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Darrin Coe

Biographic Data

ID6618528
NAMEDarrin Coe
GIVEN NAMESDarrin
FAMILY NAMECoe
SIGNATURECOE D
AFFILIATIONSPeru State College
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2017
H-INDEX1
  • Why People Play Table-Top Role-Playing Games

    Open Access•Darrin Coe•ARTICLE•Qualitative Report•2017•Cited by: 1•References: 1

    There is a paucity of research related to the motivation of people who play table-top role-playing games (TRPGs). Two questions drove this research: (1) What motivates people to play TRPGs and (2) Can a single supra-motivator be developed which envelopes a larger theory of why people participate in TRPGs? Grounded Theory methodology was used to investigate why people initiate and continue to participate in table-top role-playing games. Fourteen p…

  • Why People Play Table-Top Role-Playing Games

    Open Access•Darrin Coe•ARTICLE•Qualitative Report•2017•Cited by: 1•References: 1

    There is a paucity of research related to the motivation of people who play table-top role-playing games (TRPGs). Two questions drove this research: (1) What motivates people to play TRPGs and (2) Can a single supra-motivator be developed which envelopes a larger theory of why people participate in TRPGs? Grounded Theory methodology was used to investigate why people initiate and continue to participate in table-top role-playing games. Fourteen p…

  • Why People Play Table-Top Role-Playing Games

    Open Access•Darrin Coe•ARTICLE•Qualitative Report•2017•Cited by: 1•References: 1

    There is a paucity of research related to the motivation of people who play table-top role-playing games (TRPGs). Two questions drove this research: (1) What motivates people to play TRPGs and (2) Can a single supra-motivator be developed which envelopes a larger theory of why people participate in TRPGs? Grounded Theory methodology was used to investigate why people initiate and continue to participate in table-top role-playing games. Fourteen p…

Computer Science (1 work) · Conceptual framework (1 work) · Conceptual model (1 work) · Context (archaeology (1 work) · Digital Games and Media (1 work) · Educational Games and Gamification (1 work) · Epistemology (1 work) · Grounded theory (1 work) · Impact of Technology on Adolescents (1 work) · Psychology (1 work)

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