Mirian Checa Romero
Biographic Data
| ID | 6648181 |
|---|---|
| NAME | Mirian Checa Romero |
| GIVEN NAMES | Mirian Checa |
| FAMILY NAME | Romero |
| SIGNATURE | ROMERO M C |
| AFFILIATIONS | Universidad de Alcalá |
| ORCID | 0000-0002-5992-2320 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Sexual Agency on Social Media During Adolescence
Making Money on OnlyFans? A Study on the Promotion of Erotic Content Platforms on Social Media and their Influence on Adolescents
The sexualization of digital culture has raised concerns about its impact on adolescents' psychosocial development, especially in relation to gender dynamics, self-image, and opportunities for empowerment. However, there is a notable gap in studies on how adolescents perceive and interact with sexual content creation platforms. This study explores how OnlyFans' social media promotion influences young people, presenting erotic content creation as …
Sexualized culture on livestreaming platforms
The Twitch.tv livestreaming platform, with 3 million daily viewers internationally, has become a space for online digital culture and entertainment. Given the current concern regarding the exposure of sexualized content on social networks and its consequences for adolescence, the objective of this study is to analyze, from a gender perspective, whether women become more sexualized than men during their livestreams. Using a content-analysis design…
Escala de Actitudes Contra la Igualdad de Género
La igualdad de género es un objetivo mundial que está recogido en las políticas nacionales e internacionales, pero en la sociedad perviven determinadas creencias que se oponen a la misma. El objetivo de la investigación ha sido diseñar y validar la Escala de Actitudes Contra la Igualdad de Género (EACIG) en estudiantes universitarios. Se utiliza un diseño metodológico cuantitativo y transeccional. La muestra está formada por 404 docentes en forma…
Creatividad, pensamiento crítico y trabajo en equipo en educación primaria
INTRODUCCIÓN: La educación STEAM supone un enfoque interdisciplinar trabajando de forma conjunta ciencias, tecnología, ingeniería, arte y matemáticas que, además de potenciar el desarrollo del pensamiento científico, impulsa el desarrollo de algunas de las competencias clave del siglo XXI. Este estudio analiza el impacto en el alumnado de 5o y 6o de educación primaria en las competencias de la creatividad, el pensamiento crítico y el trabajo en e…
Developing Skills in Digital Contexts
The use of commercial video games in combination with other media can provide opportunities to learn skills related to critical thinking, digital literacy, and media production. These media tools offer opportunities for users to participate in the new emerging forms of participatory culture. By means of an ethnographic study carried out in a Spanish primary school, this article presents an analysis of the skills that can be developed through the …
Developing Skills in Digital Contexts
The use of commercial video games in combination with other media can provide opportunities to learn skills related to critical thinking, digital literacy, and media production. These media tools offer opportunities for users to participate in the new emerging forms of participatory culture. By means of an ethnographic study carried out in a Spanish primary school, this article presents an analysis of the skills that can be developed through the …
Developing Skills in Digital Contexts
The use of commercial video games in combination with other media can provide opportunities to learn skills related to critical thinking, digital literacy, and media production. These media tools offer opportunities for users to participate in the new emerging forms of participatory culture. By means of an ethnographic study carried out in a Spanish primary school, this article presents an analysis of the skills that can be developed through the …
Creatividad, pensamiento crítico y trabajo en equipo en educación primaria
INTRODUCCIÓN: La educación STEAM supone un enfoque interdisciplinar trabajando de forma conjunta ciencias, tecnología, ingeniería, arte y matemáticas que, además de potenciar el desarrollo del pensamiento científico, impulsa el desarrollo de algunas de las competencias clave del siglo XXI. Este estudio analiza el impacto en el alumnado de 5o y 6o de educación primaria en las competencias de la creatividad, el pensamiento crítico y el trabajo en e…
Sexualized culture on livestreaming platforms
The Twitch.tv livestreaming platform, with 3 million daily viewers internationally, has become a space for online digital culture and entertainment. Given the current concern regarding the exposure of sexualized content on social networks and its consequences for adolescence, the objective of this study is to analyze, from a gender perspective, whether women become more sexualized than men during their livestreams. Using a content-analysis design…
Escala de Actitudes Contra la Igualdad de Género
La igualdad de género es un objetivo mundial que está recogido en las políticas nacionales e internacionales, pero en la sociedad perviven determinadas creencias que se oponen a la misma. El objetivo de la investigación ha sido diseñar y validar la Escala de Actitudes Contra la Igualdad de Género (EACIG) en estudiantes universitarios. Se utiliza un diseño metodológico cuantitativo y transeccional. La muestra está formada por 404 docentes en forma…
Sexual Agency on Social Media During Adolescence
Making Money on OnlyFans? A Study on the Promotion of Erotic Content Platforms on Social Media and their Influence on Adolescents
The sexualization of digital culture has raised concerns about its impact on adolescents' psychosocial development, especially in relation to gender dynamics, self-image, and opportunities for empowerment. However, there is a notable gap in studies on how adolescents perceive and interact with sexual content creation platforms. This study explores how OnlyFans' social media promotion influences young people, presenting erotic content creation as …
Psychology (4 works) · Gender, Feminism, and Media (3 works) · Art (2 works) · Asian Culture and Media Studies (2 works) · Child Development and Digital Technology (2 works) · Computer Science (2 works) · Humanities (2 works) · Impact of Technology on Adolescents (2 works) · Mathematics (2 works) · Media, Gender, and Advertising (2 works)