Pam Royse
Biographic Data
| ID | 6714879 |
|---|---|
| NAME | Pam Royse |
| GIVEN NAMES | Pam |
| FAMILY NAME | Royse |
| SIGNATURE | ROYSE P |
| AFFILIATIONS | Kutztown University |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 26 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2007 |
| H-INDEX | 1 |
Women and games
This study examines how individual differences in the consumption of computer games intersect with gender and how games and gender mutually constitute each other. The study focused on adult women with particular attention to differences in level of play, as well as genre preferences. Three levels of game consumption were identified. For power gamers, technology and gender are most highly integrated. These women enjoy multiple pleasures from the g…
Women and games
This study examines how individual differences in the consumption of computer games intersect with gender and how games and gender mutually constitute each other. The study focused on adult women with particular attention to differences in level of play, as well as genre preferences. Three levels of game consumption were identified. For power gamers, technology and gender are most highly integrated. These women enjoy multiple pleasures from the g…
Women and games
This study examines how individual differences in the consumption of computer games intersect with gender and how games and gender mutually constitute each other. The study focused on adult women with particular attention to differences in level of play, as well as genre preferences. Three levels of game consumption were identified. For power gamers, technology and gender are most highly integrated. These women enjoy multiple pleasures from the g…
Advertising (1 work) · Business (1 work) · Cognitive psychology (1 work) · Commodity (1 work) · Competition (biology (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Digital Games and Media (1 work) · Distraction (1 work) · Educational Games and Gamification (1 work)