Yingcai Wu
Biographic Data
| ID | 6629008 |
|---|---|
| NAME | Yingcai Wu |
| GIVEN NAMES | Yingcai |
| FAMILY NAME | Wu |
| SIGNATURE | WU Y |
| AFFILIATIONS | Zhejiang University, Hangzhou, China |
| ORCID | 0000-0002-1119-3237 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2017 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 1 |
Mixed and blended emotional reactions to 2014 Ebola outbreak
Various discrete emotions are expressed on Twitter which mirror the course of Ebola 2014 outbreak, and geographic distance from locations where Ebola cases are confirmed influence expressions of discrete emotions
Examining the effects of network externalities, density, and closure on in-game currency price in online games
Purpose Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where players can consume and trade in-game items with virtual currency. The in-game currency price, an important indicator of a virtual economy, is highly contingent on players' behavioral interaction in MMORPGs. The purpose of this paper is to adopt a network perspecti…
Examining the effects of network externalities, density, and closure on in-game currency price in online games
Purpose Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where players can consume and trade in-game items with virtual currency. The in-game currency price, an important indicator of a virtual economy, is highly contingent on players' behavioral interaction in MMORPGs. The purpose of this paper is to adopt a network perspecti…
Examining the effects of network externalities, density, and closure on in-game currency price in online games
Purpose Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where players can consume and trade in-game items with virtual currency. The in-game currency price, an important indicator of a virtual economy, is highly contingent on players' behavioral interaction in MMORPGs. The purpose of this paper is to adopt a network perspecti…
Mixed and blended emotional reactions to 2014 Ebola outbreak
Various discrete emotions are expressed on Twitter which mirror the course of Ebola 2014 outbreak, and geographic distance from locations where Ebola cases are confirmed influence expressions of discrete emotions
2019-20 coronavirus outbreak (1 work) · Biology (1 work) · Closure (psychology (1 work) · Complex Network Analysis Techniques (1 work) · Computer Science (1 work) · Currency (1 work) · Digital Games and Media (1 work) · Disease (1 work) · Ebola virus (1 work) · Ebolavirus (1 work)