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Agariadne Dwinggo Samala

Biographic Data

ID6724256
NAMEAgariadne Dwinggo Samala
GIVEN NAMESAgariadne Dwinggo
FAMILY NAMESamala
SIGNATURESAMALA A D
AFFILIATIONSState University of Padang
ORCID0000-0002-4425-0605
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS0
AUTHOR COUNT12
EDITOR COUNT0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Build_PC

    Open Access•Santiago Criollo-C, Andrea Guerrero-Arias et al.•ARTICLE•Human Behavior and Emerging…•2026

    The use of emerging technologies such as mobile augmented reality (MAR) in education has gained relevance, especially in technical areas such as PC hardware learning. However, a persistent problem is the cognitive load that these applications may impose on students, which could affect learning effectiveness and acceptance. This issue is crucial, as a high mental workload can lead to disengagement and lower knowledge retention. Previous studies ha…

  • A Comprehensive Bibliometric-Systematic Literature Review (B + SLR) of Microlearning Research

    Open Access•Agariadne Dwinggo Samala, Aidi Ahmi et al.•ARTICLE•TechTrends•2026

  • AI-powered metaverse for lifelong learning and skill evolution

    Open Access•Soha Rawas, Agariadne Dwinggo Samala et al.•ARTICLE•Discover Education•2026

    The rapid evolution of technology and the dynamic nature of the global job market have highlighted the necessity for continuous and personalized skill development. This study proposes an innovative AI-powered metaverse platform that redefines lifelong learning through immersive, and adaptive experiences. The platform integrates advanced AI mentorship, real-world scenario simulations, and gamified progression within a collaborative metaverse ecosy…

  • A decade of simulation-based learning in higher Education

    Open Access•Agariadne Dwinggo Samala, Natalie-Jane Howard et al.•ARTICLE•Social Sciences & Humanities Open•2026

    Simulation-based learning (SBL) has evolved into a widely adopted instructional approach in higher education. This study presents a bibliometric analysis of 145 Scopus-indexed publications (2015–2025) using PRISMA protocols and science-mapping techniques in VOSviewer and Biblioshiny. The results indicate a significant increase in research output after 2020, with nursing and health sciences as the dominant contributors to SBL development and empir…

  • Socio-material mangles

    Open Access•Natalie-Jane Howard, Agariadne Dwinggo Samala•ARTICLE•Learning Media and Technology•2026

    Learning management systems (LMSs) were foregrounded during the pandemic, yet a paucity of studies has traced the socio-material relationship between LMSs and educator professional selves. Mobilising the mangle of practice, the research explores how materiality is implicated in lecturer positioning. The ethno-case study centres on the contextualised use of Blackboard Learn in a Middle East college. Visual elicitation interviews and observations p…

  • Triadic fusion

    Open Access•Agariadne Dwinggo Samala, Soha Rawas•ARTICLE•Interactive Learning Environments•2026

    This study introduces Triadic Fusion—a novel framework that integrates Artificial Intelligence (AI), Augmented Reality (AR), and Natural Language Processing (NLP) to create immersive and conversational learning environments. Unlike existing multimodal or cross-technology models, Triadic Fusion is grounded in constructivist, socio-cultural, and cognitive load theories, aligning technological orchestration with pedagogical intent across cognitive, …

  • The dual impact of virtual reality

    Open Access•Ljubisa Bojic, Jörg Matthes et al.•ARTICLE•Information Communication & Society•2026

    The emergence of the metaverse – envisioned as a hyperreal virtual universe enabling boundless human interaction – has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper identifies addictive features of social media, including immersion, interactivity, real-time access, and personalization. These features are examined within the context of virtual reality through a literature …

  • Rebt BiVR

    Marlina Marlina, Agariadne Dwinggo Samala•ARTICLE•The Journal of Adult Protection•2026•References: 3

    Purpose The purpose of this study is to synthesize existing evidence through a bibliometric and systematic literature review (B+SLR) on the use of rational emotive behavior therapy (REBT), virtual reality (VR), and Indonesian Sign Language (Bisindo) in psychological interventions, in order to establish a rationale for an integrated, adaptive, and trauma-informed digital therapy model for Deaf women survivors of sexual violence. Design/methodology…

  • The role of non-fungible tokens in education

    Open Access•Agariadne Dwinggo Samala, Soha Rawas et al.•ARTICLE•Social Sciences & Humanities Open•2025

    Non-fungible tokens (NFTs) possess transformative potential in the educational sector, facilitating digital content creation, ownership, and exchange while fostering advancements in personalized learning, certification, and resource sharing. Despite their promise, the integration of NFTs in education remains in its early stages, with existing research largely concentrating on technical and economic perspectives. This study presents a systematic r…

  • Artificial intelligence in personalized learning

    Open Access•Aprilla Fortuna, Febri Prasetya et al.•ARTICLE•Social Sciences & Humanities Open•2025

    This study investigates the role of Artificial Intelligence (AI) in personalized learning within tertiary and higher education contexts worldwide. Guided by the PRISMA 2020 framework (Preferred Reporting Items for Systematic Reviews and Meta-Analyses), a systematic literature review of 25 Scopus-indexed articles published between 2019 and 2024 was conducted to map publication trends, identify dominant AI technologies, and synthesize the benefits,…

  • Harnessing artificial intelligence to revolutionize vocational education

    Open Access•Febri Prasetya, Aprilla Fortuna et al.•ARTICLE•Social Sciences & Humanities Open•2025

    This study conducts a bibliometric analysis of recent trends and emerging topics in the application of Artificial Intelligence (AI) in vocational education. AI technology holds significant potential to enhance accessibility, inclusivity, and equity in quality education. The research utilizes the Preferred Reporting Items for Systematic Reviews and Meta-Analyses approach to analyze publications from articles and conference papers published in the …

  • The impact of augmented reality learning experiences based on the motivational design model

    Open Access•Febri Prasetya, Aprilla Fortuna et al.•ARTICLE•Social Sciences & Humanities Open•2024

    This meta-analysis examined the impact of augmented reality learning experiences on the motivational design model to obtain findings related to student attention, material relevance, increased confidence, and student satisfaction; however, heterogeneity in the sample population of this study was ignored. The analysis utilized Preferred Reporting Items for Systematic Reviews and meta-analysis guidelines to logically define and communicate outcomes…

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  • The impact of augmented reality learning experiences based on the motivational design model

    Open Access•Febri Prasetya, Aprilla Fortuna et al.•ARTICLE•Social Sciences & Humanities Open•2024

    This meta-analysis examined the impact of augmented reality learning experiences on the motivational design model to obtain findings related to student attention, material relevance, increased confidence, and student satisfaction; however, heterogeneity in the sample population of this study was ignored. The analysis utilized Preferred Reporting Items for Systematic Reviews and meta-analysis guidelines to logically define and communicate outcomes…

  • The role of non-fungible tokens in education

    Open Access•Agariadne Dwinggo Samala, Soha Rawas et al.•ARTICLE•Social Sciences & Humanities Open•2025

    Non-fungible tokens (NFTs) possess transformative potential in the educational sector, facilitating digital content creation, ownership, and exchange while fostering advancements in personalized learning, certification, and resource sharing. Despite their promise, the integration of NFTs in education remains in its early stages, with existing research largely concentrating on technical and economic perspectives. This study presents a systematic r…

  • Artificial intelligence in personalized learning

    Open Access•Aprilla Fortuna, Febri Prasetya et al.•ARTICLE•Social Sciences & Humanities Open•2025

    This study investigates the role of Artificial Intelligence (AI) in personalized learning within tertiary and higher education contexts worldwide. Guided by the PRISMA 2020 framework (Preferred Reporting Items for Systematic Reviews and Meta-Analyses), a systematic literature review of 25 Scopus-indexed articles published between 2019 and 2024 was conducted to map publication trends, identify dominant AI technologies, and synthesize the benefits,…

  • Harnessing artificial intelligence to revolutionize vocational education

    Open Access•Febri Prasetya, Aprilla Fortuna et al.•ARTICLE•Social Sciences & Humanities Open•2025

    This study conducts a bibliometric analysis of recent trends and emerging topics in the application of Artificial Intelligence (AI) in vocational education. AI technology holds significant potential to enhance accessibility, inclusivity, and equity in quality education. The research utilizes the Preferred Reporting Items for Systematic Reviews and Meta-Analyses approach to analyze publications from articles and conference papers published in the …

  • Build_PC

    Open Access•Santiago Criollo-C, Andrea Guerrero-Arias et al.•ARTICLE•Human Behavior and Emerging…•2026

    The use of emerging technologies such as mobile augmented reality (MAR) in education has gained relevance, especially in technical areas such as PC hardware learning. However, a persistent problem is the cognitive load that these applications may impose on students, which could affect learning effectiveness and acceptance. This issue is crucial, as a high mental workload can lead to disengagement and lower knowledge retention. Previous studies ha…

  • A Comprehensive Bibliometric-Systematic Literature Review (B + SLR) of Microlearning Research

    Open Access•Agariadne Dwinggo Samala, Aidi Ahmi et al.•ARTICLE•TechTrends•2026

  • AI-powered metaverse for lifelong learning and skill evolution

    Open Access•Soha Rawas, Agariadne Dwinggo Samala et al.•ARTICLE•Discover Education•2026

    The rapid evolution of technology and the dynamic nature of the global job market have highlighted the necessity for continuous and personalized skill development. This study proposes an innovative AI-powered metaverse platform that redefines lifelong learning through immersive, and adaptive experiences. The platform integrates advanced AI mentorship, real-world scenario simulations, and gamified progression within a collaborative metaverse ecosy…

  • A decade of simulation-based learning in higher Education

    Open Access•Agariadne Dwinggo Samala, Natalie-Jane Howard et al.•ARTICLE•Social Sciences & Humanities Open•2026

    Simulation-based learning (SBL) has evolved into a widely adopted instructional approach in higher education. This study presents a bibliometric analysis of 145 Scopus-indexed publications (2015–2025) using PRISMA protocols and science-mapping techniques in VOSviewer and Biblioshiny. The results indicate a significant increase in research output after 2020, with nursing and health sciences as the dominant contributors to SBL development and empir…

  • Socio-material mangles

    Open Access•Natalie-Jane Howard, Agariadne Dwinggo Samala•ARTICLE•Learning Media and Technology•2026

    Learning management systems (LMSs) were foregrounded during the pandemic, yet a paucity of studies has traced the socio-material relationship between LMSs and educator professional selves. Mobilising the mangle of practice, the research explores how materiality is implicated in lecturer positioning. The ethno-case study centres on the contextualised use of Blackboard Learn in a Middle East college. Visual elicitation interviews and observations p…

  • Triadic fusion

    Open Access•Agariadne Dwinggo Samala, Soha Rawas•ARTICLE•Interactive Learning Environments•2026

    This study introduces Triadic Fusion—a novel framework that integrates Artificial Intelligence (AI), Augmented Reality (AR), and Natural Language Processing (NLP) to create immersive and conversational learning environments. Unlike existing multimodal or cross-technology models, Triadic Fusion is grounded in constructivist, socio-cultural, and cognitive load theories, aligning technological orchestration with pedagogical intent across cognitive, …

  • The dual impact of virtual reality

    Open Access•Ljubisa Bojic, Jörg Matthes et al.•ARTICLE•Information Communication & Society•2026

    The emergence of the metaverse – envisioned as a hyperreal virtual universe enabling boundless human interaction – has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper identifies addictive features of social media, including immersion, interactivity, real-time access, and personalization. These features are examined within the context of virtual reality through a literature …

  • Rebt BiVR

    Marlina Marlina, Agariadne Dwinggo Samala•ARTICLE•The Journal of Adult Protection•2026•References: 3

    Purpose The purpose of this study is to synthesize existing evidence through a bibliometric and systematic literature review (B+SLR) on the use of rational emotive behavior therapy (REBT), virtual reality (VR), and Indonesian Sign Language (Bisindo) in psychological interventions, in order to establish a rationale for an integrated, adaptive, and trauma-informed digital therapy model for Deaf women survivors of sexual violence. Design/methodology…

Computer Science (5 works) · Psychology (5 works) · Virtual Reality Applications and Impacts (5 works) · Human–computer interaction (3 works) · AI in Service Interactions (2 works) · Augmented reality (2 works) · Augmented Reality Applications (2 works) · Educational Games and Gamification (2 works) · Multimedia (2 works) · Pedagogy (2 works)

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