Clara Wee Keat Tan
Biographic Data
| ID | 6685888 |
|---|---|
| NAME | Clara Wee Keat Tan |
| GIVEN NAMES | Clara Wee Keat |
| FAMILY NAME | Tan |
| SIGNATURE | TAN C W K |
| AFFILIATIONS | Nanyang Technological University, Singapore |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 5 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Nonlinear Pedagogy and its implications for practice in the Singapore PE context
Background Nonlinear Pedagogy, underpinned by concepts in ecological dynamics, is a pedagogical framework that advocates an exploratory approach to acquisition of movement skills with an emphasis on individualised movement solutions. Its key principles have been successfully implemented in sports teaching and coaching and are currently being applied to learning designs in PE programmes.Purposes The purposes of the paper are to provide an overview…
Possibilities and implications of using a motion-tracking system in physical education
Advances in technology have created new opportunities for enhanced delivery of teaching to improve the acquisition of game skills in physical education (PE). The availability of a motion-tracking system (i.e. the A-Eye), which determines positional information of students in a practice context, might offer a suitable technology to support pedagogical approaches in the teaching of movement skills in game situations. This paper explores the possibi…
The Games Concept Approach (GCA) as a mandated practice
This paper reports on the views of Singaporean teachers of a mandated curriculum innovation aimed at changing the nature of games pedagogy within the physical education curriculum framework in Singapore. Since its first appearance over 20 years ago, Teaching Games for Understanding (TGfU), as an approach to games pedagogy has gathered support around the world. Through a process of evolution TGfU now has many guises and one of the latest of these …
The Games Concept Approach (GCA) as a mandated practice
This paper reports on the views of Singaporean teachers of a mandated curriculum innovation aimed at changing the nature of games pedagogy within the physical education curriculum framework in Singapore. Since its first appearance over 20 years ago, Teaching Games for Understanding (TGfU), as an approach to games pedagogy has gathered support around the world. Through a process of evolution TGfU now has many guises and one of the latest of these …
The Games Concept Approach (GCA) as a mandated practice
This paper reports on the views of Singaporean teachers of a mandated curriculum innovation aimed at changing the nature of games pedagogy within the physical education curriculum framework in Singapore. Since its first appearance over 20 years ago, Teaching Games for Understanding (TGfU), as an approach to games pedagogy has gathered support around the world. Through a process of evolution TGfU now has many guises and one of the latest of these …
Possibilities and implications of using a motion-tracking system in physical education
Advances in technology have created new opportunities for enhanced delivery of teaching to improve the acquisition of game skills in physical education (PE). The availability of a motion-tracking system (i.e. the A-Eye), which determines positional information of students in a practice context, might offer a suitable technology to support pedagogical approaches in the teaching of movement skills in game situations. This paper explores the possibi…
Nonlinear Pedagogy and its implications for practice in the Singapore PE context
Background Nonlinear Pedagogy, underpinned by concepts in ecological dynamics, is a pedagogical framework that advocates an exploratory approach to acquisition of movement skills with an emphasis on individualised movement solutions. Its key principles have been successfully implemented in sports teaching and coaching and are currently being applied to learning designs in PE programmes.Purposes The purposes of the paper are to provide an overview…
Computer Science (3 works) · Inclusion and Disability in Education and Sport (3 works) · Pedagogy (3 works) · Physical Education and Pedagogy (3 works) · Psychology (3 works) · Mathematics education (2 works) · Sociology (2 works) · Artificial Intelligence (1 work) · Children's Physical and Motor Development (1 work) · Coaching (1 work)