Archaeology Data Service
Biographic Data
| ID | 6692955 |
|---|---|
| NAME | Archaeology Data Service |
| GIVEN NAMES | Archaeology Data |
| FAMILY NAME | Service |
| SIGNATURE | SERVICE A D |
| AFFILIATIONS | University of York |
| VERIFIED | No |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 12 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
Internet Archaeology
The COST Action Saving European Archaeology from the Digital Dark Age (SEADDA) was established to mitigate the loss of primary archaeological data by developing common understandings around data stewardship, building new best-practice networks to support the preservation and open dissemination of archaeological data, and the creation of more inclusive research partnerships. Marking the end of the SEADDA project, this collection brings together al…
Data Management Policies and Practices of Digital Archaeological Repositories
This article presents the results of a survey of data management policies and practices of digital archaeological repositories in Europe and beyond. The survey was carried out in 2021 under the auspices of the European project ARIADNEplus and the COST Action SEADDA. Its main purpose was to collect and analyse information about current policies that determine access to and reuse of data held by digital archaeological repositories, and to investiga…
Linked Data for the Historic Environment
This article discusses the outcomes of research undertaken by the Hypermedia Research Group at the University of South Wales in collaboration with the OASIS team at the Archaeology Data Service in the Linked Data for the Historic Environment (LD4HE) project. The new OASIS system allows stakeholders to record information/events accurately and consistently, using established heritage and spatial vocabularies, including those currently available via…
Barrow Hill
Archaeological video games are few and far between. Internet Archaeology has reviewed a number of archaeologically-based computer applications, but none that in my opinion would fall under the video game category. Barrow Hill: Curse of the ancient circle from Shadow Tor Studios, is a video game...with archaeology in it. It would be a stretch to claim that Barrow Hill is actually an archaeological video game, but it does have an occasionally solid…
Pathways to a Shared European Information Infrastructure for Cultural Heritage
The ARENA project was created to confront issues of data preservation and archiving, dissemination and European information interoperability in archaeology. In achieving these goals the project raised many issues that deserve deeper discussion. This paper provides some of this discourse considering aspects of: * European identity and projects funded by European money. * The importance of technical and human networking to interoperability. * Deali…
Future Connections
Where the other papers in this special edition of Internet Archaeology look at the experiences and achievements of the ARENA project this paper looks to the future. Portal technologies like those used by the ARENA portal are already moving into new and exciting areas, areas such as web services and portlet technologies in particular. This paper considers the work of the ADS in projects such as ARENA, but also HEIRPORT and CREE, work that has reve…
Online Archives
Online archives are of increasing importance in Archaeological Informatics, but like any new genre they prompt a number of questions. What is their relationship to publication? What should go in them? How should they be delivered and indexed? Can they be preserved? Whilst their delivery requires technology, we must also consider how that technology should best be employed in the service of our discipline. This article attempts to address some of …
Getting it together on-line
This article looks at the possibilities, opportunities and the difficulties of bringing together content about the historic environment on the Internet. Based on the experiences of HEIRNET (the Historic Environment Information Resources Network - a network of organisations from across the heritage sector) it looks at initiatives that are exploring the evolution of an integrated information environment in which archaeologists might interact with r…
Data Management Policies and Practices of Digital Archaeological Repositories
This article presents the results of a survey of data management policies and practices of digital archaeological repositories in Europe and beyond. The survey was carried out in 2021 under the auspices of the European project ARIADNEplus and the COST Action SEADDA. Its main purpose was to collect and analyse information about current policies that determine access to and reuse of data held by digital archaeological repositories, and to investiga…
Pathways to a Shared European Information Infrastructure for Cultural Heritage
The ARENA project was created to confront issues of data preservation and archiving, dissemination and European information interoperability in archaeology. In achieving these goals the project raised many issues that deserve deeper discussion. This paper provides some of this discourse considering aspects of: * European identity and projects funded by European money. * The importance of technical and human networking to interoperability. * Deali…
Online Archives
Online archives are of increasing importance in Archaeological Informatics, but like any new genre they prompt a number of questions. What is their relationship to publication? What should go in them? How should they be delivered and indexed? Can they be preserved? Whilst their delivery requires technology, we must also consider how that technology should best be employed in the service of our discipline. This article attempts to address some of …
Getting it together on-line
This article looks at the possibilities, opportunities and the difficulties of bringing together content about the historic environment on the Internet. Based on the experiences of HEIRNET (the Historic Environment Information Resources Network - a network of organisations from across the heritage sector) it looks at initiatives that are exploring the evolution of an integrated information environment in which archaeologists might interact with r…
Online Archives
Online archives are of increasing importance in Archaeological Informatics, but like any new genre they prompt a number of questions. What is their relationship to publication? What should go in them? How should they be delivered and indexed? Can they be preserved? Whilst their delivery requires technology, we must also consider how that technology should best be employed in the service of our discipline. This article attempts to address some of …
Pathways to a Shared European Information Infrastructure for Cultural Heritage
The ARENA project was created to confront issues of data preservation and archiving, dissemination and European information interoperability in archaeology. In achieving these goals the project raised many issues that deserve deeper discussion. This paper provides some of this discourse considering aspects of: * European identity and projects funded by European money. * The importance of technical and human networking to interoperability. * Deali…
Future Connections
Where the other papers in this special edition of Internet Archaeology look at the experiences and achievements of the ARENA project this paper looks to the future. Portal technologies like those used by the ARENA portal are already moving into new and exciting areas, areas such as web services and portlet technologies in particular. This paper considers the work of the ADS in projects such as ARENA, but also HEIRPORT and CREE, work that has reve…
Barrow Hill
Archaeological video games are few and far between. Internet Archaeology has reviewed a number of archaeologically-based computer applications, but none that in my opinion would fall under the video game category. Barrow Hill: Curse of the ancient circle from Shadow Tor Studios, is a video game...with archaeology in it. It would be a stretch to claim that Barrow Hill is actually an archaeological video game, but it does have an occasionally solid…
Data Management Policies and Practices of Digital Archaeological Repositories
This article presents the results of a survey of data management policies and practices of digital archaeological repositories in Europe and beyond. The survey was carried out in 2021 under the auspices of the European project ARIADNEplus and the COST Action SEADDA. Its main purpose was to collect and analyse information about current policies that determine access to and reuse of data held by digital archaeological repositories, and to investiga…
Linked Data for the Historic Environment
This article discusses the outcomes of research undertaken by the Hypermedia Research Group at the University of South Wales in collaboration with the OASIS team at the Archaeology Data Service in the Linked Data for the Historic Environment (LD4HE) project. The new OASIS system allows stakeholders to record information/events accurately and consistently, using established heritage and spatial vocabularies, including those currently available via…
Internet Archaeology
The COST Action Saving European Archaeology from the Digital Dark Age (SEADDA) was established to mitigate the loss of primary archaeological data by developing common understandings around data stewardship, building new best-practice networks to support the preservation and open dissemination of archaeological data, and the creation of more inclusive research partnerships. Marking the end of the SEADDA project, this collection brings together al…
Computer Science (6 works) · Archaeology (5 works) · Geography (5 works) · World Wide Web (5 works) · Business (4 works) · History (4 works) · History (4 works) · 3D Surveying and Cultural Heritage (3 works) · Archaeological Research and Protection (3 works) · Cultural heritage (3 works)