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Carolanne Mahony

Biographic Data

ID6628014
NAMECarolanne Mahony
GIVEN NAMESCarolanne
FAMILY NAMEMahony
SIGNATUREMAHONY C
AFFILIATIONSUniversity College Cork
ORCID0000-0001-8865-011X
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2023
H-INDEX1
  • The critical success factors for Security Education, Training and Awareness (Seta) program effectiveness

    Open Access•Areej Alyami, David Sammon et al.•ARTICLE•Information Technology and People•2023

    Purpose This study explores the critical success factors (CSFs) for Security Education, Training and Awareness (SETA) program effectiveness. The questionable effectiveness of SETA programs at changing employee behavior and an absence of empirical studies on the CSFs for SETA program effectiveness is the key motivation for this study. Design/methodology/approach This exploratory study follows a systematic inductive approach to concept development.…

  • Exploring the impact of augmented reality on student academic self-efficacy in higher education

    Open Access•Yvonne O’ Connor, Carolanne Mahony•ARTICLE•Computers in Human Behavior•2023

    This study develops and empirically tests a conceptual model comprising eight hypotheses that focus on the impact of Augmented Reality (AR) on student academic self-efficacy. A controlled experiment was conducted, followed by an online questionnaire with 65 students. Partial Least Square (PLS) Structural Equation Modelling (SEM) is used to assess and test the model. The results show that student cognitive strategies impact student perception and …

  • The dark side of digitalization and social media platform governance

    Open Access•Stephen Mccarthy, Wendy Rowan et al.•ARTICLE•Internet Research•2023•Cited by: 2•References: 8

    Purpose Social media platforms are a pervasive technology that continues to define the modern world. While social media has brought many benefits to society in terms of connection and content sharing, numerous concerns remain for the governance of social media platforms going forward, including (but not limited to) the spread of misinformation, hate speech and online surveillance. However, the voice of citizens and other non-experts is often miss…

  • Identifying design guidelines for online information resources

    Open Access•Carolanne Mahony, Ciara Heavin et al.•ARTICLE•Information Technology and People•2022

    Purpose The purpose of this article is to identify design guidelines for online resources based on the subjective assessment criteria used by individuals to assess and process information resources. This method of creating design guidelines targeted at precise user groups has the potential to aid designers and developers to create more user-centred information resources. Design/methodology/approach The authors gathered data using a prospective lo…

  • The dark side of digitalization and social media platform governance

    Open Access•Stephen Mccarthy, Wendy Rowan et al.•ARTICLE•Internet Research•2023•Cited by: 2•References: 8

    Purpose Social media platforms are a pervasive technology that continues to define the modern world. While social media has brought many benefits to society in terms of connection and content sharing, numerous concerns remain for the governance of social media platforms going forward, including (but not limited to) the spread of misinformation, hate speech and online surveillance. However, the voice of citizens and other non-experts is often miss…

  • Identifying design guidelines for online information resources

    Open Access•Carolanne Mahony, Ciara Heavin et al.•ARTICLE•Information Technology and People•2022

    Purpose The purpose of this article is to identify design guidelines for online resources based on the subjective assessment criteria used by individuals to assess and process information resources. This method of creating design guidelines targeted at precise user groups has the potential to aid designers and developers to create more user-centred information resources. Design/methodology/approach The authors gathered data using a prospective lo…

  • The critical success factors for Security Education, Training and Awareness (Seta) program effectiveness

    Open Access•Areej Alyami, David Sammon et al.•ARTICLE•Information Technology and People•2023

    Purpose This study explores the critical success factors (CSFs) for Security Education, Training and Awareness (SETA) program effectiveness. The questionable effectiveness of SETA programs at changing employee behavior and an absence of empirical studies on the CSFs for SETA program effectiveness is the key motivation for this study. Design/methodology/approach This exploratory study follows a systematic inductive approach to concept development.…

  • Exploring the impact of augmented reality on student academic self-efficacy in higher education

    Open Access•Yvonne O’ Connor, Carolanne Mahony•ARTICLE•Computers in Human Behavior•2023

    This study develops and empirically tests a conceptual model comprising eight hypotheses that focus on the impact of Augmented Reality (AR) on student academic self-efficacy. A controlled experiment was conducted, followed by an online questionnaire with 65 students. Partial Least Square (PLS) Structural Equation Modelling (SEM) is used to assess and test the model. The results show that student cognitive strategies impact student perception and …

  • The dark side of digitalization and social media platform governance

    Open Access•Stephen Mccarthy, Wendy Rowan et al.•ARTICLE•Internet Research•2023•Cited by: 2•References: 8

    Purpose Social media platforms are a pervasive technology that continues to define the modern world. While social media has brought many benefits to society in terms of connection and content sharing, numerous concerns remain for the governance of social media platforms going forward, including (but not limited to) the spread of misinformation, hate speech and online surveillance. However, the voice of citizens and other non-experts is often miss…

Computer Science (4 works) · Knowledge management (2 works) · Psychology (2 works) · Technology Adoption and User Behaviour (2 works) · Applied Psychology (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Business (1 work) · Cognition (1 work) · Communicative action (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae