Sharayah Preman
Biographic Data
| ID | 6733313 |
|---|---|
| NAME | Sharayah Preman |
| GIVEN NAMES | Sharayah |
| FAMILY NAME | Preman |
| SIGNATURE | PREMAN S |
| AFFILIATIONS | Marian University - Wisconsin |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Playing the Hero or Playing the Villain
Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…
Sex on the Screen
Viewing online pornography is common among US adults, with mixed-sex threesome (MST) videos being one of the top 10 most popular categories of pornography for both men and women. The current content analysis applied sexual script theory to understand the themes present in these mixed-sex threesome videos. Independent coders viewed a total of 50 videos (25 MMF and 25 FFM) at each timepoint (2012, 2015, 2020) and coded for different sexual behavior…
No prominent works on this page.
Sex on the Screen
Viewing online pornography is common among US adults, with mixed-sex threesome (MST) videos being one of the top 10 most popular categories of pornography for both men and women. The current content analysis applied sexual script theory to understand the themes present in these mixed-sex threesome videos. Independent coders viewed a total of 50 videos (25 MMF and 25 FFM) at each timepoint (2012, 2015, 2020) and coded for different sexual behavior…
Playing the Hero or Playing the Villain
Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…
Psychology (2 works) · Social Psychology (2 works) · Aggression (1 works) · Art (1 works) · Bullying, Victimization, and Aggression (1 works) · Computer Science (1 works) · Digital Games and Media (1 works) · Gender, Feminism, and Media (1 works) · HERO (1 works) · Literature (1 works)