Lutz Wartberg
Biographic Data
| ID | 6687059 |
|---|---|
| NAME | Lutz Wartberg |
| GIVEN NAMES | Lutz |
| FAMILY NAME | Wartberg |
| SIGNATURE | WARTBERG L |
| AFFILIATIONS | MSH Medical School Hamburg – University of Applied Sciences and Medical University |
| ORCID | 0000-0003-4422-5730 |
| VERIFIED | No |
| TOTAL WORKS | 15 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 15 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design
Background/Objectives: The problematic use of video games (PG), social media (PSMU), and alcohol (PAU) is widespread from adolescence onwards. According to theoretical models, personality traits are relevant for these problematic behavioral patterns; however, only very few longitudinal studies are available. The aim of this longitudinal study was to investigate for the first time whether Big Five personality dimensions (BFPD) are predictors for t…
Development and Psychometric Evaluation of the Idmuq: A Short Measure to Assess Increased Digital Media Use in Preschool Children
Background: Today, the use of digital media is already present at an early stage in the lives of children. Even preschool children can already develop increased digital media use (IDMU). Empirical findings indicate associations of IDMU with several problems in psychosocial development. Therefore, it seems important to identify IDMU early, but there are very few specific approaches for preschool children. The aim of the present survey was to evalu…
Increased Digital Media Use in Preschool Children: Exploring the Links with Parental Stress and Their Problematic Media Use
The results indicate that more pronounced PS and PPMU are associated with ICMU, highlighting the necessity of considering these parental variables when developing early prevention strategies for preschool-age children
Attached to your smartphone? A dyadic perspective on perceived partner phubbing and attachment in long-term couple relationships
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents
Social media use is widespread among minors. Already children and adolescents can be affected by a problematic social media use (PSMU). Deficits in emotion regulation are becoming increasingly important as an explanation for psychological strain. In the present study, associations between different facets of emotion regulation and PSMU in childhood and adolescence were investigated for the first time. In a representative sample of 1221 10- to 17-…
Estimated Prevalence of Unreported IGD Cases in Routine Outpatient Children and Adolescent Psychotherapy
Internet Gaming Disorder (IGD) has been included in the DSM-5 as a diagnosis for further study, and Gaming Disorder as a new diagnosis in the ICD-11. Nonetheless, little is known about the clinical prevalence of IGD in children and adolescents. Additionally, it is unclear if patients with IGD are already identified in routine psychotherapy, using the ICD-10 diagnosis F 63.8 (recommended classification of IGD in ICD-10). This study investigated N …
Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects
Problematic use of computer games was incorporated in the DSM-5 (so-called Internet Gaming Disorder, IGD) and the ICD-11. Knowledge on problematic social media use (PSMU) is scarcer. This is the first study that investigates both IGD and PSMU in a representative sample. A sample of 1001 German 12- to 17-year olds (483 girls, 518 boys) was surveyed on IGD, PSMU, depressive symptoms and further psychosocial aspects (standardized questionnaires: IGD…
Empirical Relationships between Problematic Alcohol Use and a Problematic Use of Video Games, Social Media and the Internet and Their Associations to Mental Health in Adolescence
Adolescents frequently show risky behavior, and these problematic behavior patterns often do not occur in isolation, but together. Problematic alcohol use is widespread among youth, as is problematic use of the Internet and of specific online applications (video games or social media). However, there is still a lack of findings for minors regarding the relations between these behavioral patterns (particularly between problematic alcohol use and p…
Predictors of Spontaneous Remission of Problematic Internet Use in Adolescence: A One-Year Follow-Up Study
Problematic use of the Internet is becoming increasingly important and especially for adolescents, high prevalence rates are reported in many countries. Despite the growing international research activities and the reported prevalence estimates, comparatively very few studies have focused on spontaneous remission and its possible causes. In a risk population of 272 adolescents, we used standardized diagnostic instruments to investigate which soci…
An Empirical Exploration of Longitudinal Predictors for Problematic Internet Use and Problematic Gaming Behavior
Problematic gaming (PG) has been included in the DSM-5 and ICD-11. But, it is still controversially discussed, if problematic (online-) gaming is a subtype of problematic Internet use (PIU) or if both behavior patterns should be distinguished. In joint samples, the relationships between PIU and PG and correlates have so far only been investigated in cross-sectional studies. This is the first longitudinal study to determine predictors of PIU, PG, …
A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence
Background In 2013, Internet gaming disorder (IGD) was incorporated in the current version of the DSM-5. IGD refers to a problematic use of video games. Longitudinal studies on the etiology of IGD are lacking. Furthermore, it is currently unclear to which extent associated psychopathological problems are causes or consequences of IGD. In the present survey, longitudinal associations between IGD and adolescent and parental mental health were inves…
A new preventive intervention for children of substance‐abusing parents: Results of a randomized controlled trial
Children of substance‐abusing parents (COS) are at risk for developing psychosocial problems. We evaluated the effectiveness of the manualized, 9‐session psycho‐educational preventive intervention “TRAMPOLINE” (PE) for 8–12‐year‐old COS compared with a non‐educational “fun and play” group (NE) of equal length delivered by social workers in 27 German counselling centres. A randomized controlled trial was conducted to compare PE ( n = 130) and NE (…
A Phenotype Classification of Internet Use Disorder in a Large-Scale High-School Study
Internet Use Disorder (IUD) affects numerous adolescents worldwide, and (Internet) Gaming Disorder, a specific subtype of IUD, has recently been included in DSM-5 and ICD-11. Epidemiological studies have identified prevalence rates up to 5.7% among adolescents in Germany. However, little is known about the risk development during adolescence and its association to education. The aim of this study was to: (a) identify a clinically relevant latent …
Psychometric Properties of a German Version of the Young Diagnostic Questionnaire (YDQ) in two Independent Samples of Adolescents
Targeting Children of Substance-Using Parents With the Community-Based Group Intervention Trampoline: A randomised controlled trial - design, evaluation, recruitment issues
In Germany, the study presented here is the first to develop and evaluate a programme for children of substance-abusing parents. Limitations and strengths are discussed with a special focus on recruitment challenges as they appear to be the most potent threat to feasibility in the difficult-to-access target group at hand (Trial registration: ISRCTN81470784)
No prominent works on this page.
Targeting Children of Substance-Using Parents With the Community-Based Group Intervention Trampoline: A randomised controlled trial - design, evaluation, recruitment issues
In Germany, the study presented here is the first to develop and evaluate a programme for children of substance-abusing parents. Limitations and strengths are discussed with a special focus on recruitment challenges as they appear to be the most potent threat to feasibility in the difficult-to-access target group at hand (Trial registration: ISRCTN81470784)
Psychometric Properties of a German Version of the Young Diagnostic Questionnaire (YDQ) in two Independent Samples of Adolescents
A Phenotype Classification of Internet Use Disorder in a Large-Scale High-School Study
Internet Use Disorder (IUD) affects numerous adolescents worldwide, and (Internet) Gaming Disorder, a specific subtype of IUD, has recently been included in DSM-5 and ICD-11. Epidemiological studies have identified prevalence rates up to 5.7% among adolescents in Germany. However, little is known about the risk development during adolescence and its association to education. The aim of this study was to: (a) identify a clinically relevant latent …
A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence
Background In 2013, Internet gaming disorder (IGD) was incorporated in the current version of the DSM-5. IGD refers to a problematic use of video games. Longitudinal studies on the etiology of IGD are lacking. Furthermore, it is currently unclear to which extent associated psychopathological problems are causes or consequences of IGD. In the present survey, longitudinal associations between IGD and adolescent and parental mental health were inves…
A new preventive intervention for children of substance‐abusing parents: Results of a randomized controlled trial
Children of substance‐abusing parents (COS) are at risk for developing psychosocial problems. We evaluated the effectiveness of the manualized, 9‐session psycho‐educational preventive intervention “TRAMPOLINE” (PE) for 8–12‐year‐old COS compared with a non‐educational “fun and play” group (NE) of equal length delivered by social workers in 27 German counselling centres. A randomized controlled trial was conducted to compare PE ( n = 130) and NE (…
Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects
Problematic use of computer games was incorporated in the DSM-5 (so-called Internet Gaming Disorder, IGD) and the ICD-11. Knowledge on problematic social media use (PSMU) is scarcer. This is the first study that investigates both IGD and PSMU in a representative sample. A sample of 1001 German 12- to 17-year olds (483 girls, 518 boys) was surveyed on IGD, PSMU, depressive symptoms and further psychosocial aspects (standardized questionnaires: IGD…
Empirical Relationships between Problematic Alcohol Use and a Problematic Use of Video Games, Social Media and the Internet and Their Associations to Mental Health in Adolescence
Adolescents frequently show risky behavior, and these problematic behavior patterns often do not occur in isolation, but together. Problematic alcohol use is widespread among youth, as is problematic use of the Internet and of specific online applications (video games or social media). However, there is still a lack of findings for minors regarding the relations between these behavioral patterns (particularly between problematic alcohol use and p…
Predictors of Spontaneous Remission of Problematic Internet Use in Adolescence: A One-Year Follow-Up Study
Problematic use of the Internet is becoming increasingly important and especially for adolescents, high prevalence rates are reported in many countries. Despite the growing international research activities and the reported prevalence estimates, comparatively very few studies have focused on spontaneous remission and its possible causes. In a risk population of 272 adolescents, we used standardized diagnostic instruments to investigate which soci…
An Empirical Exploration of Longitudinal Predictors for Problematic Internet Use and Problematic Gaming Behavior
Problematic gaming (PG) has been included in the DSM-5 and ICD-11. But, it is still controversially discussed, if problematic (online-) gaming is a subtype of problematic Internet use (PIU) or if both behavior patterns should be distinguished. In joint samples, the relationships between PIU and PG and correlates have so far only been investigated in cross-sectional studies. This is the first longitudinal study to determine predictors of PIU, PG, …
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents
Social media use is widespread among minors. Already children and adolescents can be affected by a problematic social media use (PSMU). Deficits in emotion regulation are becoming increasingly important as an explanation for psychological strain. In the present study, associations between different facets of emotion regulation and PSMU in childhood and adolescence were investigated for the first time. In a representative sample of 1221 10- to 17-…
Estimated Prevalence of Unreported IGD Cases in Routine Outpatient Children and Adolescent Psychotherapy
Internet Gaming Disorder (IGD) has been included in the DSM-5 as a diagnosis for further study, and Gaming Disorder as a new diagnosis in the ICD-11. Nonetheless, little is known about the clinical prevalence of IGD in children and adolescents. Additionally, it is unclear if patients with IGD are already identified in routine psychotherapy, using the ICD-10 diagnosis F 63.8 (recommended classification of IGD in ICD-10). This study investigated N …
Attached to your smartphone? A dyadic perspective on perceived partner phubbing and attachment in long-term couple relationships
Increased Digital Media Use in Preschool Children: Exploring the Links with Parental Stress and Their Problematic Media Use
The results indicate that more pronounced PS and PPMU are associated with ICMU, highlighting the necessity of considering these parental variables when developing early prevention strategies for preschool-age children
Development and Psychometric Evaluation of the Idmuq: A Short Measure to Assess Increased Digital Media Use in Preschool Children
Background: Today, the use of digital media is already present at an early stage in the lives of children. Even preschool children can already develop increased digital media use (IDMU). Empirical findings indicate associations of IDMU with several problems in psychosocial development. Therefore, it seems important to identify IDMU early, but there are very few specific approaches for preschool children. The aim of the present survey was to evalu…
Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design
Background/Objectives: The problematic use of video games (PG), social media (PSMU), and alcohol (PAU) is widespread from adolescence onwards. According to theoretical models, personality traits are relevant for these problematic behavioral patterns; however, only very few longitudinal studies are available. The aim of this longitudinal study was to investigate for the first time whether Big Five personality dimensions (BFPD) are predictors for t…
Psychology (14 works) · Impact of Technology on Adolescents (12 works) · Child Development and Digital Technology (11 works) · Clinical Psychology (10 works) · Medicine (10 works) · Developmental psychology (8 works) · Psychiatry (8 works) · Clinical Psychology (7 works) · Psychosocial (6 works) · Social Media and Politics (6 works)