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Christian Labbé

Biographic Data

ID6659596
NAMEChristian Labbé
GIVEN NAMESChristian
FAMILY NAMELabbé
SIGNATURELABBÉ C
AFFILIATIONSUniversidad de La Frontera
ORCID0000-0003-4475-1693
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX0
  • The Laboratory as Pedagogy for Social Change: Innovation for Research and Education

    Open Access•Ana Isabel Zermeño Flores, María Rebeca Padilla de la Torre et al.•ARTICLE•Communicatio•2024

    This article develops an original pedagogical model, a Lab(oratory) for training and scientific practice in the field of Communication for Social Change. The proposal arises from the practical experiences achieved through the collaborative work of the Kaleidoscope Network, which is an international epistemic and practical community for the study of digital culture and human development. The case studies used by the Kaleidoscope Network are derive…

  • Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents

    Miriam León-Herrera, Lucio Rehbein et al.•ARTICLE•Journal of Children and Media•2022

    Nowadays, adolescents grow up in environments where many aspects of their lives are mediated by digital technologies. The aim of this study was to examine the influence of psychological, cultural and socio-structural factors in the level of digital immersion in adolescents from southern Chile. A non-probabilistic sample of 469 adolescents was collected from schools with different socioeconomic backgrounds. A multigroup analysis was performed usin…

  • Digital game for the development of classroom verbal interaction strategies: Enhanced pre-service teacher training model with technology ( Juego digital para el desarrollo de estrategias de interacció…

    Leonardo López-Neira, Christian Labbé et al.•ARTICLE•Culture and Education•2020•References: 1

    This article presents the results of the implementation of a training model to develop classroom verbal interaction strategies for student teachers, combining traditional lessons (face-to-face) with a digital game. The research design was pre-experimental with a pre- and post-test which evaluated improvements in the participants’ ability to recognize, analyse and design classroom verbal interaction strategies. The sample was comprised of 124 stud…

No prominent works on this page.

  • Digital game for the development of classroom verbal interaction strategies: Enhanced pre-service teacher training model with technology ( Juego digital para el desarrollo de estrategias de interacció…

    Leonardo López-Neira, Christian Labbé et al.•ARTICLE•Culture and Education•2020•References: 1

    This article presents the results of the implementation of a training model to develop classroom verbal interaction strategies for student teachers, combining traditional lessons (face-to-face) with a digital game. The research design was pre-experimental with a pre- and post-test which evaluated improvements in the participants’ ability to recognize, analyse and design classroom verbal interaction strategies. The sample was comprised of 124 stud…

  • Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents

    Miriam León-Herrera, Lucio Rehbein et al.•ARTICLE•Journal of Children and Media•2022

    Nowadays, adolescents grow up in environments where many aspects of their lives are mediated by digital technologies. The aim of this study was to examine the influence of psychological, cultural and socio-structural factors in the level of digital immersion in adolescents from southern Chile. A non-probabilistic sample of 469 adolescents was collected from schools with different socioeconomic backgrounds. A multigroup analysis was performed usin…

  • The Laboratory as Pedagogy for Social Change: Innovation for Research and Education

    Open Access•Ana Isabel Zermeño Flores, María Rebeca Padilla de la Torre et al.•ARTICLE•Communicatio•2024

    This article develops an original pedagogical model, a Lab(oratory) for training and scientific practice in the field of Communication for Social Change. The proposal arises from the practical experiences achieved through the collaborative work of the Kaleidoscope Network, which is an international epistemic and practical community for the study of digital culture and human development. The case studies used by the Kaleidoscope Network are derive…

Psychology (3 works) · Digital literacy in education (2 works) · Sociology (2 works) · Artificial Intelligence (1 works) · Biomedical and Engineering Education (1 works) · Child Development and Digital Technology (1 works) · Class (philosophy (1 works) · Computer Science (1 works) · Developmental psychology (1 works) · Educational Games and Gamification (1 works)

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