Luis A Hernández-Ibáñez
Biographic Data
| ID | 6656784 |
|---|---|
| NAME | Luis A Hernández-Ibáñez |
| GIVEN NAMES | Luis A |
| FAMILY NAME | Hernández-Ibáñez |
| SIGNATURE | HERNÁNDEZ-IBÁÑEZ L A |
| AFFILIATIONS | Universidade da Coruña |
| ORCID | 0000-0002-2957-4783 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2013 |
| H-INDEX | 1 |
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Aplicación para la inspección espacial, volumétrica y seccional interactiva de la Catedral de Santiago de Compostela
This paper describes the design, production and implementation of an application for the formal analysis of the Cathedral of Santiago de Compostela. The geometrical complexity of the model of this building for the level of detail required, derived from the profusion of stylistic elements present, that constitutes one of its signs of identity leaded to use the progressive refinement radiosity method to generate a model which could be handled in re…
Integración de SIG con visualización 3D interactiva para la gestión y seguimiento de excavaciones arqueológicas
Geographic Information Systems (GIS) provide large information management capabilities. However, in many cases the feature of the visualization of this data over a huge detailed three-dimensional terrain does not exist or are limited, wich can be very useful or desirable in many applications. This paper presents the integration of SANTI, a three-dimensional visualization system of large terrain areas and geographical data, with gvSIG, a free GIS …
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life
Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstr…
Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío
Galicia Dixital is an exhibition located in Santiago de Compostela whith the mission to show the culture and heritage of this region through the use of new audiovisual technologies, whilst to demonstrate the use and applications of avant-garde technology. This paper describes some of the installations present there with special emphasis in The Empty Museum, a fully immersive virtual reality installation where the user can walk physically visiting…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life
Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstr…
Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío
Galicia Dixital is an exhibition located in Santiago de Compostela whith the mission to show the culture and heritage of this region through the use of new audiovisual technologies, whilst to demonstrate the use and applications of avant-garde technology. This paper describes some of the installations present there with special emphasis in The Empty Museum, a fully immersive virtual reality installation where the user can walk physically visiting…
Aplicación para la inspección espacial, volumétrica y seccional interactiva de la Catedral de Santiago de Compostela
This paper describes the design, production and implementation of an application for the formal analysis of the Cathedral of Santiago de Compostela. The geometrical complexity of the model of this building for the level of detail required, derived from the profusion of stylistic elements present, that constitutes one of its signs of identity leaded to use the progressive refinement radiosity method to generate a model which could be handled in re…
Integración de SIG con visualización 3D interactiva para la gestión y seguimiento de excavaciones arqueológicas
Geographic Information Systems (GIS) provide large information management capabilities. However, in many cases the feature of the visualization of this data over a huge detailed three-dimensional terrain does not exist or are limited, wich can be very useful or desirable in many applications. This paper presents the integration of SANTI, a three-dimensional visualization system of large terrain areas and geographical data, with gvSIG, a free GIS …
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Art (5 works) · Computer Science (5 works) · Humanities (5 works) · Virtual Reality Applications and Impacts (3 works) · 3D Surveying and Cultural Heritage (2 works) · Exhibition (2 works) · Geography (2 works) · Visual arts (2 works) · Advertising and Communication Studies (1 works) · Archaeological and Geological Studies (1 works)