Mohammad Fahmi Al‐Zyoud
Biographic Data
| ID | 6733956 |
|---|---|
| NAME | Mohammad Fahmi Al‐Zyoud |
| GIVEN NAMES | Mohammad Fahmi |
| FAMILY NAME | Al‐Zyoud |
| SIGNATURE | AL ZYOUD M F |
| AFFILIATIONS | Department of Marketing Al‐Ahliyya Amman University Amman Jordan |
| ORCID | 0000-0003-2464-8162 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Problematic Internet usage and safety behavior: Does time autonomy matter
The impact of gamification on consumer loyalty, electronic word‐of mouth sharing and purchase behavior
Firms often strive to acquire and increase the number of patronizes. Gamification ‐ a modern marketing and promotional tool is known activate positive emotions. Nevertheless, existing research has rarely examined how gamification shapes consumer loyalty and other tangible outcomes. The present research aims are twofold. First, this study examine how gamification affects consumer loyalty. Second, this study investigates how consumer loyalty result…
The impact of gamification on consumer loyalty, electronic word‐of mouth sharing and purchase behavior
Firms often strive to acquire and increase the number of patronizes. Gamification ‐ a modern marketing and promotional tool is known activate positive emotions. Nevertheless, existing research has rarely examined how gamification shapes consumer loyalty and other tangible outcomes. The present research aims are twofold. First, this study examine how gamification affects consumer loyalty. Second, this study investigates how consumer loyalty result…
The impact of gamification on consumer loyalty, electronic word‐of mouth sharing and purchase behavior
Firms often strive to acquire and increase the number of patronizes. Gamification ‐ a modern marketing and promotional tool is known activate positive emotions. Nevertheless, existing research has rarely examined how gamification shapes consumer loyalty and other tangible outcomes. The present research aims are twofold. First, this study examine how gamification affects consumer loyalty. Second, this study investigates how consumer loyalty result…
Problematic Internet usage and safety behavior: Does time autonomy matter
Business (2 works) · Computer Science (2 works) · Psychology (2 works) · Structural equation modeling (2 works) · Technology Adoption and User Behaviour (2 works) · Advertising (1 works) · Autonomy (1 works) · Consumer Behavior in Brand Consumption and Identification (1 works) · Consumer behaviour (1 works) · Cyberloafing and Workplace Behavior (1 works)