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Josh Jarrett

Biographic Data

ID6729877
NAMEJosh Jarrett
GIVEN NAMESJosh
FAMILY NAMEJarrett
SIGNATUREJARRETT J
AFFILIATIONSStaffordshire University, Stoke-on-Trent, UK
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
WORKS AS AUTHOR1
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Gaming the gift

    Open Access•Josh Jarrett•ARTICLE•Journal of Consumer Culture•2021•Cited by: 2•References: 7

    With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in several profound ways. Known for its vast popularity and its pivotal role in pioneering live streaming and electronic sports, League of Legends is also noteworthy for its model of ‘fair’ free-to-play. Described by Riot Games and many industry professionals as ‘fair’ due to its lack of any ‘pay-to-win’ content ( Graft, 2013 ; Nutt, 2014 ), this model …

  • Gaming the gift

    Open Access•Josh Jarrett•ARTICLE•Journal of Consumer Culture•2021•Cited by: 2•References: 7

    With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in several profound ways. Known for its vast popularity and its pivotal role in pioneering live streaming and electronic sports, League of Legends is also noteworthy for its model of ‘fair’ free-to-play. Described by Riot Games and many industry professionals as ‘fair’ due to its lack of any ‘pay-to-win’ content ( Graft, 2013 ; Nutt, 2014 ), this model …

  • Gaming the gift

    Open Access•Josh Jarrett•ARTICLE•Journal of Consumer Culture•2021•Cited by: 2•References: 7

    With its release in late 2009, League of Legends (Riot Games) has influenced the game industry in several profound ways. Known for its vast popularity and its pivotal role in pioneering live streaming and electronic sports, League of Legends is also noteworthy for its model of ‘fair’ free-to-play. Described by Riot Games and many industry professionals as ‘fair’ due to its lack of any ‘pay-to-win’ content ( Graft, 2013 ; Nutt, 2014 ), this model …

Advertising (1 work) · Business (1 work) · Computer Science (1 work) · Digital economy (1 work) · Digital Games and Media (1 work) · Economics (1 work) · Economy (1 work) · Engineering (1 work) · Framing (construction (1 work) · Game studies (1 work)

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