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Stephanie Orme

Biographic Data

ID6715122
NAMEStephanie Orme
GIVEN NAMESStephanie
FAMILY NAMEOrme
SIGNATUREORME S
AFFILIATIONSPennsylvania State University
ORCID0000-0002-1099-2459
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS10
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Just watching”

    Open Access•Stephanie Orme•ARTICLE•New Media & Society•2021•Cited by: 10•References: 10

    This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-s…

  • Parasocial attributes and YouTube personalities

    Open Access•Arienne Ferchaud, Jenna Grzeslo et al.•ARTICLE•Computers in Human Behavior•2018

  • Gaming at the edge

    Stephanie Orme•ARTICLE•Feminist Media Studies•2016

    Gaming at the edge: sexuality and gender at the margins of gamer culture." Feminist Media Studies, 16(2), pp. 374–375

  • Just watching”

    Open Access•Stephanie Orme•ARTICLE•New Media & Society•2021•Cited by: 10•References: 10

    This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-s…

  • Gaming at the edge

    Stephanie Orme•ARTICLE•Feminist Media Studies•2016

    Gaming at the edge: sexuality and gender at the margins of gamer culture." Feminist Media Studies, 16(2), pp. 374–375

  • Parasocial attributes and YouTube personalities

    Open Access•Arienne Ferchaud, Jenna Grzeslo et al.•ARTICLE•Computers in Human Behavior•2018

  • Just watching”

    Open Access•Stephanie Orme•ARTICLE•New Media & Society•2021•Cited by: 10•References: 10

    This study explores the phenomenon of video game spectatorship from the perspective of a population I refer to as “just watchers.” Previous studies have tended to focus on game spectatorship from turn-taking “non-players” or live-streaming audiences, specifically. “Just watchers” are individuals who express no desire to play video games themselves, yet are avid spectators of others’ video game play, both virtually and in-person. Drawing on semi-s…

Computer Science (3 works) · Psychology (3 works) · Social Psychology (3 works) · Digital Games and Media (2 works) · Media Influence and Health (2 works) · Social Psychology (2 works) · Sociology (2 works) · Content (measure theory) (1 works) · Educational Games and Gamification (1 works) · Enhanced Data Rates for GSM Evolution (1 works)

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