Jari Jussila
Biographic Data
| ID | 6664032 |
|---|---|
| NAME | Jari Jussila |
| GIVEN NAMES | Jari |
| FAMILY NAME | Jussila |
| SIGNATURE | JUSSILA J |
| AFFILIATIONS | Häme University of Applied Sciences |
| ORCID | 0000-0002-7337-1211 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Agile-mindset leadership as agile-cultural practice. Leaders’ and followers’ views per gender
Purpose This study aims to examine whether the agile-mindset leadership paradox, characterized by the inevitable tension between agile staff (minority) and non-agile staff (majority), can be catalyzed by an agile culture and how leaders and followers perceive the efficacy of this approach, considering their gender and position. Design/methodology/approach The structural equation modeling method was used to analyze a large sample of 1,871 Polish a…
The Influence of Transactional Analysis on Open-Mindedness and Self-Perceived Creativity of Students in Higher Education
The importance of developing 21st-century skills for students in higher education is widely recognized. Open-mindedness plays a significant role in creativity and communication, which are considered to be important 21st-century skills. In this research article, we explore whether transactional analysis can positively stimulate higher education students’ open-mindedness. The study was conducted among students of two universities of applied science…
Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app
Entrepreneurship Competence Using Educational Hackathons in Finland
This article addresses the educational hackathon as an innovation pedagogy method for developing entrepreneurship competence. Specifically, it focuses on the design and execution of the hackathon. This study is based on the ideas that entrepreneurship competence can be learned and taught, and educational hackathons are a specific type of innovation contest, which as a practical method can be used to induce practical entrepreneurial experiences. T…
No prominent works on this page.
Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app
Entrepreneurship Competence Using Educational Hackathons in Finland
This article addresses the educational hackathon as an innovation pedagogy method for developing entrepreneurship competence. Specifically, it focuses on the design and execution of the hackathon. This study is based on the ideas that entrepreneurship competence can be learned and taught, and educational hackathons are a specific type of innovation contest, which as a practical method can be used to induce practical entrepreneurial experiences. T…
Agile-mindset leadership as agile-cultural practice. Leaders’ and followers’ views per gender
Purpose This study aims to examine whether the agile-mindset leadership paradox, characterized by the inevitable tension between agile staff (minority) and non-agile staff (majority), can be catalyzed by an agile culture and how leaders and followers perceive the efficacy of this approach, considering their gender and position. Design/methodology/approach The structural equation modeling method was used to analyze a large sample of 1,871 Polish a…
The Influence of Transactional Analysis on Open-Mindedness and Self-Perceived Creativity of Students in Higher Education
The importance of developing 21st-century skills for students in higher education is widely recognized. Open-mindedness plays a significant role in creativity and communication, which are considered to be important 21st-century skills. In this research article, we explore whether transactional analysis can positively stimulate higher education students’ open-mindedness. The study was conducted among students of two universities of applied science…
Computer Science (2 works) · Pedagogy (2 works) · Political science (2 works) · Psychology (2 works) · Transactional leadership (2 works) · Affect (linguistics) (1 works) · Agile software development (1 works) · Artificial Intelligence (1 works) · Biomedical and Engineering Education (1 works) · Cloud computing (1 works)