Su-Ju Lu
Biographic Data
| ID | 6675173 |
|---|---|
| NAME | Su-Ju Lu |
| GIVEN NAMES | Su-Ju |
| FAMILY NAME | Lu |
| SIGNATURE | LU S |
| AFFILIATIONS | National Taipei University of Education |
| ORCID | 0000-0002-1088-1628 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2014 |
| H-INDEX | 1 |
Integrating augmented reality technology to enhance children’s learning in marine education
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary school students. The proposed activity integrates physical and virtual learning materials, encouraging s…
Integrating augmented reality technology to enhance children’s learning in marine education
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary school students. The proposed activity integrates physical and virtual learning materials, encouraging s…
Integrating augmented reality technology to enhance children’s learning in marine education
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary school students. The proposed activity integrates physical and virtual learning materials, encouraging s…
Active learning (machine learning (1 work) · Artificial Intelligence (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Computer Science (1 work) · Cooperative learning (1 work) · Educational Games and Gamification (1 work) · Educational technology (1 work) · Environmental education (1 work) · Human–computer interaction (1 work)