Christian Labbé
Biographic Data
| ID | 6659596 |
|---|---|
| NAME | Christian Labbé |
| GIVEN NAMES | Christian |
| FAMILY NAME | Labbé |
| SIGNATURE | LABBÉ C |
| AFFILIATIONS | Universidad de La Frontera |
| ORCID | 0000-0003-4475-1693 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
The Laboratory as Pedagogy for Social Change: Innovation for Research and Education
This article develops an original pedagogical model, a Lab(oratory) for training and scientific practice in the field of Communication for Social Change. The proposal arises from the practical experiences achieved through the collaborative work of the Kaleidoscope Network, which is an international epistemic and practical community for the study of digital culture and human development. The case studies used by the Kaleidoscope Network are derive…
Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents
Nowadays, adolescents grow up in environments where many aspects of their lives are mediated by digital technologies. The aim of this study was to examine the influence of psychological, cultural and socio-structural factors in the level of digital immersion in adolescents from southern Chile. A non-probabilistic sample of 469 adolescents was collected from schools with different socioeconomic backgrounds. A multigroup analysis was performed usin…
Digital game for the development of classroom verbal interaction strategies: Enhanced pre-service teacher training model with technology ( Juego digital para el desarrollo de estrategias de interacció…
This article presents the results of the implementation of a training model to develop classroom verbal interaction strategies for student teachers, combining traditional lessons (face-to-face) with a digital game. The research design was pre-experimental with a pre- and post-test which evaluated improvements in the participants’ ability to recognize, analyse and design classroom verbal interaction strategies. The sample was comprised of 124 stud…
No prominent works on this page.
Digital game for the development of classroom verbal interaction strategies: Enhanced pre-service teacher training model with technology ( Juego digital para el desarrollo de estrategias de interacció…
This article presents the results of the implementation of a training model to develop classroom verbal interaction strategies for student teachers, combining traditional lessons (face-to-face) with a digital game. The research design was pre-experimental with a pre- and post-test which evaluated improvements in the participants’ ability to recognize, analyse and design classroom verbal interaction strategies. The sample was comprised of 124 stud…
Psychological, cultural and socio-structural factors associated with digital immersion in Chilean adolescents
Nowadays, adolescents grow up in environments where many aspects of their lives are mediated by digital technologies. The aim of this study was to examine the influence of psychological, cultural and socio-structural factors in the level of digital immersion in adolescents from southern Chile. A non-probabilistic sample of 469 adolescents was collected from schools with different socioeconomic backgrounds. A multigroup analysis was performed usin…
The Laboratory as Pedagogy for Social Change: Innovation for Research and Education
This article develops an original pedagogical model, a Lab(oratory) for training and scientific practice in the field of Communication for Social Change. The proposal arises from the practical experiences achieved through the collaborative work of the Kaleidoscope Network, which is an international epistemic and practical community for the study of digital culture and human development. The case studies used by the Kaleidoscope Network are derive…
Psychology (3 works) · Digital literacy in education (2 works) · Sociology (2 works) · Artificial Intelligence (1 works) · Biomedical and Engineering Education (1 works) · Child Development and Digital Technology (1 works) · Class (philosophy (1 works) · Computer Science (1 works) · Developmental psychology (1 works) · Educational Games and Gamification (1 works)