Vicente A González
Biographic Data
| ID | 6730537 |
|---|---|
| NAME | Vicente A González |
| GIVEN NAMES | Vicente A |
| FAMILY NAME | González |
| SIGNATURE | GONZÁLEZ V A |
| AFFILIATIONS | University of Auckland |
| ORCID | 0000-0003-3408-3863 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
More than a place to eat
This visual essay portrays the historical development of an invisibilized space in Chilean schools: the dining hall. By analysing eight archive-based figures and one food-related poster from the early 20th century to the 21st century, the essay calls into question the relationships between visual aesthetics and educational policies. The authors argue that this typically unnoticed space can help problematize peculiar features of the visual culture…
A sequence analysis of behaviors in immersive virtual reality for indoor earthquake and post-earthquake evacuation
Improving post-earthquake evacuation preparedness for deaf and hard of hearing children
Instructional mechanisms in immersive virtual reality serious games
Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and engaging training environments. However, little research has been made on the applications of IVR SGs f…
Performance of the supply chains for New Zealand prefabricated house-building
Immersive virtual reality serious games for evacuation training and research
No prominent works on this page.
Immersive virtual reality serious games for evacuation training and research
Improving post-earthquake evacuation preparedness for deaf and hard of hearing children
Instructional mechanisms in immersive virtual reality serious games
Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and engaging training environments. However, little research has been made on the applications of IVR SGs f…
Performance of the supply chains for New Zealand prefabricated house-building
A sequence analysis of behaviors in immersive virtual reality for indoor earthquake and post-earthquake evacuation
More than a place to eat
This visual essay portrays the historical development of an invisibilized space in Chilean schools: the dining hall. By analysing eight archive-based figures and one food-related poster from the early 20th century to the 21st century, the essay calls into question the relationships between visual aesthetics and educational policies. The authors argue that this typically unnoticed space can help problematize peculiar features of the visual culture…
Computer Science (3 works) · Virtual Reality Applications and Impacts (3 works) · Applied Psychology (2 works) · Business (2 works) · Engineering (2 works) · Human–computer interaction (2 works) · Preparedness (2 works) · Psychology (2 works) · Sociology (2 works) · Virtual reality (2 works)