Greg Loring-Albright
Biographic Data
| ID | 6714847 |
|---|---|
| NAME | Greg Loring-Albright |
| GIVEN NAMES | Greg |
| FAMILY NAME | Loring-Albright |
| SIGNATURE | LORING-ALBRIGHT G |
| AFFILIATIONS | Harrisburg University of Science and Technology |
| ORCID | 0000-0002-0812-6877 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 2 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Platforming the past
Research on nostalgia has shown how media texts can promote ideological visions of the past. The 2017 3D platformer video game A Hat in Time (AHIT) is a case study in this nostalgic construction of values in a contemporary, postmodern, convergence-culture context. The game's marketing and text discursively and materially construct AHIT as a continuation of video games from the 1990s and early 2000s in a way that creates a communal nostalgia. Fans…
Expanding the canon
Preview this article: Expanding the canon, Page 1 of 1 /docserver/preview/fulltext/eme/21/2-3/eme.21.2-3.123_Hakanen-1.gif
Keeping the lights on
Preview this article: Keeping the lights on, Page 1 of 1 /docserver/preview/fulltext/eme/21/4/eme.21.4.299_Hakanen-1.gif
Facebook Live is not “liked”
Not all information communication technologies are liked equally by their intended users. Situated within media richness and media ritual theories, this study conceptualizes the notion of liveness for live video streaming and its implementation for Facebook Live. A longitudinal analysis of 21 top hit radio stations in the United States in the years 2016 and 2018 found that, overall, Facebook Live did not garner audience approval. A closer examina…
Within these pages
Preview this article: Within these pages..., Page 1 of 1 /docserver/preview/fulltext/eme/20/4/eme.20.4.369-1.gif
Facebook Live is not “liked”
Not all information communication technologies are liked equally by their intended users. Situated within media richness and media ritual theories, this study conceptualizes the notion of liveness for live video streaming and its implementation for Facebook Live. A longitudinal analysis of 21 top hit radio stations in the United States in the years 2016 and 2018 found that, overall, Facebook Live did not garner audience approval. A closer examina…
Within these pages
Preview this article: Within these pages..., Page 1 of 1 /docserver/preview/fulltext/eme/20/4/eme.20.4.369-1.gif
Expanding the canon
Preview this article: Expanding the canon, Page 1 of 1 /docserver/preview/fulltext/eme/21/2-3/eme.21.2-3.123_Hakanen-1.gif
Keeping the lights on
Preview this article: Keeping the lights on, Page 1 of 1 /docserver/preview/fulltext/eme/21/4/eme.21.4.299_Hakanen-1.gif
Facebook Live is not “liked”
Not all information communication technologies are liked equally by their intended users. Situated within media richness and media ritual theories, this study conceptualizes the notion of liveness for live video streaming and its implementation for Facebook Live. A longitudinal analysis of 21 top hit radio stations in the United States in the years 2016 and 2018 found that, overall, Facebook Live did not garner audience approval. A closer examina…
Platforming the past
Research on nostalgia has shown how media texts can promote ideological visions of the past. The 2017 3D platformer video game A Hat in Time (AHIT) is a case study in this nostalgic construction of values in a contemporary, postmodern, convergence-culture context. The game's marketing and text discursively and materially construct AHIT as a continuation of video games from the 1990s and early 2000s in a way that creates a communal nostalgia. Fans…
Art (3 works) · Computer Science (3 works) · Literacy, Media, and Education (2 works) · Multimedia (2 works) · Sociology (2 works) · Advertising (1 work) · Architecture and Computational Design (1 work) · Art history (1 work) · Artistic and Creative Research (1 work) · Asian Culture and Media Studies (1 work)