Artur Strzelecki
Biographic Data
| ID | 6723623 |
|---|---|
| NAME | Artur Strzelecki |
| GIVEN NAMES | Artur |
| FAMILY NAME | Strzelecki |
| SIGNATURE | STRZELECKI A |
| AFFILIATIONS | University of Economics in Katowice |
| ORCID | 0000-0003-3487-0971 |
| VERIFIED | Yes |
| TOTAL WORKS | 20 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 16 |
| EDITOR COUNT | 4 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Determinants of educational technology adoption among university teachers
The adoption of educational technologies has become pivotal for improving the teaching and learning process in higher education. However, in regions like Uttarakhand, which are in general, considered to have institutional and geographical diversity, the determinants influencing the adoption of educational technologies among the faculty members remain insufficiently explored. The present study aims to investigate the critical factors affecting the…
Technology Integration, Cybersecurity Awareness, and Professional Development Among Saudi EFL Teachers in Special Education Settings
This study investigates technology integration, cybersecurity awareness, and professional development needs among English as a Foreign Language (EFL) teachers working with students with special educational needs (SEN). Using quantitative research design, an online questionnaire was administered to 328 elementary and intermediate school EFL teachers. Findings indicate that participants possess moderate levels of digital competency and security awa…
A Model‐Driven Framework for Gamification of Learning Introductory Programming
Programming is widely recognized as a fundamental and practical skill applicable across diverse fields through various applications. However, novices often face challenges in learning programming, primarily due to the absence of a structured instructional framework and the complexity of underlying concepts. This obstacle can diminish learners’ motivation to pursue further education. To address this, gamification is employed as a strategy to engag…
Toward a Gamification Framework for Requirement Elicitation
Requirement elicitation is the first and foremost step in project development. A set of quality requirements anticipates utmost diligence as this carries the rest of the project. During requirement elicitation, the involvement and engagement of stakeholders determine the extent of the project’s success. Ensuring constant stakeholder motivation and engagement is challenging and requires adequate measures to keep them ambitious throughout. Gamifica…
Exploring EFL Teachers’ Behavioral Intentions to Integrate GenAI Applications
The rapid development of generative artificial intelligence (GenAI) applications has opened new possibilities across various fields, including English language education, by enabling personalized and adaptable learning experiences. Responding to the growing trend of integrating GenAI tools into EFL instruction, this study explored Iranian teachers’ behavioral intentions to use GenAI applications, such as ChatGPT, for English teaching in higher ed…
Examining the Role of Prompt Engineering in Utilizing Generative AI Tools for Lesson Planning
The purpose of this study is to explore the role of prompt engineering in utilizing GenAI tools like EduAid, Magic School, and ChatGPT to enhance lesson planning efficiency and content relevance. Additionally, it highlights the need for AI literacy and continuous professional development to align AI outputs with diverse student needs. A qualitative case study was used to collect data from 17 high school teachers from private and governmental scho…
Residents' needs and perspectives on the European City of science
Students’ Acceptance of ChatGPT in Higher Education
AI-powered chat technology is an emerging topic worldwide, particularly in areas such as education, research, writing, publishing, and authorship. This study aims to explore the factors driving students' acceptance of ChatGPT in higher education. The study employs the unified theory of acceptance and use of technology (UTAUT2) theoretical model, with an extension of Personal innovativeness, to verify the Behavioral intention and Use behavior of C…
To use or not to use ChatGPT in higher education? A study of students’ acceptance and use of technology
ChatGPT is an AI tool that assisted in writing, learning, solving assessments and could do so in a conversational way. The purpose of the study was to develop a model that examined the predictors of adoption and use of ChatGPT among higher education students. The proposed model was based on a previous theory of technology adoption. Seven predictors were selected to build a model that predicted the behavioral intention and use behavior of ChatGPT.…
Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students
This study delves into the implications of incorporating AI tools, specifically ChatGPT, in higher education contexts. With a primary focus on understanding the acceptance and utilization of ChatGPT among university students, the research utilizes the Unified Theory of Acceptance and Use of Technology (UTAUT) as the guiding framework. The investigation probes into four crucial constructs of UTAUT—performance expectancy, effort expectancy, social …
How can “Katowice as European City of Science” change Silesia region
The study analyses, the perception of the European City of Science (ECS) initiative planned event in Katowice in the context of the city and region's development in the eyes of private companies. It has been argued that this honour may change the city's prestige and become the source of the city and the region's development, not only through building the city's recognisable brand but also its social capital. Using focus research as a method enabl…
Google Trends Confirms (Covid)-19 Impact on Tourist Industry
The coronavirus pandemic is having a dramatic impact on human health, societies, the global economy, and also the tourism industry. Google Trends has already been introduced as a study tool for scientific research in various fields, such as tourism. In this study, Google Trends data were collected to confirm the impact of COVID-19 on tourism. Google Trends data were analyzed with a weekly data resolution for the past 5 years. The region was selec…
Polish tourist facilities' engagement in the communication of the low-emission activities and sustainable development
In 2021, Booking.com, one of the largest web portals for tourist facilities online reservations, started the Sustainable Travel Program. The main purpose behind it was to promote environmental consciousness among tourists as well as engage the tourist facilities owners to implement sustainable practices in their companies, and, as a consequence of such practices, reward them with a Sustainable Travel Badge. The objective of this research is to ex…
Distance Learning Support Measures for Teachers in Poland during the Covid-19 Pandemic
The COVID-19 pandemic made higher education institutions switch to distance learning in a very short period of time. The situation was challenging not only for universities themselves but also for the students and teachers. Some universities did not have the means, in terms of infrastructure, for a smooth transition to distance learning. Some teachers were not prepared for the extensive usage of ICT in their work. The pandemic developed dynamical…
Human Mobility Restrictions and Covid-19 Infection Rates
This study examines the possibility of correlation between the data on human mobility restrictions and the COVID-19 infection rates in two European countries: Poland and Portugal. The aim of this study is to verify the correlation and causation between mobility changes and the infection spread as well as to investigate the impact of the introduced restrictions on changes in human mobility. The data were obtained from Google Community Mobility Rep…
Creating a fan bond with a football club on social media
The study examined the factors that influence fan bond creation with a football club on social media. The aim of this work is to show what football fans are guided by when deciding to observe a given club on social media and thus create bonds with it. The purpose of this study is to investigate the influence of information acquisition, entertainment, pass time, fanship, and social interaction on creating a bond between fan and football club in so…
Digital and Media Literacies in the Polish Education System—Pre- and Post-Covid-19 Perspective
Digital and media literacies refer to a specific set of skills and abilities. The range of these skills as they concern the educational process has been broadly discussed. In this paper, we analyzed the Polish educational system to determine the scope of the sorts of digital skills young people and students should achieve in order to be considered digitally and media literate. We compared sets of recommendations from the last ten years issued by …
Google Medical Update
The Google search engine answers many health and medical information queries every day. People have become used to searching for this type of information. This paper presents a study which examined the visibility of health and medical information websites. The purpose of this study was to find out why Google is decreasing the visibility of such websites and how to measure this decrease. Since August 2018, Google has been more rigorously rating th…
Students’ Acceptance of the Covid-19 Impact on Shifting Higher Education to Distance Learning in Poland
This paper is dedicated to the higher education institutions shifting towards distance learning processes due to the global pandemic situation caused by COVID-19 in 2020. The paper covers the pandemic situation in Poland generally, analyzing governmental ordinances and tracking the gradual extension of restrictions for educational institutions. The purpose of this study is to investigate the influence of Experience, Enjoyment, Computer Anxiety, a…
ESports Evolution in Football Game Series
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio or television. The development of sport on the Internet has led to the emergence of eSports and professionalization of virtual sports competitions. For some gamers playing computer games has turned into competition and later into the professionalization of the game. This paper explores the topic of electronic sports and virtual competition. It dis…
ESports Evolution in Football Game Series
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio or television. The development of sport on the Internet has led to the emergence of eSports and professionalization of virtual sports competitions. For some gamers playing computer games has turned into competition and later into the professionalization of the game. This paper explores the topic of electronic sports and virtual competition. It dis…
ESports Evolution in Football Game Series
Sport used to be practiced and watched only live. Over time, it started to be broadcast by the radio or television. The development of sport on the Internet has led to the emergence of eSports and professionalization of virtual sports competitions. For some gamers playing computer games has turned into competition and later into the professionalization of the game. This paper explores the topic of electronic sports and virtual competition. It dis…
Google Medical Update
The Google search engine answers many health and medical information queries every day. People have become used to searching for this type of information. This paper presents a study which examined the visibility of health and medical information websites. The purpose of this study was to find out why Google is decreasing the visibility of such websites and how to measure this decrease. Since August 2018, Google has been more rigorously rating th…
Students’ Acceptance of the Covid-19 Impact on Shifting Higher Education to Distance Learning in Poland
This paper is dedicated to the higher education institutions shifting towards distance learning processes due to the global pandemic situation caused by COVID-19 in 2020. The paper covers the pandemic situation in Poland generally, analyzing governmental ordinances and tracking the gradual extension of restrictions for educational institutions. The purpose of this study is to investigate the influence of Experience, Enjoyment, Computer Anxiety, a…
Digital and Media Literacies in the Polish Education System—Pre- and Post-Covid-19 Perspective
Digital and media literacies refer to a specific set of skills and abilities. The range of these skills as they concern the educational process has been broadly discussed. In this paper, we analyzed the Polish educational system to determine the scope of the sorts of digital skills young people and students should achieve in order to be considered digitally and media literate. We compared sets of recommendations from the last ten years issued by …
Distance Learning Support Measures for Teachers in Poland during the Covid-19 Pandemic
The COVID-19 pandemic made higher education institutions switch to distance learning in a very short period of time. The situation was challenging not only for universities themselves but also for the students and teachers. Some universities did not have the means, in terms of infrastructure, for a smooth transition to distance learning. Some teachers were not prepared for the extensive usage of ICT in their work. The pandemic developed dynamical…
Human Mobility Restrictions and Covid-19 Infection Rates
This study examines the possibility of correlation between the data on human mobility restrictions and the COVID-19 infection rates in two European countries: Poland and Portugal. The aim of this study is to verify the correlation and causation between mobility changes and the infection spread as well as to investigate the impact of the introduced restrictions on changes in human mobility. The data were obtained from Google Community Mobility Rep…
Creating a fan bond with a football club on social media
The study examined the factors that influence fan bond creation with a football club on social media. The aim of this work is to show what football fans are guided by when deciding to observe a given club on social media and thus create bonds with it. The purpose of this study is to investigate the influence of information acquisition, entertainment, pass time, fanship, and social interaction on creating a bond between fan and football club in so…
Google Trends Confirms (Covid)-19 Impact on Tourist Industry
The coronavirus pandemic is having a dramatic impact on human health, societies, the global economy, and also the tourism industry. Google Trends has already been introduced as a study tool for scientific research in various fields, such as tourism. In this study, Google Trends data were collected to confirm the impact of COVID-19 on tourism. Google Trends data were analyzed with a weekly data resolution for the past 5 years. The region was selec…
Polish tourist facilities' engagement in the communication of the low-emission activities and sustainable development
In 2021, Booking.com, one of the largest web portals for tourist facilities online reservations, started the Sustainable Travel Program. The main purpose behind it was to promote environmental consciousness among tourists as well as engage the tourist facilities owners to implement sustainable practices in their companies, and, as a consequence of such practices, reward them with a Sustainable Travel Badge. The objective of this research is to ex…
Students’ Acceptance of ChatGPT in Higher Education
AI-powered chat technology is an emerging topic worldwide, particularly in areas such as education, research, writing, publishing, and authorship. This study aims to explore the factors driving students' acceptance of ChatGPT in higher education. The study employs the unified theory of acceptance and use of technology (UTAUT2) theoretical model, with an extension of Personal innovativeness, to verify the Behavioral intention and Use behavior of C…
To use or not to use ChatGPT in higher education? A study of students’ acceptance and use of technology
ChatGPT is an AI tool that assisted in writing, learning, solving assessments and could do so in a conversational way. The purpose of the study was to develop a model that examined the predictors of adoption and use of ChatGPT among higher education students. The proposed model was based on a previous theory of technology adoption. Seven predictors were selected to build a model that predicted the behavioral intention and use behavior of ChatGPT.…
Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students
This study delves into the implications of incorporating AI tools, specifically ChatGPT, in higher education contexts. With a primary focus on understanding the acceptance and utilization of ChatGPT among university students, the research utilizes the Unified Theory of Acceptance and Use of Technology (UTAUT) as the guiding framework. The investigation probes into four crucial constructs of UTAUT—performance expectancy, effort expectancy, social …
How can “Katowice as European City of Science” change Silesia region
The study analyses, the perception of the European City of Science (ECS) initiative planned event in Katowice in the context of the city and region's development in the eyes of private companies. It has been argued that this honour may change the city's prestige and become the source of the city and the region's development, not only through building the city's recognisable brand but also its social capital. Using focus research as a method enabl…
A Model‐Driven Framework for Gamification of Learning Introductory Programming
Programming is widely recognized as a fundamental and practical skill applicable across diverse fields through various applications. However, novices often face challenges in learning programming, primarily due to the absence of a structured instructional framework and the complexity of underlying concepts. This obstacle can diminish learners’ motivation to pursue further education. To address this, gamification is employed as a strategy to engag…
Toward a Gamification Framework for Requirement Elicitation
Requirement elicitation is the first and foremost step in project development. A set of quality requirements anticipates utmost diligence as this carries the rest of the project. During requirement elicitation, the involvement and engagement of stakeholders determine the extent of the project’s success. Ensuring constant stakeholder motivation and engagement is challenging and requires adequate measures to keep them ambitious throughout. Gamifica…
Exploring EFL Teachers’ Behavioral Intentions to Integrate GenAI Applications
The rapid development of generative artificial intelligence (GenAI) applications has opened new possibilities across various fields, including English language education, by enabling personalized and adaptable learning experiences. Responding to the growing trend of integrating GenAI tools into EFL instruction, this study explored Iranian teachers’ behavioral intentions to use GenAI applications, such as ChatGPT, for English teaching in higher ed…
Examining the Role of Prompt Engineering in Utilizing Generative AI Tools for Lesson Planning
The purpose of this study is to explore the role of prompt engineering in utilizing GenAI tools like EduAid, Magic School, and ChatGPT to enhance lesson planning efficiency and content relevance. Additionally, it highlights the need for AI literacy and continuous professional development to align AI outputs with diverse student needs. A qualitative case study was used to collect data from 17 high school teachers from private and governmental scho…
Residents' needs and perspectives on the European City of science
Determinants of educational technology adoption among university teachers
The adoption of educational technologies has become pivotal for improving the teaching and learning process in higher education. However, in regions like Uttarakhand, which are in general, considered to have institutional and geographical diversity, the determinants influencing the adoption of educational technologies among the faculty members remain insufficiently explored. The present study aims to investigate the critical factors affecting the…
Technology Integration, Cybersecurity Awareness, and Professional Development Among Saudi EFL Teachers in Special Education Settings
This study investigates technology integration, cybersecurity awareness, and professional development needs among English as a Foreign Language (EFL) teachers working with students with special educational needs (SEN). Using quantitative research design, an online questionnaire was administered to 328 elementary and intermediate school EFL teachers. Findings indicate that participants possess moderate levels of digital competency and security awa…
Computer Science (11 works) · Psychology (11 works) · Political science (10 works) · Business (7 works) · Geography (7 works) · Sociology (7 works) · Mathematics education (6 works) · Technology Adoption and User Behaviour (5 works) · Digital literacy in education (4 works) · Educational Games and Gamification (4 works)