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L Eklund

Biographic Data

ID67081
NAMEL Eklund
GIVEN NAMESL
FAMILY NAMEEklund
SIGNATUREEKLUND L
AFFILIATIONSUppsala University
ORCID0000-0002-8086-4962
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS8
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Accessing Academia in Exile: Experiences of Displaced Ukrainian Scholars in Sweden and University Responses

    Open Access•Yunona Lototska, L Eklund et al.•ARTICLE•Journal of International…•2026

    This study investigates the labour market experiences of highly skilled Ukrainian academics who sought refuge in Sweden following Russia’s 2022 invasion. Although the displacement represents Europe’s largest migration crisis since World War II, Ukrainian refugees have generally encountered strong public support. Among refugees are academic scholars whose expertise presents both opportunities and challenges for labour market integration. Yet littl…

  • Times They Are A-Changin’? Evolving Representations of Women in the Assassin's Creed Franchise

    Open Access•L Eklund, Andrei Zanescu•ARTICLE•Games and Culture•2024•References: 7

    This study analyzes representations of women—protagonists and NPCs—in Assassińs Creed games between 2007 and 2024, to explore the impact of the last decades’ work for gender rights on the English language AAA game industry. Through close playing, we explore game bodies with attention to the surface level of narrative, graphics, sound, and underlying mechanics of actions and reactions. Through netnography, we add promotional material, retail sites…

  • Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games

    Open Access•L Eklund, Renard Gluzman et al.•ARTICLE•Games and Culture•2024•Cited by: 1•References: 24

    In this paper, we explore the growing trend of European game developers embracing their cultural heritage with greater dedication. Taking a bottom-up approach, we showcase various successful examples of games that engage with local cultural canons. Additionally, we investigate how games can evolve into creators of cultural heritage by examining those that have already achieved such status. Furthermore, we delve into the potential fusion between i…

  • Kinwork revisited: The gendered work of keeping up with family through communication technology

    Open Access•L Eklund•ARTICLE•Convergence The International…•2023

    Kinwork is the maintenance of cross-household kin and family ties through both physical and mediated means and is a type of unpaid labour historically performed by women. However, changing gender norms, new communicative practices such as networked individualism, and internet and communication technologies are changing how kinwork is done. This study explores how these changes affect the gendered nature of kinwork. Swedes from multigenerational, …

  • Beyond a Dichotomous Understanding of Online Anonymity: Bridging the Macro and Micro Level

    Open Access•L Eklund, Emma Von Essen et al.•ARTICLE•Sociological Research Online•2022•Cited by: 1•References: 40

    Anonymity on the Internet is a contentious issue; by some seen as an important freedom to be protected, while others argue for increased identification to protect groups at risk of exploitation. The debate reflects a dichotomous view of online anonymity; you are, or you are not anonymous. However, anonymity is a complex process played out on different levels and defined by various actors. While empirical studies show this, theoretical synthesis i…

  • Doing intimate family work through ICTs in the time of networked individualism

    Open Access•L Eklund, Helga Sadowski•ARTICLE•Journal of Family Studies•2021•Cited by: 4•References: 12

    Traditionally, family intimacy has been seen as depending on spatial proximity and physical closeness. However, due to individualization and globalization, many families live apart and/or spend their days away from each other. Moreover, a shift in family communication from household-to-household to person-to-person has occurred in the context of so-called networked individualism. These changes make it imperative to investigate how contemporary fa…

  • Sweden’s Foremost India Expert

    Open Access•L Eklund•ARTICLE•Social Change•2019

  • Lost in Translation: Video Games Becoming Cultural Heritage

    Open Access•L Eklund, Björn Sjöblom et al.•ARTICLE•Cultural Sociology•2019•Cited by: 2•References: 16

    Recent attention to the question of preservation and exhibition of video games in cultural institutions such as museums indicates that this media form is moving from being seen as contentious consumer object to cultural heritage. This empirical study examines two recent museum exhibitions of digital games: GameOn 2.0 at the National Museum of Science and Technology in Stockholm (TM), and Women in Game Development at the Museum of Art and Digital …

  • Doing intimate family work through ICTs in the time of networked individualism

    Open Access•L Eklund, Helga Sadowski•ARTICLE•Journal of Family Studies•2021•Cited by: 4•References: 12

    Traditionally, family intimacy has been seen as depending on spatial proximity and physical closeness. However, due to individualization and globalization, many families live apart and/or spend their days away from each other. Moreover, a shift in family communication from household-to-household to person-to-person has occurred in the context of so-called networked individualism. These changes make it imperative to investigate how contemporary fa…

  • Lost in Translation: Video Games Becoming Cultural Heritage

    Open Access•L Eklund, Björn Sjöblom et al.•ARTICLE•Cultural Sociology•2019•Cited by: 2•References: 16

    Recent attention to the question of preservation and exhibition of video games in cultural institutions such as museums indicates that this media form is moving from being seen as contentious consumer object to cultural heritage. This empirical study examines two recent museum exhibitions of digital games: GameOn 2.0 at the National Museum of Science and Technology in Stockholm (TM), and Women in Game Development at the Museum of Art and Digital …

  • Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games

    Open Access•L Eklund, Renard Gluzman et al.•ARTICLE•Games and Culture•2024•Cited by: 1•References: 24

    In this paper, we explore the growing trend of European game developers embracing their cultural heritage with greater dedication. Taking a bottom-up approach, we showcase various successful examples of games that engage with local cultural canons. Additionally, we investigate how games can evolve into creators of cultural heritage by examining those that have already achieved such status. Furthermore, we delve into the potential fusion between i…

  • Beyond a Dichotomous Understanding of Online Anonymity: Bridging the Macro and Micro Level

    Open Access•L Eklund, Emma Von Essen et al.•ARTICLE•Sociological Research Online•2022•Cited by: 1•References: 40

    Anonymity on the Internet is a contentious issue; by some seen as an important freedom to be protected, while others argue for increased identification to protect groups at risk of exploitation. The debate reflects a dichotomous view of online anonymity; you are, or you are not anonymous. However, anonymity is a complex process played out on different levels and defined by various actors. While empirical studies show this, theoretical synthesis i…

  • Sweden’s Foremost India Expert

    Open Access•L Eklund•ARTICLE•Social Change•2019

  • Lost in Translation: Video Games Becoming Cultural Heritage

    Open Access•L Eklund, Björn Sjöblom et al.•ARTICLE•Cultural Sociology•2019•Cited by: 2•References: 16

    Recent attention to the question of preservation and exhibition of video games in cultural institutions such as museums indicates that this media form is moving from being seen as contentious consumer object to cultural heritage. This empirical study examines two recent museum exhibitions of digital games: GameOn 2.0 at the National Museum of Science and Technology in Stockholm (TM), and Women in Game Development at the Museum of Art and Digital …

  • Doing intimate family work through ICTs in the time of networked individualism

    Open Access•L Eklund, Helga Sadowski•ARTICLE•Journal of Family Studies•2021•Cited by: 4•References: 12

    Traditionally, family intimacy has been seen as depending on spatial proximity and physical closeness. However, due to individualization and globalization, many families live apart and/or spend their days away from each other. Moreover, a shift in family communication from household-to-household to person-to-person has occurred in the context of so-called networked individualism. These changes make it imperative to investigate how contemporary fa…

  • Beyond a Dichotomous Understanding of Online Anonymity: Bridging the Macro and Micro Level

    Open Access•L Eklund, Emma Von Essen et al.•ARTICLE•Sociological Research Online•2022•Cited by: 1•References: 40

    Anonymity on the Internet is a contentious issue; by some seen as an important freedom to be protected, while others argue for increased identification to protect groups at risk of exploitation. The debate reflects a dichotomous view of online anonymity; you are, or you are not anonymous. However, anonymity is a complex process played out on different levels and defined by various actors. While empirical studies show this, theoretical synthesis i…

  • Kinwork revisited: The gendered work of keeping up with family through communication technology

    Open Access•L Eklund•ARTICLE•Convergence The International…•2023

    Kinwork is the maintenance of cross-household kin and family ties through both physical and mediated means and is a type of unpaid labour historically performed by women. However, changing gender norms, new communicative practices such as networked individualism, and internet and communication technologies are changing how kinwork is done. This study explores how these changes affect the gendered nature of kinwork. Swedes from multigenerational, …

  • Times They Are A-Changin’? Evolving Representations of Women in the Assassin's Creed Franchise

    Open Access•L Eklund, Andrei Zanescu•ARTICLE•Games and Culture•2024•References: 7

    This study analyzes representations of women—protagonists and NPCs—in Assassińs Creed games between 2007 and 2024, to explore the impact of the last decades’ work for gender rights on the English language AAA game industry. Through close playing, we explore game bodies with attention to the surface level of narrative, graphics, sound, and underlying mechanics of actions and reactions. Through netnography, we add promotional material, retail sites…

  • Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games

    Open Access•L Eklund, Renard Gluzman et al.•ARTICLE•Games and Culture•2024•Cited by: 1•References: 24

    In this paper, we explore the growing trend of European game developers embracing their cultural heritage with greater dedication. Taking a bottom-up approach, we showcase various successful examples of games that engage with local cultural canons. Additionally, we investigate how games can evolve into creators of cultural heritage by examining those that have already achieved such status. Furthermore, we delve into the potential fusion between i…

  • Accessing Academia in Exile: Experiences of Displaced Ukrainian Scholars in Sweden and University Responses

    Open Access•Yunona Lototska, L Eklund et al.•ARTICLE•Journal of International…•2026

    This study investigates the labour market experiences of highly skilled Ukrainian academics who sought refuge in Sweden following Russia’s 2022 invasion. Although the displacement represents Europe’s largest migration crisis since World War II, Ukrainian refugees have generally encountered strong public support. Among refugees are academic scholars whose expertise presents both opportunities and challenges for labour market integration. Yet littl…

Political science (7 works) · Sociology (6 works) · Psychology (4 works) · Social Psychology (4 works) · Aesthetics (3 works) · Art (3 works) · Computer Science (3 works) · Digital Games and Media (3 works) · Gender Studies (3 works) · Law (3 works)

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