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Cheng-Yu Chung

Biographic Data

ID6713731
NAMECheng-Yu Chung
GIVEN NAMESCheng-Yu
FAMILY NAMEChung
SIGNATURECHUNG C
AFFILIATIONSArizona State University
ORCID0000-0002-1258-9380
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2023
H-INDEX0
  • AI-assisted programming question generation

    Cheng-Yu Chung, I-Hsin Hsiao et al.•ARTICLE•Journal of Research on Technology…•2023

    Creating practice questions for programming learning is not an easy job. It requires the instructor to diligently organize heterogeneous learning resources. Although educational technologies have been adopted across levels of programming learning, programming question generation (PQG) is still predominantly performed by instructors without advanced technological support. This study proposes a knowledge-based PQG model that aims to help the instru…

  • Interactive CovidCampus Simulation Game

    Open Access•Mina C Johnson‐Glenberg, Mina C Johnson-Glenberg et al.•ARTICLE•Frontiers in Communication•2021

    We explore how an AR simulation created by a multidisciplinary team evolved into a more interactive, student-centered learning game. The CovidCampus experience was designed to help college students understand how their decisions can affect their probability of infection throughout a day on campus. There were eight decision points throughout the day. Within group comparisons of immediate learning gains and self-reported behavioral changes were ana…

  • Collaborative programming problem-solving in augmented reality

    Open Access•Cheng-Yu Chung, Nora Awad et al.•ARTICLE•Australasian Journal of…•2021

    Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We designed a mobile app that could visualise computer programming in AR and non-AR 3D images. The app coul…

No prominent works on this page.

  • Interactive CovidCampus Simulation Game

    Open Access•Mina C Johnson‐Glenberg, Mina C Johnson-Glenberg et al.•ARTICLE•Frontiers in Communication•2021

    We explore how an AR simulation created by a multidisciplinary team evolved into a more interactive, student-centered learning game. The CovidCampus experience was designed to help college students understand how their decisions can affect their probability of infection throughout a day on campus. There were eight decision points throughout the day. Within group comparisons of immediate learning gains and self-reported behavioral changes were ana…

  • Collaborative programming problem-solving in augmented reality

    Open Access•Cheng-Yu Chung, Nora Awad et al.•ARTICLE•Australasian Journal of…•2021

    Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We designed a mobile app that could visualise computer programming in AR and non-AR 3D images. The app coul…

  • AI-assisted programming question generation

    Cheng-Yu Chung, I-Hsin Hsiao et al.•ARTICLE•Journal of Research on Technology…•2023

    Creating practice questions for programming learning is not an easy job. It requires the instructor to diligently organize heterogeneous learning resources. Although educational technologies have been adopted across levels of programming learning, programming question generation (PQG) is still predominantly performed by instructors without advanced technological support. This study proposes a knowledge-based PQG model that aims to help the instru…

Computer Science (2 works) · Educational Games and Gamification (2 works) · Applied Psychology (1 works) · Artificial Intelligence (1 works) · Computer security (1 works) · Dissemination (1 works) · Game design (1 works) · Graph (1 works) · Inductive programming (1 works) · Innovative Teaching and Learning Methods (1 works)

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