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Donatella Persico

Biographic Data

ID6659477
NAMEDonatella Persico
GIVEN NAMESDonatella
FAMILY NAMEPersico
SIGNATUREPERSICO D
AFFILIATIONSIstituto per le Tecnologie Didattiche
ORCID0000-0003-4574-0427
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Digital vs. Hybrid

    Open Access•Francesca Pozzi, Andrea Ceregini et al.•ARTICLE•Education Sciences•2024

    This study compares two versions (one digital, one hybrid) of a serious board game for teacher training called the “4Ts game”. Teachers play the game in groups to learn about—and directly engage in—the joint design of collaborative learning activities for their students by choosing the Tasks to be proposed, the Timing of activities, the Technologies to be used, and the Team composition, in an iterative process of decision making. The game comes i…

  • Is GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning

    Open Access•Donatella Persico, Flavio Manganello et al.•ARTICLE•Education Sciences•2023

    This explorative case study investigates a game-based approach to the professional development of in-service teachers in Self-Regulated Learning. The impact of this approach was assessed in terms of acceptance of the game, knowledge gain and changes in teachers’ beliefs concerning the importance of nine design principles that can be adopted to foster the development of students’ SRL skills. Our findings suggest that the game-based approach adopte…

  • Collaborative Learning

    Open Access•Francesca Pozzi, Flavio Manganello et al.•ARTICLE•Education Sciences•2023

    This study, focused on collaborative learning approaches, aims to contribute to our understanding of whether and how teachers propose these kinds of activities in their daily practice. Particularly, this study aims to explore teachers’ behaviour when designing such activities for their learners with respect to different learning settings (i.e., face-to-face and/or blended settings vs. fully online settings). With reference to fully online setting…

  • Comparing the comparators

    Open Access•Andrew Brasher, Denise Whitelock et al.•ARTICLE•European Journal of Education•2022

    Comparing universities and courses is of interest to a variety of stakeholders including potential students, policy makers, news and media organisations, ranking providers, and universities themselves. There are a range of existing university ranking schemes that provide comparisons (e.g. Academic Ranking of World Universities) but typically these are designed with face‐to‐face teaching and learning in mind. There is also a growing number of qual…

  • Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development ( Ludificación y fomento de la autorregulación para incentivar el intercambio de…

    Open Access•Marcello Passarelli, Francesca Maria Dagnino et al.•ARTICLE•Culture and Education•2022•References: 1

    The most common form of teachers’ professional development (TPD) — one-shot courses using formal, transmissive methodologies — often fails to prepare teachers for complex challenges or build a long-term community of teachers. Indeed, the role of practice-sharing in informal learning contexts, and specifically in teachers’ communities of practice, is regarded as essential for effective TPD in the academic literature. In this paper we argue for the…

  • Games as (Not) Culture

    Open Access•Carlo Perrotta, Chris Bailey et al.•ARTICLE•Games and Culture•2019•References: 10

    This article presents a critical examination of European policy in relation to gamification. We begin by describing how gamification “traveled” as an idea, evolving from controversial yet persuasive buzzword to legitimate policy priority. We then focus on how gamification was represented in Horizon 2020: the flagship European Research & Development program from 2014 to 2020, worth nearly €80 billion of funding. The article argues that the ethical…

  • Social Networking and Education

    Open Access•Donatella Persico, Carlo Chiorri et al.•BOOK•Social Networking and Education•2016

No prominent works on this page.

  • Social Networking and Education

    Open Access•Donatella Persico, Carlo Chiorri et al.•BOOK•Social Networking and Education•2016

  • Games as (Not) Culture

    Open Access•Carlo Perrotta, Chris Bailey et al.•ARTICLE•Games and Culture•2019•References: 10

    This article presents a critical examination of European policy in relation to gamification. We begin by describing how gamification “traveled” as an idea, evolving from controversial yet persuasive buzzword to legitimate policy priority. We then focus on how gamification was represented in Horizon 2020: the flagship European Research & Development program from 2014 to 2020, worth nearly €80 billion of funding. The article argues that the ethical…

  • Comparing the comparators

    Open Access•Andrew Brasher, Denise Whitelock et al.•ARTICLE•European Journal of Education•2022

    Comparing universities and courses is of interest to a variety of stakeholders including potential students, policy makers, news and media organisations, ranking providers, and universities themselves. There are a range of existing university ranking schemes that provide comparisons (e.g. Academic Ranking of World Universities) but typically these are designed with face‐to‐face teaching and learning in mind. There is also a growing number of qual…

  • Gamification and support to self-regulation as a means to promote practice sharing for teacher professional development ( Ludificación y fomento de la autorregulación para incentivar el intercambio de…

    Open Access•Marcello Passarelli, Francesca Maria Dagnino et al.•ARTICLE•Culture and Education•2022•References: 1

    The most common form of teachers’ professional development (TPD) — one-shot courses using formal, transmissive methodologies — often fails to prepare teachers for complex challenges or build a long-term community of teachers. Indeed, the role of practice-sharing in informal learning contexts, and specifically in teachers’ communities of practice, is regarded as essential for effective TPD in the academic literature. In this paper we argue for the…

  • Is GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning

    Open Access•Donatella Persico, Flavio Manganello et al.•ARTICLE•Education Sciences•2023

    This explorative case study investigates a game-based approach to the professional development of in-service teachers in Self-Regulated Learning. The impact of this approach was assessed in terms of acceptance of the game, knowledge gain and changes in teachers’ beliefs concerning the importance of nine design principles that can be adopted to foster the development of students’ SRL skills. Our findings suggest that the game-based approach adopte…

  • Collaborative Learning

    Open Access•Francesca Pozzi, Flavio Manganello et al.•ARTICLE•Education Sciences•2023

    This study, focused on collaborative learning approaches, aims to contribute to our understanding of whether and how teachers propose these kinds of activities in their daily practice. Particularly, this study aims to explore teachers’ behaviour when designing such activities for their learners with respect to different learning settings (i.e., face-to-face and/or blended settings vs. fully online settings). With reference to fully online setting…

  • Digital vs. Hybrid

    Open Access•Francesca Pozzi, Andrea Ceregini et al.•ARTICLE•Education Sciences•2024

    This study compares two versions (one digital, one hybrid) of a serious board game for teacher training called the “4Ts game”. Teachers play the game in groups to learn about—and directly engage in—the joint design of collaborative learning activities for their students by choosing the Tasks to be proposed, the Timing of activities, the Technologies to be used, and the Team composition, in an iterative process of decision making. The game comes i…

Computer Science (5 works) · Psychology (5 works) · Educational Games and Gamification (4 works) · Mathematics education (4 works) · Innovative Teaching and Learning Methods (3 works) · Online and Blended Learning (3 works) · Pedagogy (3 works) · Political science (3 works) · Public relations (3 works) · Sociology (3 works)

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