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Pam Royse

Biographic Data

ID6714879
NAMEPam Royse
GIVEN NAMESPam
FAMILY NAMERoyse
SIGNATUREROYSE P
AFFILIATIONSKutztown University
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS26
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2007
H-INDEX1
  • Women and games

    Open Access•Pam Royse, Joon Lee et al.•ARTICLE•New Media & Society•2007•Cited by: 26•References: 1

    This study examines how individual differences in the consumption of computer games intersect with gender and how games and gender mutually constitute each other. The study focused on adult women with particular attention to differences in level of play, as well as genre preferences. Three levels of game consumption were identified. For power gamers, technology and gender are most highly integrated. These women enjoy multiple pleasures from the g…

  • Women and games

    Open Access•Pam Royse, Joon Lee et al.•ARTICLE•New Media & Society•2007•Cited by: 26•References: 1

    This study examines how individual differences in the consumption of computer games intersect with gender and how games and gender mutually constitute each other. The study focused on adult women with particular attention to differences in level of play, as well as genre preferences. Three levels of game consumption were identified. For power gamers, technology and gender are most highly integrated. These women enjoy multiple pleasures from the g…

  • Women and games

    Open Access•Pam Royse, Joon Lee et al.•ARTICLE•New Media & Society•2007•Cited by: 26•References: 1

    This study examines how individual differences in the consumption of computer games intersect with gender and how games and gender mutually constitute each other. The study focused on adult women with particular attention to differences in level of play, as well as genre preferences. Three levels of game consumption were identified. For power gamers, technology and gender are most highly integrated. These women enjoy multiple pleasures from the g…

Advertising (1 work) · Business (1 work) · Cognitive psychology (1 work) · Commodity (1 work) · Competition (biology (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Digital Games and Media (1 work) · Distraction (1 work) · Educational Games and Gamification (1 work)

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