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Tzu-Ling Huang

Biographic Data

ID6629124
NAMETzu-Ling Huang
GIVEN NAMESTzu-Ling
FAMILY NAMEHuang
SIGNATUREHUANG T
AFFILIATIONSNational Central University
ORCID0009-0001-3979-0180
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS1
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX1
  • The ties that (healthily) bind

    Open Access•Shih‐I Tai, Shih-I Tai et al.•ARTICLE•Computers in Human Behavior•2026

  • The Potential of Generative Artificial Intelligence Across Disciplines

    Keng-Boon Ooi, Garry Wei-Han Tan et al.•ARTICLE•Journal of Computer Information…•2025

    In a short span of time since its introduction, generative artificial intelligence (AI) has garnered much interest at both personal and organizational levels. This is because of its potential to cause drastic and widespread shifts in many aspects of life that are comparable to those of the Internet and smartphones. More specifically, generative AI utilizes machine learning, neural networks, and other techniques to generate new content (e.g. text,…

  • How does escapism foster game experience and game use

    Open Access•Tzu‐Ling Huang, Tzu-Ling Huang et al.•ARTICLE•Decision Support Systems•2024

  • Cooperate to play

    Open Access•Thi Tuan Linh Pham, Tzu‐Ling Huang et al.•ARTICLE•Computers in Human Behavior•2023

    Online games are prominent computer applications worldwide. Gamers form teams to cooperate to achieve gaming goals. If gamers do not have in-game cooperation knowledge, they may find it difficult to integrate into gaming groups (e.g., teams and communities), which may further undermine their loyalty toward online games. Nevertheless, little is known about how in-game cooperation knowledge forms online gamer loyalty, indicating a research gap. Thi…

  • Evaluating e-commerce website qualities

    Open Access•Fan‐Chen Tseng, Tzu‐Ling Huang et al.•ARTICLE•Internet Research•2022•Cited by: 1•References: 20

    Purpose The five-factor model (FFM), a popular personality typology that identifies five key personality traits, has been used to predict use intention in various e-commerce applications, but the role of FFM in triggering certain evaluations of the various quality dimensions of e-commerce websites has not been examined, revealing a gap, i.e. the authors do not know how the five personality traits impact evaluations of the quality dimensions of e-…

  • Posture and Time Arrangement Influence Shank Circumference Reduction When Performing Leg Raising Exercise

    Open Access•Yi‐Lang Chen, Ya-Ting Cheng et al.•ARTICLE•International Journal of…•2020

    This study recruited nine young women who performed a leg raising exercise under six test combinations of three holding postures (lying supine, placing the shanks on a yoga ball, and elevating the legs at 60° against the wall) and two time arrangements (continuous vs. intermittent) for a period of 15 min. The intermittent arrangement included an additional 1-min rest set in the middle of the 15 min test. The participants' shank circumference (SC)…

  • Evaluating e-commerce website qualities

    Open Access•Fan‐Chen Tseng, Tzu‐Ling Huang et al.•ARTICLE•Internet Research•2022•Cited by: 1•References: 20

    Purpose The five-factor model (FFM), a popular personality typology that identifies five key personality traits, has been used to predict use intention in various e-commerce applications, but the role of FFM in triggering certain evaluations of the various quality dimensions of e-commerce websites has not been examined, revealing a gap, i.e. the authors do not know how the five personality traits impact evaluations of the quality dimensions of e-…

  • Posture and Time Arrangement Influence Shank Circumference Reduction When Performing Leg Raising Exercise

    Open Access•Yi‐Lang Chen, Ya-Ting Cheng et al.•ARTICLE•International Journal of…•2020

    This study recruited nine young women who performed a leg raising exercise under six test combinations of three holding postures (lying supine, placing the shanks on a yoga ball, and elevating the legs at 60° against the wall) and two time arrangements (continuous vs. intermittent) for a period of 15 min. The intermittent arrangement included an additional 1-min rest set in the middle of the 15 min test. The participants' shank circumference (SC)…

  • Evaluating e-commerce website qualities

    Open Access•Fan‐Chen Tseng, Tzu‐Ling Huang et al.•ARTICLE•Internet Research•2022•Cited by: 1•References: 20

    Purpose The five-factor model (FFM), a popular personality typology that identifies five key personality traits, has been used to predict use intention in various e-commerce applications, but the role of FFM in triggering certain evaluations of the various quality dimensions of e-commerce websites has not been examined, revealing a gap, i.e. the authors do not know how the five personality traits impact evaluations of the quality dimensions of e-…

  • Cooperate to play

    Open Access•Thi Tuan Linh Pham, Tzu‐Ling Huang et al.•ARTICLE•Computers in Human Behavior•2023

    Online games are prominent computer applications worldwide. Gamers form teams to cooperate to achieve gaming goals. If gamers do not have in-game cooperation knowledge, they may find it difficult to integrate into gaming groups (e.g., teams and communities), which may further undermine their loyalty toward online games. Nevertheless, little is known about how in-game cooperation knowledge forms online gamer loyalty, indicating a research gap. Thi…

  • How does escapism foster game experience and game use

    Open Access•Tzu‐Ling Huang, Tzu-Ling Huang et al.•ARTICLE•Decision Support Systems•2024

  • The Potential of Generative Artificial Intelligence Across Disciplines

    Keng-Boon Ooi, Garry Wei-Han Tan et al.•ARTICLE•Journal of Computer Information…•2025

    In a short span of time since its introduction, generative artificial intelligence (AI) has garnered much interest at both personal and organizational levels. This is because of its potential to cause drastic and widespread shifts in many aspects of life that are comparable to those of the Internet and smartphones. More specifically, generative AI utilizes machine learning, neural networks, and other techniques to generate new content (e.g. text,…

  • The ties that (healthily) bind

    Open Access•Shih‐I Tai, Shih-I Tai et al.•ARTICLE•Computers in Human Behavior•2026

Computer Science (4 works) · Psychology (4 works) · Business (2 works) · Digital Games and Media (2 works) · Digital Marketing and Social Media (2 works) · Impact of Technology on Adolescents (2 works) · Knowledge management (2 works) · Loyalty (2 works) · Marketing (2 works) · Personality (2 works)

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