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Georgina Guillen

Biographic Data

ID6628203
NAMEGeorgina Guillen
GIVEN NAMESGeorgina
FAMILY NAMEGuillen
SIGNATUREGUILLÉN G
AFFILIATIONSTampere University
ORCID0000-0002-2462-0082
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Play, games, and gamification to support sustainability transitions

    Open Access•Daniel Fernández Galeote, Linas Gabrielaitis et al.•ARTICLE•Environmental Innovation and…•2025

    Transitioning towards more sustainable systems is crucial in an era where carbon emissions continue to rise and planetary boundaries have been exceeded. However, traditional methods for public engagement with institutionally, technically, and ecologically complex issues have shown limited results in motivating change. In response, play, games, and gamification promise to support sustainability transitions by engaging diverse stakeholders and prom…

  • The hurdles of saving the world

    Open Access•Georgina Guillen, Juho Hamari et al.•ARTICLE•Internet Research•2025•References: 3

    Purpose This study aims to increase our understanding of the value and ethical conflicts faced by sustainable consumption app (SCA) creators when applying gamification to support individual sustainability practices. The results include practical strategies and recommendations toward responsible innovation and sustainable human–computer interaction. Design/methodology/approach This study consists of semi-structured interviews with 21 SCA creators,…

  • Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators

    Open Access•Georgina Guillen, Juho Hamari•ARTICLE•Simulation & Gaming•2024

    Background Although gamified sustainable consumption apps (SCAs) have been on the rise, only a few have survived longer than two years. While most existing research focuses on how gamification contributes to engagement and the formation of more sustainable consumption habits, there is little about how their survival is secured. Intervention’s Purpose Twenty-one SCA creators shared their considerations and experiences managing SCAs, providing valu…

No prominent works on this page.

  • Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators

    Open Access•Georgina Guillen, Juho Hamari•ARTICLE•Simulation & Gaming•2024

    Background Although gamified sustainable consumption apps (SCAs) have been on the rise, only a few have survived longer than two years. While most existing research focuses on how gamification contributes to engagement and the formation of more sustainable consumption habits, there is little about how their survival is secured. Intervention’s Purpose Twenty-one SCA creators shared their considerations and experiences managing SCAs, providing valu…

  • Play, games, and gamification to support sustainability transitions

    Open Access•Daniel Fernández Galeote, Linas Gabrielaitis et al.•ARTICLE•Environmental Innovation and…•2025

    Transitioning towards more sustainable systems is crucial in an era where carbon emissions continue to rise and planetary boundaries have been exceeded. However, traditional methods for public engagement with institutionally, technically, and ecologically complex issues have shown limited results in motivating change. In response, play, games, and gamification promise to support sustainability transitions by engaging diverse stakeholders and prom…

  • The hurdles of saving the world

    Open Access•Georgina Guillen, Juho Hamari et al.•ARTICLE•Internet Research•2025•References: 3

    Purpose This study aims to increase our understanding of the value and ethical conflicts faced by sustainable consumption app (SCA) creators when applying gamification to support individual sustainability practices. The results include practical strategies and recommendations toward responsible innovation and sustainable human–computer interaction. Design/methodology/approach This study consists of semi-structured interviews with 21 SCA creators,…

Sustainability (3 works) · Educational Games and Gamification (2 works) · Political science (2 works) · Psychology (2 works) · Sociology (2 works) · Agency (philosophy (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Digital Games and Media (1 work) · Ecology (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae