Matthew Berland
Biographic Data
| ID | 6630901 |
|---|---|
| NAME | Matthew Berland |
| GIVEN NAMES | Matthew |
| FAMILY NAME | Berland |
| SIGNATURE | BERLAND M |
| AFFILIATIONS | University of Wisconsin–Madison |
| ORCID | 0000-0002-5457-1461 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 0 |
Scamp
In this paper, we present SCAMP – Social Configuration Affordances for Museum Play – an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow Agents, an interactive museum exhibit designed to support play across multiple social configurations. Thi…
Hackathons and ‘i’dentities
Hackathons provide an informal, structured learning environment where groups of participants develop and present a project over a specified period of time. During their work, participants often take on unfamiliar roles and responsibilities and sometimes experience shifts in self-perception and affinities toward different identities. This study uses a novel application of Falk’s museum visitor identities framework to examine how identities and lea…
The Rollout of Computer Science Education to Every Student in New York City
Background CS4All is an $81 million private-public investment aimed at creating the necessary infrastructure to provide computer science experiences to all New York City public-school students by 2025. Purpose In this paper, we examine the history of the CS4All initiative and document the network of actors and their relationships in the system such that we can understand how this reform is enacted, how it might be reactive to external contexts an…
Constructivist Analytics
This article defines and outlines constructivist analytics, a framework for understanding how, where, and when the narratives we construct with advanced data analysis can affect positive social change in informal learning environments (such as museums). I ask three core questions based on this framework: How can researchers use analytics to understand what different visitors find valuable? How can we use analytics to help more visitors find value…
Supporting English learners with participatory augmented reality simulations
Purpose The purpose of this paper is to evaluate the possible merits and difficulties of utilizing participatory augmented reality simulations (PARS) with English learners (ELs) in K‐12 science classrooms. Design/methodology/approach The authors analyzed literature of PARS, sheltered English instruction (SEI), and other literature relevant to science instruction for ELs. Though the authors relied primarily on empirical research related to PARS an…
No prominent works on this page.
Supporting English learners with participatory augmented reality simulations
Purpose The purpose of this paper is to evaluate the possible merits and difficulties of utilizing participatory augmented reality simulations (PARS) with English learners (ELs) in K‐12 science classrooms. Design/methodology/approach The authors analyzed literature of PARS, sheltered English instruction (SEI), and other literature relevant to science instruction for ELs. Though the authors relied primarily on empirical research related to PARS an…
Constructivist Analytics
This article defines and outlines constructivist analytics, a framework for understanding how, where, and when the narratives we construct with advanced data analysis can affect positive social change in informal learning environments (such as museums). I ask three core questions based on this framework: How can researchers use analytics to understand what different visitors find valuable? How can we use analytics to help more visitors find value…
The Rollout of Computer Science Education to Every Student in New York City
Background CS4All is an $81 million private-public investment aimed at creating the necessary infrastructure to provide computer science experiences to all New York City public-school students by 2025. Purpose In this paper, we examine the history of the CS4All initiative and document the network of actors and their relationships in the system such that we can understand how this reform is enacted, how it might be reactive to external contexts an…
Hackathons and ‘i’dentities
Hackathons provide an informal, structured learning environment where groups of participants develop and present a project over a specified period of time. During their work, participants often take on unfamiliar roles and responsibilities and sometimes experience shifts in self-perception and affinities toward different identities. This study uses a novel application of Falk’s museum visitor identities framework to examine how identities and lea…
Scamp
In this paper, we present SCAMP – Social Configuration Affordances for Museum Play – an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow Agents, an interactive museum exhibit designed to support play across multiple social configurations. Thi…
Computer Science (5 works) · Sociology (5 works) · Pedagogy (3 works) · Psychology (3 works) · Educational Games and Gamification (2 works) · Engineering (2 works) · Online Learning and Analytics (2 works) · Social science (2 works) · Value (mathematics (2 works) · Aesthetic Perception and Analysis (1 work)