    Background Studies on the impact of videogame play on the brain and behavior demonstrates potential benefits of playing action video games (AVGs) for cognitive enhancements. However, it is becoming increasingly challenging to distinguish between AVGs and non-AVGs due to the emergence of new video game genres and platforms that incorporate action elements in historically non-action genres. Thus, more research is needed to understand AVG mechanics.…

  • Effects of a Creativity-Enhancement Intervention on Preservice Elementary Teachers’ Creativity in Computing Education

    Open Access•Elena Novak, Chia‐Ling Kuo et al.•ARTICLE•TechTrends•2024•References: 3

    Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to introduce preservice elementary teachers ( N = 76) to the ideas of creativity in the context of computi…

  • Mathematical modeling for theory-oriented research in educational technology

    Open Access•Elena Novak•ARTICLE•Educational Technology Research…•2022

  • Development of the science teaching anxiety scale for preservice elementary teachers

    Open Access•Elena Novak, Ilker Soytürk et al.•ARTICLE•Science Education•2022

    Science teaching anxiety is negative emotion that inhibits a teacher's ability to start, proceed, or finish a science teaching task. Despite its detrimental effects on teachers' science teaching quality and practices, there is limited research on science teaching anxiety. To advance research in this area, there is a need for a psychometrically sound instrument assessing teachers' science teaching anxiety. This study presents the development and p…

  • Frustration in technology‐rich learning environments

    Open Access•Elena Novak, Kerrie McDaniel et al.•ARTICLE•British Journal of Educational…•2022

    e‐Textbooks and e‐learning technologies have become ubiquitous in college and university courses as faculty seek out ways to provide more engaging, flexible and customizable learning opportunities for students. However, the same technologies that support learning can serve as a source of frustration. Research on frustration with technology is limited, especially in educational settings. This study examined student frustration with e‐textbooks and…

  • A Research-Practice Partnership Approach for Co-Designing a Culturally Responsive Computer Science Curriculum for Upper Elementary Students

    Open Access•Elena Novak, Javed Khan•ARTICLE•TechTrends•2022•References: 8

  • A systematic review of empirical research on learning with 3D printing technology

    Open Access•Elena Novak, Megan Brannon et al.•ARTICLE•Journal of Computer Assisted…•2021

    Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants' characteristics, curriculum areas, research methodologies, instructional approaches, educational outcomes a…

  • Enhancing design thinking in instructional technology students

    Open Access•Elena Novak, Bridget K Mulvey•ARTICLE•Journal of Computer Assisted…•2021

    There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and practices is extremely limited, particularly in educational contexts. This pre‐/posttest mixed methods st…

  • Effects of game‐based learning on students' mathematics achievement

    Open Access•Umit Tokac, Elena Novak et al.•ARTICLE•Journal of Computer Assisted…•2019

    This meta‐analysis investigated the effects of learning video games on mathematics achievement of PreK‐12th‐grade students compared with traditional classroom instructional methods. Results from the 24 collected studies showed heterogeneity among effect sizes, both in magnitude and direction. Using a random effects model, a small but marginally significant overall effect ( ) suggested that mathematics video games contributed to higher learning ga…

No prominent works on this page.

  • Effects of game‐based learning on students' mathematics achievement

    Open Access•Umit Tokac, Elena Novak et al.•ARTICLE•Journal of Computer Assisted…•2019

    This meta‐analysis investigated the effects of learning video games on mathematics achievement of PreK‐12th‐grade students compared with traditional classroom instructional methods. Results from the 24 collected studies showed heterogeneity among effect sizes, both in magnitude and direction. Using a random effects model, a small but marginally significant overall effect ( ) suggested that mathematics video games contributed to higher learning ga…

  • A systematic review of empirical research on learning with 3D printing technology

    Open Access•Elena Novak, Megan Brannon et al.•ARTICLE•Journal of Computer Assisted…•2021

    Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants' characteristics, curriculum areas, research methodologies, instructional approaches, educational outcomes a…

  • Enhancing design thinking in instructional technology students

    Open Access•Elena Novak, Bridget K Mulvey•ARTICLE•Journal of Computer Assisted…•2021

    There is growing demand in our society to cultivate creativity and foster innovation. Design thinking has been successfully practiced as an educational framework for supporting innovation in educational and work contexts. However, research on design thinking education that facilitates the acquisition of knowledge related to design process and practices is extremely limited, particularly in educational contexts. This pre‐/posttest mixed methods st…

  • Mathematical modeling for theory-oriented research in educational technology

    Open Access•Elena Novak•ARTICLE•Educational Technology Research…•2022

  • Development of the science teaching anxiety scale for preservice elementary teachers

    Open Access•Elena Novak, Ilker Soytürk et al.•ARTICLE•Science Education•2022

    Science teaching anxiety is negative emotion that inhibits a teacher's ability to start, proceed, or finish a science teaching task. Despite its detrimental effects on teachers' science teaching quality and practices, there is limited research on science teaching anxiety. To advance research in this area, there is a need for a psychometrically sound instrument assessing teachers' science teaching anxiety. This study presents the development and p…

  • Frustration in technology‐rich learning environments

    Open Access•Elena Novak, Kerrie McDaniel et al.•ARTICLE•British Journal of Educational…•2022

    e‐Textbooks and e‐learning technologies have become ubiquitous in college and university courses as faculty seek out ways to provide more engaging, flexible and customizable learning opportunities for students. However, the same technologies that support learning can serve as a source of frustration. Research on frustration with technology is limited, especially in educational settings. This study examined student frustration with e‐textbooks and…

  • A Research-Practice Partnership Approach for Co-Designing a Culturally Responsive Computer Science Curriculum for Upper Elementary Students

    Open Access•Elena Novak, Javed Khan•ARTICLE•TechTrends•2022•References: 8

  • Effects of a Creativity-Enhancement Intervention on Preservice Elementary Teachers’ Creativity in Computing Education

    Open Access•Elena Novak, Chia‐Ling Kuo et al.•ARTICLE•TechTrends•2024•References: 3

    Recently, creativity has been acknowledged for its importance in improving computer science learning and attitudes. However, very little is known about how to integrate creativity in preservice teacher computing education. Toward this end, we developed a creativity-enhancement intervention in an online Creative Computing instructional module to introduce preservice elementary teachers ( N = 76) to the ideas of creativity in the context of computi…

  • The positive influence of creative computing on preservice elementary teachers’ beliefs about teaching computing in elementary school

    Elena Novak, Janet Tassell et al.•ARTICLE•Journal of Research on Technology…•2025

    Elementary educators often lack the preparation, confidence, and belief in the value of computer science (CS) essential for teaching computing, negatively impacting their inclination to teach computing. Integrating creativity into computing education can enhance CS learning and attitudes. This pre-/posttest mixed methods study integrated a Creative Computing instructional module into an online educational technology course to improve preservice e…

  • Development of an Instrument for Evaluating Action Video Game Elements

    Open Access•Elena Novak, Ilker Soytürk•ARTICLE•Simulation & Gaming•2025

    Background Studies on the impact of videogame play on the brain and behavior demonstrates potential benefits of playing action video games (AVGs) for cognitive enhancements. However, it is becoming increasingly challenging to distinguish between AVGs and non-AVGs due to the emergence of new video game genres and platforms that incorporate action elements in historically non-action genres. Thus, more research is needed to understand AVG mechanics.…

  • Engaging High School Students in Robotics and Artificial Intelligence Through Engineering Design Robotics Education

    Open Access•Elena Novak, Sharare Ahmadi et al.•ARTICLE•Education Sciences•2026

    Engineering design education is an effective instructional approach for enhancing students’ motivation, interest, and creativity while introducing them to the engineering design process (EDP). However, there is limited knowledge on how to integrate the EDP into robotics education, particularly AI-robotics, and how students experience AI-enabled robotics project-based learning grounded in an EDP. This pre-/posttest embedded mixed-methods study add…

Computer Science (9 works) · Psychology (9 works) · Mathematics education (8 works) · Educational technology (5 works) · Educational Games and Gamification (4 works) · Pedagogy (4 works) · Social Psychology (4 works) · Teaching and Learning Programming (3 works) · Artificial Intelligence (2 works) · Child Development and Digital Technology (2 works)

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