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Juris Savostijanovs

Biographic Data

ID6715461
NAMEJuris Savostijanovs
GIVEN NAMESJuris
FAMILY NAMESavostijanovs
SIGNATURESAVOSTIJANOVS J
AFFILIATIONSEdge Hill University
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS1
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Gendered violence and sexualized representations in video games

    Open Access•Liam Cross, Linda K Kaye et al.•ARTICLE•New Media & Society•2022•Cited by: 1•References: 12

    This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stere…

  • Gendered violence and sexualized representations in video games

    Open Access•Liam Cross, Linda K Kaye et al.•ARTICLE•New Media & Society•2022•Cited by: 1•References: 12

    This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stere…

  • Gendered violence and sexualized representations in video games

    Open Access•Liam Cross, Linda K Kaye et al.•ARTICLE•New Media & Society•2022•Cited by: 1•References: 12

    This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stere…

Adversary (1 work) · Affect (linguistics (1 work) · Agency (philosophy (1 work) · Character (mathematics (1 work) · Communication (1 work) · Communication (1 work) · Digital Games and Media (1 work) · Gender, Feminism, and Media (1 work) · Media, Gender, and Advertising (1 work) · Multimedia (1 work)

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