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Stefano De Gaspari

Biographic Data

ID6637486
NAMEStefano De Gaspari
GIVEN NAMESStefano
FAMILY NAMEDe Gaspari
SIGNATUREDE GASPARI S
AFFILIATIONSUniversità Cattolica del Sacro Cuore
ORCID0009-0006-6083-2134
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS2
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Blurring the boundaries of the self

    Open Access•Maria Sansoni, Jade Portingale et al.•ARTICLE•Computers in Human Behavior•2026

  • Age-It

    Open Access•Stefano De Gaspari, Irene Alice Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2025

  • Leveraging human–robot interaction and virtual reality for digital biomarkers in diagnostics and rehabilitation

    Open Access•Alessandra Sorrentino, Federico Carpi et al.•ARTICLE•The Journals of Gerontology…•2025•Cited by: 2•References: 3

    Despite promising results, several improvements are needed. Robotic solutions offer versatility in terms of applications but have low readiness. Similarly, thermodynamic models require strict conditions for reliability. Virtual reality-based cognitive assessment lacks temporal data for better discrimination, and VR-based cognitive rehabilitation is limited by a lack of multimodal stimulation. Future research should address these limitations effec…

  • Detecting Cognitive Flexibility Deficits in Aging

    Open Access•Chiara Pupillo, Irene Alice Margherita Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    This project, in collaboration between the Humane Technology Lab of the Catholic University of Sacred Heart (Milan, Italy) and the University of Pisa (Pisa, Italy), proposes a novel approach that combines VR assessment with ML and semantic network analysis. The aim is to detect early cognitive flexibility deficits by developing a new VR assessment through various changes in daily tasks. During these tasks, behavioral scores on VR tasks, such as c…

  • CO-XAI—Cognitive Decision Intelligence Framework for Explainable AI Systems

    Open Access•Elena Sajno, Stefano De Gaspari et al.•ARTICLE•Cyberpsychology Behavior and…•2024

  • Tricking Your Brain into Loving Your Body

    Open Access•Magdalena Chorzępa, Maria Sansoni et al.•ARTICLE•Cyberpsychology Behavior and…•2023

  • The Aged Mind Observed with a Digital Filter

    Open Access•Stefano De Gaspari, Henar Guillen-Sanz et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    virtual reality (VR) has been used in recent years to detect MCI and other forms of cognitive decline, with comparable or better results than commonly used paper-and-pencil tools. This technology, regardless of the level of immersion proposed in previous studies (i.e., non-immersive, semi-immersive, and full-immersive VR), creates a sense of agency and comfort in the elderly while increasing the degree of ecological validity. The VR assessments t…

  • Leveraging human–robot interaction and virtual reality for digital biomarkers in diagnostics and rehabilitation

    Open Access•Alessandra Sorrentino, Federico Carpi et al.•ARTICLE•The Journals of Gerontology…•2025•Cited by: 2•References: 3

    Despite promising results, several improvements are needed. Robotic solutions offer versatility in terms of applications but have low readiness. Similarly, thermodynamic models require strict conditions for reliability. Virtual reality-based cognitive assessment lacks temporal data for better discrimination, and VR-based cognitive rehabilitation is limited by a lack of multimodal stimulation. Future research should address these limitations effec…

  • Tricking Your Brain into Loving Your Body

    Open Access•Magdalena Chorzępa, Maria Sansoni et al.•ARTICLE•Cyberpsychology Behavior and…•2023

  • The Aged Mind Observed with a Digital Filter

    Open Access•Stefano De Gaspari, Henar Guillen-Sanz et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    virtual reality (VR) has been used in recent years to detect MCI and other forms of cognitive decline, with comparable or better results than commonly used paper-and-pencil tools. This technology, regardless of the level of immersion proposed in previous studies (i.e., non-immersive, semi-immersive, and full-immersive VR), creates a sense of agency and comfort in the elderly while increasing the degree of ecological validity. The VR assessments t…

  • Detecting Cognitive Flexibility Deficits in Aging

    Open Access•Chiara Pupillo, Irene Alice Margherita Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    This project, in collaboration between the Humane Technology Lab of the Catholic University of Sacred Heart (Milan, Italy) and the University of Pisa (Pisa, Italy), proposes a novel approach that combines VR assessment with ML and semantic network analysis. The aim is to detect early cognitive flexibility deficits by developing a new VR assessment through various changes in daily tasks. During these tasks, behavioral scores on VR tasks, such as c…

  • CO-XAI—Cognitive Decision Intelligence Framework for Explainable AI Systems

    Open Access•Elena Sajno, Stefano De Gaspari et al.•ARTICLE•Cyberpsychology Behavior and…•2024

  • Age-It

    Open Access•Stefano De Gaspari, Irene Alice Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2025

  • Leveraging human–robot interaction and virtual reality for digital biomarkers in diagnostics and rehabilitation

    Open Access•Alessandra Sorrentino, Federico Carpi et al.•ARTICLE•The Journals of Gerontology…•2025•Cited by: 2•References: 3

    Despite promising results, several improvements are needed. Robotic solutions offer versatility in terms of applications but have low readiness. Similarly, thermodynamic models require strict conditions for reliability. Virtual reality-based cognitive assessment lacks temporal data for better discrimination, and VR-based cognitive rehabilitation is limited by a lack of multimodal stimulation. Future research should address these limitations effec…

  • Blurring the boundaries of the self

    Open Access•Maria Sansoni, Jade Portingale et al.•ARTICLE•Computers in Human Behavior•2026

Computer Science (4 works) · Psychology (4 works) · Artificial Intelligence (3 works) · Cognition (3 works) · Virtual reality (3 works) · Art (2 works) · Art history (2 works) · Dementia and Cognitive Impairment Research (2 works) · Human–computer interaction (2 works) · Stroke Rehabilitation and Recovery (2 works)

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