Gregorio Jiménez Valverde
Biographic Data
| ID | 6658145 |
|---|---|
| NAME | Gregorio Jiménez Valverde |
| GIVEN NAMES | Gregorio Jiménez |
| FAMILY NAME | Valverde |
| SIGNATURE | VALVERDE G J |
| AFFILIATIONS | Universitat de Barcelona |
| ORCID | 0000-0001-5662-5243 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Motivational Scaffolding Through Digital Gamification in Early Childhood Science Teacher Education
Digital gamification may function as motivational scaffolding within situated course designs when it helps learners perceive progress, participate actively, and connect course activities with meaningful professional goals. This article examines how motivational scaffolds were designed and refined through digital gamification in a fourth-year science course in early childhood teacher education. Using a two-cycle design-based research approach, the…
Baseline Views of Preservice Physics Teachers on Inquiry-Based Approaches and Their Connection with Nature of Science Conceptions
Despite broad consensus on the benefits of inquiry-based science education (IBSE), its implementation remains limited in secondary physics classrooms, partly due to naïve conceptions of the Nature of Science (NoS). This quantitative study characterizes preservice physics teachers’ (N = 26) initial NoS conceptions and views on IBSE at program entry and examines how specific epistemological beliefs relate to perceived implementation barriers in a s…
Pre-service teachers’ social representations of climate change and biodiversity
Purposes This study aims to explore pre-service teachers’ social representations of climate change and biodiversity (sustainable development goals [SDGs] 13, 14 and 15) to identify barriers and opportunities for strengthening education for sustainable development (ESD) in initial teacher education. Design/methodology/approach Adopting an interpretivist stance and a multiple-case design, the authors administered a mixed-methods questionnaire to 13…
Gamificación digital o analógica? Comparación en cuanto a motivación y aprendizaje percibidos, ansiedad y adicción
Existen pocos estudios que centran su interés en comparar la gamificación digital y la gamificación analógica, así como su impacto sobre la ansiedad y la adicción. Partiendo de esta situación, en la presente investigación se pretendió comparar la motivación y el aprendizaje percibidos por el alumnado del Grado de Maestro de Educación Infantil dependiendo de si habían realizado una sesión gamificada digitalmente, gamificada analógicamente o sin ga…
Tailoring Gamification in a Science Course to Enhance Intrinsic Motivation in Preservice Primary Teachers
This study examines the intrinsic motivation of preservice primary teachers in a science education course designed with player-type personalization in gamification strategies. Using a mixed-methods approach, a one-group post-test-only design was combined with qualitative analysis. Game elements were personalized based on the HEXAD user typologies, aligning with Self-Determination Theory to support autonomy, competence, and relatedness. Quantitati…
Gamifying Teacher Education with FantasyClass
This study investigates the impact of structural gamification, using the digital platform FantasyClass, on the attitudes and motivation of preservice primary education teachers towards physics and chemistry. Employing a mixed-methods approach, the research combined quantitative and qualitative data collection and analysis involving 65 second-year university students over a 14-week course. The quantitative component was framed within a quasi-exper…
Communication processes in virtual cooperative environments
In this paper we present a teaching resource consisting on a virtual environment which prornotes cooperation among students through different user,to-user and environment-to-user communication strategies, which are free be used for academic and research purposes. La educación se encuentra sometida a grandes cambios, provocados por la influencia de las tecnologías de la información y de la comunicación (TIC). En este nuevo modelo de enseñanza que …
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Communication processes in virtual cooperative environments
In this paper we present a teaching resource consisting on a virtual environment which prornotes cooperation among students through different user,to-user and environment-to-user communication strategies, which are free be used for academic and research purposes. La educación se encuentra sometida a grandes cambios, provocados por la influencia de las tecnologías de la información y de la comunicación (TIC). En este nuevo modelo de enseñanza que …
Gamifying Teacher Education with FantasyClass
This study investigates the impact of structural gamification, using the digital platform FantasyClass, on the attitudes and motivation of preservice primary education teachers towards physics and chemistry. Employing a mixed-methods approach, the research combined quantitative and qualitative data collection and analysis involving 65 second-year university students over a 14-week course. The quantitative component was framed within a quasi-exper…
Tailoring Gamification in a Science Course to Enhance Intrinsic Motivation in Preservice Primary Teachers
This study examines the intrinsic motivation of preservice primary teachers in a science education course designed with player-type personalization in gamification strategies. Using a mixed-methods approach, a one-group post-test-only design was combined with qualitative analysis. Game elements were personalized based on the HEXAD user typologies, aligning with Self-Determination Theory to support autonomy, competence, and relatedness. Quantitati…
Motivational Scaffolding Through Digital Gamification in Early Childhood Science Teacher Education
Digital gamification may function as motivational scaffolding within situated course designs when it helps learners perceive progress, participate actively, and connect course activities with meaningful professional goals. This article examines how motivational scaffolds were designed and refined through digital gamification in a fourth-year science course in early childhood teacher education. Using a two-cycle design-based research approach, the…
Baseline Views of Preservice Physics Teachers on Inquiry-Based Approaches and Their Connection with Nature of Science Conceptions
Despite broad consensus on the benefits of inquiry-based science education (IBSE), its implementation remains limited in secondary physics classrooms, partly due to naïve conceptions of the Nature of Science (NoS). This quantitative study characterizes preservice physics teachers’ (N = 26) initial NoS conceptions and views on IBSE at program entry and examines how specific epistemological beliefs relate to perceived implementation barriers in a s…
Pre-service teachers’ social representations of climate change and biodiversity
Purposes This study aims to explore pre-service teachers’ social representations of climate change and biodiversity (sustainable development goals [SDGs] 13, 14 and 15) to identify barriers and opportunities for strengthening education for sustainable development (ESD) in initial teacher education. Design/methodology/approach Adopting an interpretivist stance and a multiple-case design, the authors administered a mixed-methods questionnaire to 13…
Gamificación digital o analógica? Comparación en cuanto a motivación y aprendizaje percibidos, ansiedad y adicción
Existen pocos estudios que centran su interés en comparar la gamificación digital y la gamificación analógica, así como su impacto sobre la ansiedad y la adicción. Partiendo de esta situación, en la presente investigación se pretendió comparar la motivación y el aprendizaje percibidos por el alumnado del Grado de Maestro de Educación Infantil dependiendo de si habían realizado una sesión gamificada digitalmente, gamificada analógicamente o sin ga…
Educational Games and Gamification (4 works) · Science education (3 works) · Computer Science (2 works) · Intrinsic motivation (2 works) · Mathematics education (2 works) · Motivation and Self-Concept in Sports (2 works) · Psychology (2 works) · Qualitative research (2 works) · Sociology (2 works) · Chemistry (1 work)