Michael E Freeman
Biographic Data
| ID | 6611976 |
|---|---|
| NAME | Michael E Freeman |
| GIVEN NAMES | Michael E |
| FAMILY NAME | Freeman |
| SIGNATURE | FREEMAN M E |
| AFFILIATIONS | Naval Postgraduate School |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2017 |
| H-INDEX | 1 |
Pushing the Envelope of Pedagogical Gaming
In recent decades, instructors have increasingly adopted the use of “serious” games in their classrooms. Typically, these games take the form of role-playing simulations or wargames. However, online computer-run games have opened up new possibilities: to explore complex conceptual relationships, to utilize and display asymmetric information, to be playable anywhere and by anyone, and more. This article describes the game, Dark Networks , and show…
Pushing the Envelope of Pedagogical Gaming
In recent decades, instructors have increasingly adopted the use of “serious” games in their classrooms. Typically, these games take the form of role-playing simulations or wargames. However, online computer-run games have opened up new possibilities: to explore complex conceptual relationships, to utilize and display asymmetric information, to be playable anywhere and by anyone, and more. This article describes the game, Dark Networks , and show…
Pushing the Envelope of Pedagogical Gaming
In recent decades, instructors have increasingly adopted the use of “serious” games in their classrooms. Typically, these games take the form of role-playing simulations or wargames. However, online computer-run games have opened up new possibilities: to explore complex conceptual relationships, to utilize and display asymmetric information, to be playable anywhere and by anyone, and more. This article describes the game, Dark Networks , and show…
Computer Science (1 work) · Educational Games and Gamification (1 work) · Educator Training and Historical Pedagogy (1 work) · Envelope (radar (1 work) · Human–computer interaction (1 work) · Innovative Teaching Methodologies in Social Sciences (1 work) · Mathematics education (1 work) · Multimedia (1 work) · Psychology (1 work) · Telecommunications (1 work)