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Luis A Hernández-Ibáñez

Biographic Data

ID6656784
NAMELuis A Hernández-Ibáñez
GIVEN NAMESLuis A
FAMILY NAMEHernández-Ibáñez
SIGNATUREHERNÁNDEZ-IBÁÑEZ L A
AFFILIATIONSUniversidade da Coruña
ORCID0000-0002-2957-4783
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS2
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2013
H-INDEX1
  • Diseño de un sistema interactivo orientado al usuario del museo

    Open Access•Rocío Mihura López, Viviana Barneche-Naya et al.•ARTICLE•Estudios sobre el Mensaje…•2013•Cited by: 1

    This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user

  • Aplicación para la inspección espacial, volumétrica y seccional interactiva de la Catedral de Santiago de Compostela

    Open Access•Viviana Barneche-Naya, Viviana Barneche Naya et al.•ARTICLE•Virtual Archaeology Review•2012

    This paper describes the design, production and implementation of an application for the formal analysis of the Cathedral of Santiago de Compostela. The geometrical complexity of the model of this building for the level of detail required, derived from the profusion of stylistic elements present, that constitutes one of its signs of identity leaded to use the progressive refinement radiosity method to generate a model which could be handled in re…

  • Integración de SIG con visualización 3D interactiva para la gestión y seguimiento de excavaciones arqueológicas

    Open Access•Antonio José Seoane Nolasco, Luis A Hernández-Ibáñez et al.•ARTICLE•Virtual Archaeology Review•2012

    Geographic Information Systems (GIS) provide large information management capabilities. However, in many cases the feature of the visualization of this data over a huge detailed three-dimensional terrain does not exist or are limited, wich can be very useful or desirable in many applications. This paper presents the integration of SANTI, a three-dimensional visualization system of large terrain areas and geographical data, with gvSIG, a free GIS …

  • Mundos virtuales como canal de comunicación entre escuelas y museos

    Open Access•Luis A Hernández-Ibáñez, Luis Antonio Hernández Ibáñez et al.•ARTICLE•Estudios sobre el Mensaje…•2012•Cited by: 1

    This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…

  • Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life

    Open Access•Viviana Barneche-Naya, Viviana Barneche Naya et al.•ARTICLE•Virtual Archaeology Review•2010

    Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstr…

  • Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío

    Open Access•Luis A Hernández-Ibáñez, Luis A Hernández Ibáñez•ARTICLE•Virtual Archaeology Review•2010

    Galicia Dixital is an exhibition located in Santiago de Compostela whith the mission to show the culture and heritage of this region through the use of new audiovisual technologies, whilst to demonstrate the use and applications of avant-garde technology. This paper describes some of the installations present there with special emphasis in The Empty Museum, a fully immersive virtual reality installation where the user can walk physically visiting…

  • Diseño de un sistema interactivo orientado al usuario del museo

    Open Access•Rocío Mihura López, Viviana Barneche-Naya et al.•ARTICLE•Estudios sobre el Mensaje…•2013•Cited by: 1

    This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user

  • Mundos virtuales como canal de comunicación entre escuelas y museos

    Open Access•Luis A Hernández-Ibáñez, Luis Antonio Hernández Ibáñez et al.•ARTICLE•Estudios sobre el Mensaje…•2012•Cited by: 1

    This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…

  • Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life

    Open Access•Viviana Barneche-Naya, Viviana Barneche Naya et al.•ARTICLE•Virtual Archaeology Review•2010

    Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstr…

  • Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío

    Open Access•Luis A Hernández-Ibáñez, Luis A Hernández Ibáñez•ARTICLE•Virtual Archaeology Review•2010

    Galicia Dixital is an exhibition located in Santiago de Compostela whith the mission to show the culture and heritage of this region through the use of new audiovisual technologies, whilst to demonstrate the use and applications of avant-garde technology. This paper describes some of the installations present there with special emphasis in The Empty Museum, a fully immersive virtual reality installation where the user can walk physically visiting…

  • Aplicación para la inspección espacial, volumétrica y seccional interactiva de la Catedral de Santiago de Compostela

    Open Access•Viviana Barneche-Naya, Viviana Barneche Naya et al.•ARTICLE•Virtual Archaeology Review•2012

    This paper describes the design, production and implementation of an application for the formal analysis of the Cathedral of Santiago de Compostela. The geometrical complexity of the model of this building for the level of detail required, derived from the profusion of stylistic elements present, that constitutes one of its signs of identity leaded to use the progressive refinement radiosity method to generate a model which could be handled in re…

  • Integración de SIG con visualización 3D interactiva para la gestión y seguimiento de excavaciones arqueológicas

    Open Access•Antonio José Seoane Nolasco, Luis A Hernández-Ibáñez et al.•ARTICLE•Virtual Archaeology Review•2012

    Geographic Information Systems (GIS) provide large information management capabilities. However, in many cases the feature of the visualization of this data over a huge detailed three-dimensional terrain does not exist or are limited, wich can be very useful or desirable in many applications. This paper presents the integration of SANTI, a three-dimensional visualization system of large terrain areas and geographical data, with gvSIG, a free GIS …

  • Mundos virtuales como canal de comunicación entre escuelas y museos

    Open Access•Luis A Hernández-Ibáñez, Luis Antonio Hernández Ibáñez et al.•ARTICLE•Estudios sobre el Mensaje…•2012•Cited by: 1

    This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…

  • Diseño de un sistema interactivo orientado al usuario del museo

    Open Access•Rocío Mihura López, Viviana Barneche-Naya et al.•ARTICLE•Estudios sobre el Mensaje…•2013•Cited by: 1

    This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user

Art (5 works) · Computer Science (5 works) · Humanities (5 works) · Virtual Reality Applications and Impacts (3 works) · 3D Surveying and Cultural Heritage (2 works) · Exhibition (2 works) · Geography (2 works) · Visual arts (2 works) · Advertising and Communication Studies (1 works) · Archaeological and Geological Studies (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae