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Shih‐I Tai

Biographic Data

ID6627658
NAMEShih‐I Tai
GIVEN NAMESShih‐I
FAMILY NAMETai
SIGNATURETAI S I
AFFILIATIONSChang Gung University
ORCID0000-0003-0607-3203
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • The ties that (healthily) bind

    Open Access•Shih‐I Tai, Shih-I Tai et al.•ARTICLE•Computers in Human Behavior•2026

  • How gaming goal pursuit and expert-rated computer game features interact to affect human game use behavior

    Open Access•Gen‐Yih Liao, Shih‐I Tai et al.•ARTICLE•Computers in Human Behavior•2026

  • Many a little makes a mickle

    Open Access•Shih‐I Tai, Tzu‐Ling Huang et al.•ARTICLE•Internet Research•2025•References: 3

    Purpose Online games are highly popular Internet applications. Some games enable players to save game progress and accumulate experiences or changes to avatars during gameplay, whereas some other games do not, requiring players to restart from the beginning each time. That is, games differ in avatar accumulability. However, we do not know whether games should be designed to permit avatar accumulability or not and how it affects players’ gameplay …

No prominent works on this page.

  • Many a little makes a mickle

    Open Access•Shih‐I Tai, Tzu‐Ling Huang et al.•ARTICLE•Internet Research•2025•References: 3

    Purpose Online games are highly popular Internet applications. Some games enable players to save game progress and accumulate experiences or changes to avatars during gameplay, whereas some other games do not, requiring players to restart from the beginning each time. That is, games differ in avatar accumulability. However, we do not know whether games should be designed to permit avatar accumulability or not and how it affects players’ gameplay …

  • The ties that (healthily) bind

    Open Access•Shih‐I Tai, Shih-I Tai et al.•ARTICLE•Computers in Human Behavior•2026

  • How gaming goal pursuit and expert-rated computer game features interact to affect human game use behavior

    Open Access•Gen‐Yih Liao, Shih‐I Tai et al.•ARTICLE•Computers in Human Behavior•2026

Educational Games and Gamification (2 works) · Loyalty (2 works) · Addiction (1 work) · Addictive behavior (1 work) · Advertising (1 work) · Attachment and Relationship Dynamics (1 work) · Avatar (1 work) · Business (1 work) · Computer Science (1 work) · Consumer behaviour (1 work)

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