Chongyang Chen
Biographic Data
| ID | 6628399 |
|---|---|
| NAME | Chongyang Chen |
| GIVEN NAMES | Chongyang |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN C |
| AFFILIATIONS | Zhejiang University of Finance and Economics |
| ORCID | 0000-0002-9766-7586 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Cognitive absorption and hedonic technology addiction
Purpose Cognitive absorption is critical for hedonic technology addiction, yet the mediating mechanisms by which cognitive absorption affects hedonic technology addiction remain unclear. Drawing on dual-system theory, which posits that reflexive and reflective systems are pivotal in shaping user decisions and behaviors, this study seeks to deepen our understanding of the drivers of hedonic technology addiction. We conceptualize impulsive urge as …
Excessive use in the metaverse
How gamification goes wrong
Purpose Gamification is a valuable educational tool. However, research indicates that while gamified learning systems cater to users' gaming motivations, they may induce maladaptive usage. Integrating the gamification affordances-psychological outcomes-behavioral outcomes paradigm and goal orientation theory, this study examines maladaptive goal orientation processes and their unintended psychological and behavioral impacts. Design/methodology/ap…
Augmented reality in the metaverse market
Purpose In the growing information systems (IS) literature on metaverse, augmented reality (AR) technology is regarded as a cornerstone of the metaverse which enables interaction services. Interaction has been identified as a core technology characteristic of metaverse shopping environments. Based on previous human–technology interaction research, the authors further explicate interaction to be multimodal sensory. The purpose of this study is thu…
What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions
Dual mechanisms of reinforcement reward and habit in driving smartphone addiction
Purpose In the limited existing research on smartphone addiction, reinforcement reward and automatic habit have been identified as two distinct underlying mechanisms. The purpose of this paper is to better understand the interaction between these two mechanisms, as well as role of smartphone features in activating different formation mechanisms. Design/methodology/approach An online survey with 379 samples was conducted to empirically validate th…
Spillover effects from web to mobile payment services
Purpose Drawing from the spillover effect literature, the purpose of this paper is to investigate the spillover effect in consumers’ web-mobile payment extension behavior. The authors figure out two categories of factors associated with the spillover effect: relevant schema and schematic fit. Cognitive trust and emotional trust in web payment are used to capture relevant schema, while perceived similarity and perceived business tie are proposed t…
Examining the effects of motives and gender differences on smartphone addiction
Dual mechanisms of reinforcement reward and habit in driving smartphone addiction
Purpose In the limited existing research on smartphone addiction, reinforcement reward and automatic habit have been identified as two distinct underlying mechanisms. The purpose of this paper is to better understand the interaction between these two mechanisms, as well as role of smartphone features in activating different formation mechanisms. Design/methodology/approach An online survey with 379 samples was conducted to empirically validate th…
Augmented reality in the metaverse market
Purpose In the growing information systems (IS) literature on metaverse, augmented reality (AR) technology is regarded as a cornerstone of the metaverse which enables interaction services. Interaction has been identified as a core technology characteristic of metaverse shopping environments. Based on previous human–technology interaction research, the authors further explicate interaction to be multimodal sensory. The purpose of this study is thu…
Examining the effects of motives and gender differences on smartphone addiction
Dual mechanisms of reinforcement reward and habit in driving smartphone addiction
Purpose In the limited existing research on smartphone addiction, reinforcement reward and automatic habit have been identified as two distinct underlying mechanisms. The purpose of this paper is to better understand the interaction between these two mechanisms, as well as role of smartphone features in activating different formation mechanisms. Design/methodology/approach An online survey with 379 samples was conducted to empirically validate th…
Spillover effects from web to mobile payment services
Purpose Drawing from the spillover effect literature, the purpose of this paper is to investigate the spillover effect in consumers’ web-mobile payment extension behavior. The authors figure out two categories of factors associated with the spillover effect: relevant schema and schematic fit. Cognitive trust and emotional trust in web payment are used to capture relevant schema, while perceived similarity and perceived business tie are proposed t…
What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions
Augmented reality in the metaverse market
Purpose In the growing information systems (IS) literature on metaverse, augmented reality (AR) technology is regarded as a cornerstone of the metaverse which enables interaction services. Interaction has been identified as a core technology characteristic of metaverse shopping environments. Based on previous human–technology interaction research, the authors further explicate interaction to be multimodal sensory. The purpose of this study is thu…
Excessive use in the metaverse
How gamification goes wrong
Purpose Gamification is a valuable educational tool. However, research indicates that while gamified learning systems cater to users' gaming motivations, they may induce maladaptive usage. Integrating the gamification affordances-psychological outcomes-behavioral outcomes paradigm and goal orientation theory, this study examines maladaptive goal orientation processes and their unintended psychological and behavioral impacts. Design/methodology/ap…
Cognitive absorption and hedonic technology addiction
Purpose Cognitive absorption is critical for hedonic technology addiction, yet the mediating mechanisms by which cognitive absorption affects hedonic technology addiction remain unclear. Drawing on dual-system theory, which posits that reflexive and reflective systems are pivotal in shaping user decisions and behaviors, this study seeks to deepen our understanding of the drivers of hedonic technology addiction. We conceptualize impulsive urge as …
Psychology (6 works) · Computer Science (4 works) · Digital Marketing and Social Media (4 works) · Impact of Technology on Adolescents (4 works) · Social Psychology (4 works) · Technology Adoption and User Behaviour (4 works) · Cognitive psychology (3 works) · Addiction (2 works) · Behavioral Health and Interventions (2 works) · Cognition (2 works)