Shih‐I Tai
Biographic Data
| ID | 6627658 |
|---|---|
| NAME | Shih‐I Tai |
| GIVEN NAMES | Shih‐I |
| FAMILY NAME | Tai |
| SIGNATURE | TAI S I |
| AFFILIATIONS | Chang Gung University |
| ORCID | 0000-0003-0607-3203 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The ties that (healthily) bind
How gaming goal pursuit and expert-rated computer game features interact to affect human game use behavior
Many a little makes a mickle
Purpose Online games are highly popular Internet applications. Some games enable players to save game progress and accumulate experiences or changes to avatars during gameplay, whereas some other games do not, requiring players to restart from the beginning each time. That is, games differ in avatar accumulability. However, we do not know whether games should be designed to permit avatar accumulability or not and how it affects players’ gameplay …
No prominent works on this page.
Many a little makes a mickle
Purpose Online games are highly popular Internet applications. Some games enable players to save game progress and accumulate experiences or changes to avatars during gameplay, whereas some other games do not, requiring players to restart from the beginning each time. That is, games differ in avatar accumulability. However, we do not know whether games should be designed to permit avatar accumulability or not and how it affects players’ gameplay …
The ties that (healthily) bind
How gaming goal pursuit and expert-rated computer game features interact to affect human game use behavior
Educational Games and Gamification (2 works) · Loyalty (2 works) · Addiction (1 work) · Addictive behavior (1 work) · Advertising (1 work) · Attachment and Relationship Dynamics (1 work) · Avatar (1 work) · Business (1 work) · Computer Science (1 work) · Consumer behaviour (1 work)