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Laura Louise Nicklin

Biographic Data

ID6714737
NAMELaura Louise Nicklin
GIVEN NAMESLaura Louise
FAMILY NAMENicklin
SIGNATURENICKLIN L L
AFFILIATIONSUniversity of Wolverhampton
ORCID0000-0002-6195-9501
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS1
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Online Peer Support for Gambling Harm

    Open Access•Katy L Penfold, Christia Huntington et al.•ARTICLE•Journal of Gambling Studies•2026

    Online peer support (mutual aid provided by individuals with lived experience through digital platforms such as forums, messaging groups, or video meetings) has demonstrated benefits across health contexts but remains underexplored in gambling harm recovery. This study explored how online peer support for gambling harm is used and experienced, including perceived benefits, risks, and its role within broader support pathways, from the perspectives…

  • ‘Condemn the fault and not the actor of it?’ Moving beyond the limits of recidivism to enhancing (re)humanisation through a Shakespeare-focussed, prison-based approach

    Open Access•Laura Louise Nicklin•ARTICLE•English in Education•2023

    It is well researched, yet under-acknowledged in policy and practice, that prison alone is unsuccessful in reducing criminality. Though in the USA recidivism is high, recidivism is both a common and limited measure, rarely capturing individual nuances. This paper presents key findings from an ethnographically-informed exploration of a well-established multi-sited Shakespeare-focussed prison-based programme boasting broader positive outcomes, spec…

  • Loot boxes, problem gambling and problem video gaming

    Open Access•Stuart Gordon Spicer, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022

    Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to similarities with gambling, they have come under increasing scrutiny from media, academics and policymakers alike. Initial evidence suggested that LB engagement might be associated with both problem gambling (PG) and problem video gaming (PVG). We therefore conducted a systematic review of the evidence for associations between LB purchasing, PG and PVG. For LB/P…

  • Investigating the experience of viewing extreme real-world violence online

    Open Access•Joshua Stubbs, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022•Cited by: 1•References: 11

    This study investigates the psychological impact of viewing user-generated content depicting extreme real-world violence. Eight threads were harvested from a publicly accessible online discussion forum in which people discussed their experiences of witnessing real-world torture, maiming or death online. Reflexive thematic analysis was used to systematically analyse these threads. The themes capture the contradictory ways in which people react to …

  • Reactions to Unsolicited Violent, and Sexual, Explicit Media Content Shared over Social Media

    Open Access•Laura Louise Nicklin, Emma Swain et al.•ARTICLE•International Journal of…•2020

    While there has been extensive research into consumption of "traditional" forms of explicit sexual and violent media (within pornography, videogames and movies), the informal exchange and viewing of explicit real-world violent and sexual content via social media is an under-investigated and potentially problematic behaviour. The current study used an online survey ( n = 225: 169f, 55m, 1x, mean age 30.61 (SD 12.03)) to explore self-reported react…

  • Investigating the experience of viewing extreme real-world violence online

    Open Access•Joshua Stubbs, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022•Cited by: 1•References: 11

    This study investigates the psychological impact of viewing user-generated content depicting extreme real-world violence. Eight threads were harvested from a publicly accessible online discussion forum in which people discussed their experiences of witnessing real-world torture, maiming or death online. Reflexive thematic analysis was used to systematically analyse these threads. The themes capture the contradictory ways in which people react to …

  • Reactions to Unsolicited Violent, and Sexual, Explicit Media Content Shared over Social Media

    Open Access•Laura Louise Nicklin, Emma Swain et al.•ARTICLE•International Journal of…•2020

    While there has been extensive research into consumption of "traditional" forms of explicit sexual and violent media (within pornography, videogames and movies), the informal exchange and viewing of explicit real-world violent and sexual content via social media is an under-investigated and potentially problematic behaviour. The current study used an online survey ( n = 225: 169f, 55m, 1x, mean age 30.61 (SD 12.03)) to explore self-reported react…

  • Loot boxes, problem gambling and problem video gaming

    Open Access•Stuart Gordon Spicer, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022

    Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to similarities with gambling, they have come under increasing scrutiny from media, academics and policymakers alike. Initial evidence suggested that LB engagement might be associated with both problem gambling (PG) and problem video gaming (PVG). We therefore conducted a systematic review of the evidence for associations between LB purchasing, PG and PVG. For LB/P…

  • Investigating the experience of viewing extreme real-world violence online

    Open Access•Joshua Stubbs, Laura Louise Nicklin et al.•ARTICLE•New Media & Society•2022•Cited by: 1•References: 11

    This study investigates the psychological impact of viewing user-generated content depicting extreme real-world violence. Eight threads were harvested from a publicly accessible online discussion forum in which people discussed their experiences of witnessing real-world torture, maiming or death online. Reflexive thematic analysis was used to systematically analyse these threads. The themes capture the contradictory ways in which people react to …

  • ‘Condemn the fault and not the actor of it?’ Moving beyond the limits of recidivism to enhancing (re)humanisation through a Shakespeare-focussed, prison-based approach

    Open Access•Laura Louise Nicklin•ARTICLE•English in Education•2023

    It is well researched, yet under-acknowledged in policy and practice, that prison alone is unsuccessful in reducing criminality. Though in the USA recidivism is high, recidivism is both a common and limited measure, rarely capturing individual nuances. This paper presents key findings from an ethnographically-informed exploration of a well-established multi-sited Shakespeare-focussed prison-based programme boasting broader positive outcomes, spec…

  • Online Peer Support for Gambling Harm

    Open Access•Katy L Penfold, Christia Huntington et al.•ARTICLE•Journal of Gambling Studies•2026

    Online peer support (mutual aid provided by individuals with lived experience through digital platforms such as forums, messaging groups, or video meetings) has demonstrated benefits across health contexts but remains underexplored in gambling harm recovery. This study explored how online peer support for gambling harm is used and experienced, including perceived benefits, risks, and its role within broader support pathways, from the perspectives…

Psychology (3 works) · Social Psychology (3 works) · Sociology (3 works) · Political science (2 works) · Social Psychology (2 works) · Co-design (1 work) · Computer Science (1 work) · Content (measure theory (1 work) · Content analysis (1 work) · Criminal Justice and Corrections Analysis (1 work)

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