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Charles R Nesson

Biographic Data

ID6663742
NAMECharles R Nesson
GIVEN NAMESCharles R
FAMILY NAMENesson
SIGNATURENESSON C R
AFFILIATIONSHarvard University Press
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2008
H-INDEX1
  • The Case for Education in Virtual Worlds

    Open Access•Rebecca Nesson, Charles R Nesson et al.•ARTICLE•Space and Culture•2008•Cited by: 2

    This article is a practical, often ethnographically based, argument for the current value and future potential of virtual worlds in education that attempts to specifically address the concerns and reservations of the many thoughtful educators and observers who are not yet convinced. It relates our experience teaching the course `CyberOne: Law in the Court of Public Opinion` at Harvard and in Second Life and the principles for successful teaching …

  • The Case for Education in Virtual Worlds

    Open Access•Rebecca Nesson, Charles R Nesson et al.•ARTICLE•Space and Culture•2008•Cited by: 2

    This article is a practical, often ethnographically based, argument for the current value and future potential of virtual worlds in education that attempts to specifically address the concerns and reservations of the many thoughtful educators and observers who are not yet convinced. It relates our experience teaching the course `CyberOne: Law in the Court of Public Opinion` at Harvard and in Second Life and the principles for successful teaching …

  • The Case for Education in Virtual Worlds

    Open Access•Rebecca Nesson, Charles R Nesson et al.•ARTICLE•Space and Culture•2008•Cited by: 2

    This article is a practical, often ethnographically based, argument for the current value and future potential of virtual worlds in education that attempts to specifically address the concerns and reservations of the many thoughtful educators and observers who are not yet convinced. It relates our experience teaching the course `CyberOne: Law in the Court of Public Opinion` at Harvard and in Second Life and the principles for successful teaching …

Argument (complex analysis (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Engineering (1 work) · Engineering ethics (1 work) · Epistemology (1 work) · Human–computer interaction (1 work) · Internet privacy (1 work) · Law and economics (1 work) · Metaverse (1 work)

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