Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Adolfina Pérez Garcías

Biographic Data

ID6658084
NAMEAdolfina Pérez Garcías
GIVEN NAMESAdolfina Pérez
FAMILY NAMEGarcías
SIGNATUREGARCIAS A P
AFFILIATIONSNational Training Service
ORCID0000-0002-1863-375X
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS9
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2026
H-INDEX1
  • El uso del breakout educativo con realidad aumentada en la formación inicial docente

    Open Access•Santos Urbina Ramírez, Gemma Tur et al.•ARTICLE•Pixel-Bit, Revista de Medios y…•2026

    En el ámbito de la educación superior, la gamificación y el uso de tecnologías como la realidad aumentada han cobrado importancia por su potencial para fomentar la motivación, la implicación activa y el aprendizaje del alumnado. Este estudio tiene como objetivo analizar la percepción de estudiantes universitarios sobre una experiencia gamificada con realidad aumentada, en formato breakout, aplicada en los grados de Educación Infantil y Primaria, …

  • Estrategias para la adquisición de la competencia informacional en la formación inicial de profesorado de primaria

    Open Access•Francisca Negre Bennásar, Victoria Irene Marín Juarros et al.•ARTICLE•Revista Electrónica Interuniversita…•2013

    In today's information and communication society one of the skills required for its citizens is the ability to manage large amounts of information in an efficient way and appropriate to specific purposes or interests. Therefore, the main objective of this research is the design and development of didactical strategies for the management of information, particularly in the context of initial training of primary school teachers. The results of the …

  • Construction of the foundations of the PLE and PLN for collaborative learning

    Open Access•Victoria I Marín, Francisca Negre Bennásar et al.•ARTICLE•Comunicar•2013•Cited by: 9

    In this article we approach the topic of collaborative learning by means of the creation and maintenance of personal learning environments and networks (PLE and PLN) and their integration within institutional virtual learning environments (VLE) as strategies to enhance and foster collaborative learning. We take an educational point of view: the student learns independently and carries out activities in groups to achieve common goals. Our aim is t…

  • Violence in the cartoons of past and present days

    Open Access•Adolfina Pérez Garcías, Fina Pérez-Garcias et al.•ARTICLE•Comunicar•2005

    This study compares several cartoon serials -from middle 60's to middle 70's- with actual cartoon programs, and has the main objective of analyzing if the social concern about the violence representation in children TV programs has provoked substantial changes during the last years. To proceed to that comparison we used the content analysis methodology. Results suggest that there was a bigger presence of violence in the «old» serials when compare…

  • Construction of the foundations of the PLE and PLN for collaborative learning

    Open Access•Victoria I Marín, Francisca Negre Bennásar et al.•ARTICLE•Comunicar•2013•Cited by: 9

    In this article we approach the topic of collaborative learning by means of the creation and maintenance of personal learning environments and networks (PLE and PLN) and their integration within institutional virtual learning environments (VLE) as strategies to enhance and foster collaborative learning. We take an educational point of view: the student learns independently and carries out activities in groups to achieve common goals. Our aim is t…

  • Violence in the cartoons of past and present days

    Open Access•Adolfina Pérez Garcías, Fina Pérez-Garcias et al.•ARTICLE•Comunicar•2005

    This study compares several cartoon serials -from middle 60's to middle 70's- with actual cartoon programs, and has the main objective of analyzing if the social concern about the violence representation in children TV programs has provoked substantial changes during the last years. To proceed to that comparison we used the content analysis methodology. Results suggest that there was a bigger presence of violence in the «old» serials when compare…

  • Estrategias para la adquisición de la competencia informacional en la formación inicial de profesorado de primaria

    Open Access•Francisca Negre Bennásar, Victoria Irene Marín Juarros et al.•ARTICLE•Revista Electrónica Interuniversita…•2013

    In today's information and communication society one of the skills required for its citizens is the ability to manage large amounts of information in an efficient way and appropriate to specific purposes or interests. Therefore, the main objective of this research is the design and development of didactical strategies for the management of information, particularly in the context of initial training of primary school teachers. The results of the …

  • Construction of the foundations of the PLE and PLN for collaborative learning

    Open Access•Victoria I Marín, Francisca Negre Bennásar et al.•ARTICLE•Comunicar•2013•Cited by: 9

    In this article we approach the topic of collaborative learning by means of the creation and maintenance of personal learning environments and networks (PLE and PLN) and their integration within institutional virtual learning environments (VLE) as strategies to enhance and foster collaborative learning. We take an educational point of view: the student learns independently and carries out activities in groups to achieve common goals. Our aim is t…

  • El uso del breakout educativo con realidad aumentada en la formación inicial docente

    Open Access•Santos Urbina Ramírez, Gemma Tur et al.•ARTICLE•Pixel-Bit, Revista de Medios y…•2026

    En el ámbito de la educación superior, la gamificación y el uso de tecnologías como la realidad aumentada han cobrado importancia por su potencial para fomentar la motivación, la implicación activa y el aprendizaje del alumnado. Este estudio tiene como objetivo analizar la percepción de estudiantes universitarios sobre una experiencia gamificada con realidad aumentada, en formato breakout, aplicada en los grados de Educación Infantil y Primaria, …

Humanities (3 works) · Art (2 works) · E-Learning and Knowledge Management (2 works) · Pedagogy (2 works) · Psychology (2 works) · Augmented Reality Applications (1 work) · Child Development and Digital Technology (1 work) · Collaborative learning (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae