Viviana Barneche-Naya
Biographic Data
| ID | 6656785 |
|---|---|
| NAME | Viviana Barneche-Naya |
| GIVEN NAMES | Viviana |
| FAMILY NAME | Barneche-Naya |
| SIGNATURE | BARNECHE-NAYA V |
| AFFILIATIONS | Universidade da Coruña |
| ORCID | 0000-0002-3717-5125 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2013 |
| H-INDEX | 1 |
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Aplicación para la inspección espacial, volumétrica y seccional interactiva de la Catedral de Santiago de Compostela
This paper describes the design, production and implementation of an application for the formal analysis of the Cathedral of Santiago de Compostela. The geometrical complexity of the model of this building for the level of detail required, derived from the profusion of stylistic elements present, that constitutes one of its signs of identity leaded to use the progressive refinement radiosity method to generate a model which could be handled in re…
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life
Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstr…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Patrimonio histórico y metaversos. Estudio de caso de la recreación interactiva de la Torre de Hércules en Second Life
Metaverses, those virtual worlds online where users can create content, have a potential that covers very diverse fields such as culture, science, education and cultural heritage. It goes beyond acting as a generator of human connections and a host of social activities, opening the possibility of sharing the same living experience in a "virtual physical place". This paper describes the experience of the authors in the interactive virtual reconstr…
Aplicación para la inspección espacial, volumétrica y seccional interactiva de la Catedral de Santiago de Compostela
This paper describes the design, production and implementation of an application for the formal analysis of the Cathedral of Santiago de Compostela. The geometrical complexity of the model of this building for the level of detail required, derived from the profusion of stylistic elements present, that constitutes one of its signs of identity leaded to use the progressive refinement radiosity method to generate a model which could be handled in re…
Mundos virtuales como canal de comunicación entre escuelas y museos
This paper describes the results about the study of the user experience of two schools within a flexible virtual space that connects school and museum. This integrated educational space is not only uses for the exploration of exhibition areas but also includes telepresence talks on the part of museum personnel, simulations, educational work in the form of virtual quests, all within a multi-user virtual environment based on OpenSim and simultaneou…
Diseño de un sistema interactivo orientado al usuario del museo
This paper proposes the application of existing knowledge about the museum visitor to the design of interactive systems that are common today in the museum, in order to improve the educational experience of this peculiar user
Art (4 works) · Humanities (4 works) · Computer Science (3 works) · Virtual Reality Applications and Impacts (2 works) · 3D Surveying and Cultural Heritage (1 works) · Advertising and Communication Studies (1 works) · Architecture and Art History Studies (1 works) · Architecture, Art, Education (1 works) · Artificial Intelligence (1 works) · Business (1 works)