Patrick G Buckley
Biographic Data
| ID | 6695930 |
|---|---|
| NAME | Patrick G Buckley |
| GIVEN NAMES | Patrick G |
| FAMILY NAME | Buckley |
| SIGNATURE | BUCKLEY P G |
| AFFILIATIONS | University of Limerick |
| ORCID | 0000-0001-7840-197X |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 8 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1983 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
The impact of co-creation
While research and practice centred around students and academics working together to co-create in the higher level sector has increased, co-creation in assessment remains relatively rare in a higher education context. It is acknowledged in the literature that deeper comprehension of content can be realised when students author their own questions and solutions, rather than just answering teacher-designed questions. However, to date, studies meas…
The impact of content co-creation on academic achievement
The literature acknowledges that deeper comprehension of content can be realised when students actively create their own learning materials. However, studies measuring the impact of students co-creating content on their academic performance are limited. Furthermore, there is a significant lacuna in our knowledge about the impact of learning styles on the efficacy of content co-creation. Situated within a constructivist learning paradigm, this stu…
Embracing qualitative research
The research ethics review systems within universities evolved from the positivist biomedical model but have expanded to include all non-clinical research involving human subjects. However, the application of the biomedical paradigm to qualitative research often creates significant problems. This article highlights the fundamental differences between biomedical and humanities and social science (HSS) research, illustrating that one size does not …
Gamification and student motivation
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature the central concepts required for a learnin…
Perceptions of Sex Roles
The research examined how the sexes are perceived in a number of different situations. A questionnaire was used to obtain the perceptions of 16 situations, each containing a male or female, by 209 subjects (114 females, 95 males). Subjects described their perceptions in each situation on 40 word pairs. All effects were significant in a repeated-measures multivariate analysis of covariance of the data. The correlations of the 40 word pairs contain…
Embracing qualitative research
The research ethics review systems within universities evolved from the positivist biomedical model but have expanded to include all non-clinical research involving human subjects. However, the application of the biomedical paradigm to qualitative research often creates significant problems. This article highlights the fundamental differences between biomedical and humanities and social science (HSS) research, illustrating that one size does not …
Perceptions of Sex Roles
The research examined how the sexes are perceived in a number of different situations. A questionnaire was used to obtain the perceptions of 16 situations, each containing a male or female, by 209 subjects (114 females, 95 males). Subjects described their perceptions in each situation on 40 word pairs. All effects were significant in a repeated-measures multivariate analysis of covariance of the data. The correlations of the 40 word pairs contain…
Gamification and student motivation
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature the central concepts required for a learnin…
Embracing qualitative research
The research ethics review systems within universities evolved from the positivist biomedical model but have expanded to include all non-clinical research involving human subjects. However, the application of the biomedical paradigm to qualitative research often creates significant problems. This article highlights the fundamental differences between biomedical and humanities and social science (HSS) research, illustrating that one size does not …
The impact of content co-creation on academic achievement
The literature acknowledges that deeper comprehension of content can be realised when students actively create their own learning materials. However, studies measuring the impact of students co-creating content on their academic performance are limited. Furthermore, there is a significant lacuna in our knowledge about the impact of learning styles on the efficacy of content co-creation. Situated within a constructivist learning paradigm, this stu…
The impact of co-creation
While research and practice centred around students and academics working together to co-create in the higher level sector has increased, co-creation in assessment remains relatively rare in a higher education context. It is acknowledged in the literature that deeper comprehension of content can be realised when students author their own questions and solutions, rather than just answering teacher-designed questions. However, to date, studies meas…
Psychology (4 works) · Mathematics education (3 works) · Pedagogy (3 works) · Academic achievement (2 works) · Comprehension (2 works) · Computer Science (2 works) · Educational technology (2 works) · Higher Education Practises and Engagement (2 works) · Instructional design (2 works) · Reflective Practices in Education (2 works)