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Santos Urbina Ramírez

Biographic Data

ID6658677
NAMESantos Urbina Ramírez
GIVEN NAMESSantos Urbina
FAMILY NAMERamírez
SIGNATURERAMÍREZ S U
AFFILIATIONSFundació Universitat-Empresa de les Illes Balears
ORCID0000-0003-2184-1303
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2005
LATEST PUBLICATION YEAR2026
H-INDEX1
  • El uso del breakout educativo con realidad aumentada en la formación inicial docente

    Open Access•Santos Urbina Ramírez, Gemma Tur et al.•ARTICLE•Pixel-Bit, Revista de Medios y…•2026

    En el ámbito de la educación superior, la gamificación y el uso de tecnologías como la realidad aumentada han cobrado importancia por su potencial para fomentar la motivación, la implicación activa y el aprendizaje del alumnado. Este estudio tiene como objetivo analizar la percepción de estudiantes universitarios sobre una experiencia gamificada con realidad aumentada, en formato breakout, aplicada en los grados de Educación Infantil y Primaria, …

  • Contributions of futures studies to education

    Open Access•David Menéndez Álvarez-Hevia, Santos Urbina Ramírez et al.•ARTICLE•Comunicar•2022

    Futures studies offer a framework of ideas and guidelines that allow us to develop more productive images of the future and ways of working with it. Despite several efforts to translate this approach to different educational contexts, it is still a field under development. The main objective of this article is to present and discuss the latest international academic developments and contributions of futures studies to education. For this purpose,…

  • Collaboration in ePortfolios with Web 2.0 tools in initial teacher training / La colaboración en eportafolios con herramientas de la Web 2.0 en la formación docente inicial

    Gemma Tur, Santos Urbina Ramírez et al.•ARTICLE•Culture and Education•2016•Cited by: 2•References: 4

    Collaboration is a specific process in the construction of portfolios. In the case of electronic portfolios, Web 2.0 tools make collaboration a key process. The process known as networking refers to the online connection and collaboration with others, which the social web contributes to the literature of electronic portfolios. This research describes and analyses the pilot implementation of an ePortfolio in the Early Childhood degree programme at…

  • Violence in the cartoons of past and present days

    Open Access•Adolfina Pérez Garcías, Fina Pérez-Garcias et al.•ARTICLE•Comunicar•2005

    This study compares several cartoon serials -from middle 60's to middle 70's- with actual cartoon programs, and has the main objective of analyzing if the social concern about the violence representation in children TV programs has provoked substantial changes during the last years. To proceed to that comparison we used the content analysis methodology. Results suggest that there was a bigger presence of violence in the «old» serials when compare…

  • Collaboration in ePortfolios with Web 2.0 tools in initial teacher training / La colaboración en eportafolios con herramientas de la Web 2.0 en la formación docente inicial

    Gemma Tur, Santos Urbina Ramírez et al.•ARTICLE•Culture and Education•2016•Cited by: 2•References: 4

    Collaboration is a specific process in the construction of portfolios. In the case of electronic portfolios, Web 2.0 tools make collaboration a key process. The process known as networking refers to the online connection and collaboration with others, which the social web contributes to the literature of electronic portfolios. This research describes and analyses the pilot implementation of an ePortfolio in the Early Childhood degree programme at…

  • Violence in the cartoons of past and present days

    Open Access•Adolfina Pérez Garcías, Fina Pérez-Garcias et al.•ARTICLE•Comunicar•2005

    This study compares several cartoon serials -from middle 60's to middle 70's- with actual cartoon programs, and has the main objective of analyzing if the social concern about the violence representation in children TV programs has provoked substantial changes during the last years. To proceed to that comparison we used the content analysis methodology. Results suggest that there was a bigger presence of violence in the «old» serials when compare…

  • Collaboration in ePortfolios with Web 2.0 tools in initial teacher training / La colaboración en eportafolios con herramientas de la Web 2.0 en la formación docente inicial

    Gemma Tur, Santos Urbina Ramírez et al.•ARTICLE•Culture and Education•2016•Cited by: 2•References: 4

    Collaboration is a specific process in the construction of portfolios. In the case of electronic portfolios, Web 2.0 tools make collaboration a key process. The process known as networking refers to the online connection and collaboration with others, which the social web contributes to the literature of electronic portfolios. This research describes and analyses the pilot implementation of an ePortfolio in the Early Childhood degree programme at…

  • Contributions of futures studies to education

    Open Access•David Menéndez Álvarez-Hevia, Santos Urbina Ramírez et al.•ARTICLE•Comunicar•2022

    Futures studies offer a framework of ideas and guidelines that allow us to develop more productive images of the future and ways of working with it. Despite several efforts to translate this approach to different educational contexts, it is still a field under development. The main objective of this article is to present and discuss the latest international academic developments and contributions of futures studies to education. For this purpose,…

  • El uso del breakout educativo con realidad aumentada en la formación inicial docente

    Open Access•Santos Urbina Ramírez, Gemma Tur et al.•ARTICLE•Pixel-Bit, Revista de Medios y…•2026

    En el ámbito de la educación superior, la gamificación y el uso de tecnologías como la realidad aumentada han cobrado importancia por su potencial para fomentar la motivación, la implicación activa y el aprendizaje del alumnado. Este estudio tiene como objetivo analizar la percepción de estudiantes universitarios sobre una experiencia gamificada con realidad aumentada, en formato breakout, aplicada en los grados de Educación Infantil y Primaria, …

Art (1 work) · Augmented Reality Applications (1 work) · Child Development and Digital Technology (1 work) · Computer Science (1 work) · Educational Games and Gamification (1 work) · Educational Technology in Learning (1 work) · Electronic portfolio (1 work) · Higher Education Teaching and Evaluation (1 work) · Humanities (1 work) · Initial training (1 work)

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